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Aaron Franke

@aaronfranke.dev.bsky.social

Software Engineer. glTF enthusiast. Frequent contributor to Godot Engine. Furry. He/him. Born 1999-01-13.

79 Followers  |  29 Following  |  5 Posts  |  Joined: 03.11.2023  |  1.472

Latest posts by aaronfranke.dev on Bluesky

If Unreal can switch to Y up, America can switch to the metric system.

06.06.2025 14:47 โ€” ๐Ÿ‘ 244    ๐Ÿ” 45    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 2

More is always better :)

07.03.2025 21:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This PR is ready to go, but needs more community support and needs the core devs to approve of it.

06.03.2025 22:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Add WebGPU support ยท Issue #6646 ยท godotengine/godot-proposals Describe the project you are working on Looks like this will ship with Chromium 113 and Firefox 113 (yes, both will have the same version). See https://developer.chrome.com/blog/webgpu-release/ and...

WebGPU support
github.com/godotengine/...

04.03.2025 15:20 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Allow CollisionShape nodes to be indirect children of bodies by aaronfranke ยท Pull Request #77937 ยท godotengine/godot EDIT: Note that when this PR was first opened there were some caveats, but those have been resolved now. It should now be fully working including supporting when any node in the tree updates its tr...

Nested collision shapes in bodies
github.com/godotengine/...

04.03.2025 15:20 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Add support for global plugins/universal addons ยท Issue #831 ยท godotengine/godot-proposals Describe the project you are working on: For this the specific project doesn't matter, what matters is that I'm using the same addon for several of my projects. Describe the problem or limitation y...

Global addons
github.com/godotengine/...

04.03.2025 15:20 โ€” ๐Ÿ‘ 22    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

You can make a piano in glTF by having audio emitters take in a standard sound file (such as A440) and adjusting the pitch based on which key is pressed. A playable instrument like this would require both audio emitters and interactivity graphs but it should totally be doable in the future.

19.02.2025 18:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Can you explain in more detail, maybe open an issue on the omigroup/gltf-extensions repo? We want to make sure the spec works well for people's use cases, and would be happy to hear yours. It could lead to changes to the spec, or making a separate spec that builds on top of it.

16.02.2025 18:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

- Yes, there is a sound format. GLB does support sound with our audio emitter extension. github.com/omigroup/glt...

- Event propagation, object lifecycles, and other general "scripting" would be covered by KHR_interactivity which is currently heavily WIP github.com/KhronosGroup...

11.02.2025 12:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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