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Redderick

@redderick.bsky.social

Senior Tech Artist (character pipeline / tools dev) @ Intrepid studios on Ashes of Creation

675 Followers  |  142 Following  |  35 Posts  |  Joined: 23.10.2024  |  2.3047

Latest posts by redderick.bsky.social on Bluesky

I started spraying some diluted peppermint extract around when the eggs were hatching.

Wasps really dislike the smell. I dislike wasps. Bullies.

23.07.2025 10:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

3 months is a little long right now.

07.07.2025 00:44 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Might join you shortly πŸ˜‰

29.05.2025 13:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I didnt know the knife would kill him. It was unknown to me.

29.05.2025 12:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Upvoted for eternity.

28.05.2025 21:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Its a thought. So much testing.

25.05.2025 02:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Runtime merged skeletal mesh can't be nanite. Needs to be cooked. (For now) sadface

25.05.2025 02:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

But that's on characters. So no nanite 😞

25.05.2025 01:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We were doing some crazy work to get to 1 draw call per character (runtime mesh merge) and the Uber shader for it to be a single draw versus merging it and being a call per section was the exact same, sometimes faster depending on the master material per slot (skin, hair, eye, pbr)

25.05.2025 01:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Side note. Draw calls in dx12 don't seem to matter (as much) but the nanite calls most likely do. Thoughts?

25.05.2025 01:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This is so hard. All my nanite have trim sheets which could work well, and the foliage could be good for all the non interactive bits.

Ill need to get into your video. This might save me a lot in my env ms

25.05.2025 01:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Wait what. Hold up. But the vram though. How do you deal with that?

25.05.2025 01:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Such a good painting. Also, sis is strong af. Don't care how sharp that sword is.

25.05.2025 01:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Working on a little cozy witch game project where you make candles to magically help the town.

Looking for some ideas on small magical interactions.

Send them my way if anything pops in your head! ❀️

01.12.2024 18:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

How does 100% work again? πŸ˜€

19.11.2024 11:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A woodchuck would chuck as much wood as a woodchuck could chuck wood. Clearly. πŸ˜€

17.11.2024 03:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Welcome πŸ™

The next few years with you, nick, and the team working on real-time stuff is going to revolutionize gaming visuals.

Very excited for it.

17.11.2024 03:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you're making a tool in Unreal that needs to update a material instance that has its editor open. Here's a nice little line to get it done. It's a bit slow, but works real nice.

UMaterialEditingLibrary::RebuildMaterialInstanceEditors(CurrentMaterialInstanceToModify->Parent->GetMaterial())

17.11.2024 02:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Dan Da Dan is a fantastic anime.

17.11.2024 01:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Welcome in. It's pretty nice here for now. πŸ˜€

14.11.2024 11:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Might as well stick around and see how it plays out. I hear it's going to be chaotic. πŸ˜‰

11.11.2024 10:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Adding this to the list!

03.11.2024 17:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I feel this in my soul. Somwtimes... I have low hanging fruit stuff i leave alone, so I can use them as fodder while I work through things that are much much higher fruits. πŸ˜€

28.10.2024 01:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Serene pixels

28.10.2024 01:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I need it.

28.10.2024 01:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's been good so far

25.10.2024 12:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Such pretty. Colors make me happy.

25.10.2024 01:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail

Re-up my Zawarudo with Gate of babylon (sci-fi) effects.

24.10.2024 13:06 β€” πŸ‘ 26    πŸ” 5    πŸ’¬ 3    πŸ“Œ 0

I played 1 full round of arcade with Mayple? Mapule?... either way, game feels great. About to go get my leaves handed to me in online play.

25.10.2024 01:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Done. Now, I am lead designer of all game dev right? πŸ’°

25.10.2024 01:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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