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Bad Cog

@badcog.bsky.social

Indie gamedev studio creating innovative games with emergent gameplay. Currently working on a turn-based strategy game set in prehistory focusing on the cultural development of a nomadic tribe.

350 Followers  |  1,144 Following  |  18 Posts  |  Joined: 15.11.2024  |  2.0101

Latest posts by badcog.bsky.social on Bluesky

Love the style!

07.08.2025 13:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Add us, please!

04.08.2025 21:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I love what you do with the light!

31.07.2025 18:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes, albeit in a completely different genre.

We do also have slotted inventory and have toyed with inventory expansions via containers, that's why I'm asking. ๐Ÿ˜

09.06.2025 13:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Okay, but that seems like it could be frustrating for the players. Maybe make the slots corresponding to the bag visually distinct somehow, so that the players know?

Or make it so that items cannot be in bag and regular inventory at the same time, so what you drop with the bag stays in the bag.

09.06.2025 12:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What happens when you unequip the bag and all inventory is full?

09.06.2025 12:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! This is very much in line with our thinking as well. We have final versions of 2 and 3 and will make a decision soon, and post the final version here, naturally.

09.06.2025 07:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

24.05.2025 20:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Help us choose a Steam capsule design based on the sketches!

For context, the game is a single player turn based strategy set in prehistory that focuses on culture building.

Which one do you like best?

#steamcapsule #indiegame #gamedev #4Xstrategy #simulation #unity3d

24.05.2025 20:12 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

Same reason "gaming" PC costs twice as much as comparable non-gaming variant.

25.04.2025 18:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Hello again For the past 3 years weโ€™ve seen a lot of news from both AAA and indie studios that mostly revolved around shutting down or people losing their jobs. Itโ€™sโ€ฆ

Hey! We're back, this time for real. We've made a blog post going over what we're doing, what we did these past years and we also talk about the future of the studio and our big boy plans, so please check it out here. And join our Discord! underthestairs.studio/hello-again

04.03.2025 14:00 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

Thank you very much!

25.01.2025 17:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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By popular demand, we added damage numbers to our minimalist auto-battler looter roguelike.

Play it for free in bowser on your computer, tablet or phone: zbla.itch.io/barbaric-bug...

21.12.2024 22:58 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That could work, yes. But again, it's the question of knowing everything in advance or risking. Great suggestion, though.

11.12.2024 12:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Cheers! You might be right, yes. However, if it was a simple choice between items dropped it would have no depth to it, as you would simply choose the best item you need at that time.

By revealing the type of loot a monster drops but not the actual item we wanted to add some strategic risk.

11.12.2024 11:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you for your kind words!

It's a fascinating thing about gamedev, how simple mechanics can create an interesting experience with strategic depth.

11.12.2024 10:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What are some funny names for functions or methods in your current project?

We'll start:

Destinies.Fulfill()

RitualProfile.GetBeginRitualProblem()

๐Ÿ˜

11.12.2024 09:57 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Barbaric Bugbarian's Circular Conquest by zBla, the-norm Fueled by honor and hate for overcooked vegies the Barbaric Bugbarian starts a circular conquest of the tower of power.

We took a break from our main project to participate in a short one-button game jam. The result is a minimalistic autobattler roguelike: zbla.itch.io/barbaric-bug...

The game is free, can be played in browser and works on smartphones too. Let us know what you think!

10.12.2024 05:54 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Hi, could you add us to the pack? We are an indie studio soon to announce our first big strategy game!

Cheers!

09.12.2024 20:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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