By Dev25089 on DeviantArt
25.11.2024 12:14 β π 1 π 0 π¬ 1 π 0@greavescory.bsky.social
Video Editor VR Game dev
By Dev25089 on DeviantArt
25.11.2024 12:14 β π 1 π 0 π¬ 1 π 0Iβd only get into VR racing if I got the whole steering wheel, gear box and pedals. Recently played on a friends flat screen racing rig and itβs just far more immersive than any other driving experience Iβve ever had by far. Add VR into the mix andβ¦youβre off to the races π
22.11.2024 00:17 β π 1 π 0 π¬ 1 π 0This is amazing
21.11.2024 23:16 β π 1 π 0 π¬ 0 π 0Pulse projectile feels slow. Shoot. Wait. Shoot. Wait. Shoot. If there are any puzzles that use the pulse I feel like it might get annoying
21.11.2024 23:14 β π 1 π 0 π¬ 0 π 0For me the scene in the ufo made me pause the ep and check that this was the same show everyone was talking about. Was genuinely shocked. Like SA in the first ep??? Glad to see the show switched lanes and became about a 2 friends getting a guys nuts back.
20.11.2024 11:54 β π 0 π 0 π¬ 1 π 0Kept going, pretty good anime. That ep was a weird start tho
20.11.2024 10:59 β π 1 π 0 π¬ 1 π 0@openbrush.app thanks for the follow! Just tried the app and itβs awesome. Can definitely see some use cases to concept some characters and environments π
19.11.2024 16:14 β π 2 π 0 π¬ 1 π 0Are you running a reshade on this or something? Looks way more contrasty than what I remember. I like
19.11.2024 12:52 β π 1 π 0 π¬ 1 π 0Yeah but whoβs walking round with 3 feet?
18.11.2024 04:00 β π 1 π 0 π¬ 0 π 0Wish I could meet this city for the first time. Really wonder what the sequel will be like.
18.11.2024 01:22 β π 1 π 0 π¬ 1 π 0Arcane doing hulk better than marvel studios was not on my 2024 bingo cardβ¦ you know what? Iβm throwing this bingo card out.
17.11.2024 01:39 β π 1 π 0 π¬ 0 π 0VR, noir detective, cyberpunk immersive sim? Jack me the fuck in NOW
15.11.2024 03:31 β π 1 π 0 π¬ 0 π 0Life be like that sometimes
03.04.2024 03:54 β π 9 π 2 π¬ 0 π 2Looks awesome π
15.11.2024 00:05 β π 1 π 0 π¬ 0 π 0I think thatβs the physics engine struggling to keep up with the mouse inputs. If you want it to by physics based when in hand maybe try increasing your physics substepping but if itβs not a gameplay element Iβd switch to a position based attachment using SetActorLocation or SetActorTransform.
15.11.2024 00:00 β π 1 π 0 π¬ 1 π 0Are you adding the mesh to the handle actor or marrying the transform?
14.11.2024 20:34 β π 0 π 0 π¬ 1 π 0It might be this same issue here?
14.11.2024 20:25 β π 0 π 0 π¬ 1 π 0I just watched the first episode of DanDaDan and have some thoughts:
1. What the shit was that???
This one good sir
go.bsky.app/AW8DjxC
go.bsky.app/AW8DjxC
13.11.2024 18:42 β π 0 π 0 π¬ 0 π 0Sounds to me like they wanted to make sure the player read the warning rather than blindly skipping it. Scroll locking a T&Cs document isnβt terrible design so I donβt see why this would be.
13.11.2024 18:37 β π 0 π 0 π¬ 1 π 0Hmm, I mean it kind of makes sense. I wouldnβt want the player to select something by accident. Maybe just increase the size so it detects if itβs anywhere in view?
13.11.2024 18:04 β π 0 π 0 π¬ 1 π 0Yeah I remember having that issue on an older vr project and came across the same fix. I am a bit curious why youβve gone with OVR over XR toolkit.
13.11.2024 17:44 β π 0 π 0 π¬ 1 π 0Wait so you can only click it if youβre looking at it?
13.11.2024 15:39 β π 0 π 0 π¬ 1 π 0Isnβt the OVR camera rig a tad deprecated compared to the stuff in the XR Toolkit?
13.11.2024 15:33 β π 0 π 0 π¬ 1 π 0