MancerDev | Working on Mancer Mash's Avatar

MancerDev | Working on Mancer Mash

@mancerdev.bsky.social

Solo dev working on Mancer Mash, a rogue-like deck builder inspired by Yu-Gi-Oh and Slay the Spire. Mostly a devlog. I'm looking for lots of gamedev and gamer mutuals

1,752 Followers  |  1,857 Following  |  69 Posts  |  Joined: 15.11.2024  |  2.0995

Latest posts by mancerdev.bsky.social on Bluesky

Indie Game Clinic COLLAB JAM '25 A game jam from 2025-03-31 to 2025-05-15 hosted by IndieGameClinic. Vote on the theme here: https://strawpoll.com/e2naXRYOpyB The primary rule of Collab Jam is that your game must be a live collaborat...

Also check out the collab jam! There is still time to find a team and the community is really nice
itch.io/jam/collab-j...

30.03.2025 20:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Canterbury Sales by jktulord, hereed96, morgan, Amber Mechanic, mancerdev Physics-based trading game made in two weeks

Very excited for #igclinicjam25! So excited, in fact, that we held a trial jam to see how well our team of internet randos worked together. We're quite happy with the results and would love for you to give it a try!
jktulord.itch.io/canterburysa...

#gamedev #indiedev #gamejam #pixelart #indiegame

30.03.2025 20:59 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

bsky.app/profile/huma...

24.03.2025 15:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

bsky.app/profile/huma...

24.03.2025 14:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This was supposed to be my #gamedev escapist account, yet there are some things you can't escape from. In the face of oppression, I find it my duty to speak up with whatever platform I have. Please add your voice to ours, for the Erdogan regime may render us voiceless if they get their way.

24.03.2025 14:58 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The game is back to being almost functional again #solodev #GodotEngine #gamedev #solodev #deckbuilder #tcg

30.01.2025 00:21 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fight scene and cards are now working in the new resolution. Lucky for me a lot of the code was reusable #gamedev #indiedev #solodev #deckbuilder #tcg #GodotEngine

28.01.2025 21:34 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

24.01.2025 08:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Refactored the side panel info layout to be reusable across scenes, and applied it to the bracket scene. Improved the bracket node placement to fix overlaps at higher node counts. #gamedev #indiegame #deckbuilder #tcg #solodev #indiedev #Godot

23.01.2025 23:40 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I got a rough version working here, and yeah it should scale to different screens hopefully.

For your "you win" text if you're using js maybe @media css selectors will work for your case?

bsky.app/profile/manc...

18.01.2025 12:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Duel Monster's Vol .1 Cards by Purple Bunny Games

Placeholder card art from:
digi5932.itch.io/duel-monster...

18.01.2025 12:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I entirely removed the card text from cards themselves and made a panel on the side to sidestep my text size problem. #pixelart #GodotEngine #solodev #yugioh #deckbuilder #cardgame #indiedev

18.01.2025 12:03 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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My first instinct is to have a separate panel to the side for displaying long card descriptions like in this pic and make it scrollable so I can use the bigger font

18.01.2025 08:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think I could expand Godot's richtextlabel node to handle that. But if I try to make my font size smaller to fit current card frame it comes out blurry looking and unreadable because there aren't actually enough pixels on screen to create the letters (idk if I'm explaining this correctly).

18.01.2025 08:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm trying to get the card/collection scenes to work with my new screen size, and this time I'm fully utilizing Godot's control nodes. Resizing text on card descriptions seems to be a problem that I need to solve.
#gamedev #indiedev #indiegame #solodev #deckbuilder #tcg

17.01.2025 22:02 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Brotato is much more engaging and replayable for me because the focus is on "numbers, optimize numbers," rather than chasing flashy effects and preset synergies, like many other survivor-likes fall into. It also helps that they have characters that incentivize optimizing nearly all different numbers

16.01.2025 09:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
How to Make Pretty UI with Theme Editor in Godot 4
YouTube video by 16BitDev How to Make Pretty UI with Theme Editor in Godot 4

Shout-out to @16BitDev for their tutorial

www.youtube.com/watch?v=7RXm...

16.01.2025 08:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Setting up the project theme to make working with the UI easier in the future. A lot of people complain about "tutorial hell," but sometimes diving in without guidance means you miss crucial information. I was doing everything manually before! #gamedev #solodev #indiedev #tcg #deckbuilder #cardgame

16.01.2025 08:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of a video game title screen with a big logo up top that says "Mancer Mash" and a smaller button beneath that says "tournament"

Screenshot of a video game title screen with a big logo up top that says "Mancer Mash" and a smaller button beneath that says "tournament"

I adjusted the project's native resolution to 640x360, which ended up causing several issues that I'm now working to fix. In hindsight, this should have been step zero, but making mistakes is learning. #gamedev #GodotEngine #pixelart #indiedev #cardgame #deckbuilder

14.01.2025 20:14 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I added cards to the packs, along with animations for pulling them. Then, I integrated everything into the deck-building screen so you can use the cards you pulled to ... deck build! #deckbuilder #gamedev #solodev #tcg #yugioh #solodev

05.01.2025 09:38 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A new button in the tournament bracket scene? I wonder what it does.. #gamedev #solodev #indiedev #pixelart #deckbuilder

02.01.2025 21:32 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For me 1 transitioning into 4 in a controlled environment as soon as you give the basics works the best. I want to take the training wheels off and play myself quickly but the game shouldn't let me fall too much before I get to the good parts

02.01.2025 20:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Heyyy thanks

02.01.2025 08:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After a brief hiatus, I'm easing myself back into working on the game. First sprite of the year is a ritual dagger relic. #pixelart #aseprite #gamedev #solodev

01.01.2025 14:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Man, factorio is great but but it's taking up so much of my hobby dev time. It's like crack in the form of neverending logistics puzzles

03.12.2024 06:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for the comments!

White text with dark border works well with this color scheme, like ones on UI elements on the sides. I was thinking about styling cards that way too, perhaps along with a different font(?).

I really like the way your game looks btw, like civilization but more whimsical

28.11.2024 11:27 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hey thank you for hosting #TurnBasedThursday ! I'm working on a tournament style roguelike deckbuilder focused on combos and unique interactions with your opponent. I'm looking forward to see what everyone else is working on

bsky.app/profile/manc...

28.11.2024 10:40 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We're hosting this weeks #TurnBasedThursday!

๐Ÿ•น๏ธ #indiedev: Reply with your game & don't forget the hashtag
๐ŸŽฎ #players: โค๏ธLike, ๐Ÿ—จ๏ธComment & ๐Ÿ”„๏ธRepost

If you don't, we have a spot reserved for you in our haunted domain ๐Ÿ‘€!

28.11.2024 10:24 โ€” ๐Ÿ‘ 111    ๐Ÿ” 61    ๐Ÿ’ฌ 55    ๐Ÿ“Œ 5

Dude your game looks great, so much style

27.11.2024 17:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Stickergiant Thinking GIF ALT: Stickergiant Thinking GIF

Stardew style neighbor game, but instead of farming you are a tcg player, npcs want cards and merch as gifts, cards are procedurally generated and rotated out for sets and there is an annual grand prix you try to qualify for each year. "Mines" are just a trip to the locals, and fishing stays as is

27.11.2024 15:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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