I have a brand new GHOST DONUT up on the ol' Instagrams!!! Go give it a look!!
#phasmophobia #ghosts #donut #instagram
www.instagram.com/p/DKnOFKOT1R...
@udonengineering.bsky.social
I have a brand new GHOST DONUT up on the ol' Instagrams!!! Go give it a look!!
#phasmophobia #ghosts #donut #instagram
www.instagram.com/p/DKnOFKOT1R...
An Unreal material graph with the absolute world position plugged into the emissive color of the material output
A hexagonal 3D object emitting a gradient of different colored lights in a radial rainbow
Unreal tutorial: if you plug a world position node into the emissive of a material and place it in the center of the world, you get different rainbows depending on the shape of the object.
Happy Pride Month!
Appreciate you dude โค๏ธ maybe I should actually promote my game ๐คฃ
19.05.2025 01:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My dear friend @udonengineering.bsky.social just released his first demo for his new game Noox!
Check it out here - store.steampowered.com/app/3369000/noโฆ
This game legit scared the crap out of me! I'm so stoked for you dude! GO DOWNLOAD IT!!!
Boys! Let's GO!! #screenshotsaturday
Check out the game I'm working on with my team!
#indiegame #indiedev #gamedev ๐ฎ
I got a task tracking app and when I don't check in it apparently assumes I'm depressed
29.04.2025 03:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'm releasing a free Asset Pack for Unreal Engine 5. It's a collection of 17 SDF Material Functions that allow you to generate various dynamic shapes at lossless resolutions.
birthday-boy.itch.io/simple-sdf-l...
Let's look at the shapes๐งต
Super achievable goal! My biggest problem learning was finding the right material, so I would recommend browsing a bunch of tutorials before diving too deep into a series that might end up being confusing or misleading.
21.03.2025 06:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0As someone who works in tech for a large corporation, I really wish people would stop blaming tech for the failings of capitalism. Eyes on the prize people.
17.03.2025 19:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It's very frustrating to watch tech dev wrestle control over voice and narrative from the audio department and writing departments respectively while at the same time so eager to exploit the creative work of the very employees that made them industry leaders in the first place.
17.03.2025 17:00 โ ๐ 28 ๐ 5 ๐ฌ 2 ๐ 0Thank you so much! Always love doing project shares so always feel free to share updates for anything you're working on โบ๏ธ
17.03.2025 19:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0So wonderful to see stuff like this โค๏ธ the little world we have been creating is really blossoming and it's so much fun to hang out and dev with the incredible community
17.03.2025 18:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0When I went to SoTFest I wanted to see the eastern coast of the UK, and the train by me went to Skegness. People were confused why a US tourist would go there, meanwhile being from NJ I felt right at home.
10.03.2025 18:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Probably because material slots can be inconsistent between models. May be something you need an editor utility widget for, I keep putting off looking into those ๐
09.03.2025 19:52 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0One other option is to make a local variable so you get a nice named reusable node, and you can even set the default value. It's also another good reason to wrap stuff like this in a function ๐
09.03.2025 11:24 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0you know what, i never saw enough people using this while i was learning unreal so imma use some tags because HEK it a good feature to know about #ue5 #unrealengine #gamedev #unreal5 #indiedev
08.03.2025 20:52 โ ๐ 15 ๐ 5 ๐ฌ 1 ๐ 02/2 So to help address this, Iโm going to try out a format that Iโve been wanting to give a go: a drop-in Q&A! You come with questions, and Iโll answer them to the best of my knowledge.
Iโll be streaming tomorrow at 7 PM PST to go over the worldโs dumbest tariff war at twitch.tv/thefrenchcanuck!
Very nice! I used to work on Rock Band transcribing drums, and the animation followed the MIDI notes. One challenge here is you're doing the work of 3 limbs with only 2. You might say you're.. shooting yourself in the foot
04.03.2025 18:41 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This is the exact same leopards-eating-faces article, just written in a way that is sympathetic to people who never bothered to look up what a leopard was before voting for it.
27.02.2025 19:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Someone suggested a kite accessory for their robot on stream and I put a foliage shader on it so it ripples in the wind. Really happy with the result so far.
#ue5 #unrealengine
Ahhhh love this and both of you so much!!! โค๏ธ
14.02.2025 19:34 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Learning any new system for a game jam is tricky let alone that one ๐คฃ I'm curious what you think of it. I would guess it's aimed at bigger projects, is it worth doing for a smaller one?
24.01.2025 00:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Event dispatchers! Apologies for the self promo but I made a video specifically for this: youtu.be/P8caf82iCNI?...
Once you have an event dispatcher set up, everything in your game can easily hook up to it.
Super cool! I'd be really curious about a tutorial on creating that beat in the first place ๐
08.01.2025 23:26 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Made a Stutter Effect Node in C++ (first time making a circular buffer) and demo'd it with a procedural music patch: www.youtube.com/watch?v=08-2...
#GameAudio #UE5 #Metasound #C++ #Stutter
This was me yesterday. Sleep schedule officially destroyed when I'm getting up at 5pm ๐
23.12.2024 19:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#gamedev #indiedev #indiegame #UE5
In unreal you can move, rotate or scale without touching the widget
it's:
ctrl + LMB drag (X axis)
ctrl + RMB drag (Y axis)
ctrl + LMB + RMB drag (Z axis)
that last one is tricky to find out๐
especially useful when the widget is not in the viewport
Area man diets solely on quartz banger dabs - you won't believe the results!
16.12.2024 22:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Looks like files are being used where you're trying to build. Try building to a new folder somewhere
15.12.2024 20:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I agree Control Rig is super useful, but I wouldn't consider it a tacked on system. It's solving a real problem that can't really be solved another way (inside Unreal). Everything in GCS is already available and easy to do without it.
11.12.2024 19:45 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0