Brutal, I know I would be seeing โMass: 1583.548โ in my sleep ๐
Did you figure it out in the end or is in progress still?
@onetruekaroly.bsky.social
Senior Full Stack Engineer / Game Design / System Design / Economic Design / Consultant
Brutal, I know I would be seeing โMass: 1583.548โ in my sleep ๐
Did you figure it out in the end or is in progress still?
Always interested to learn more about roles that exist and how they contribute to making a quality game!
Any specifics you two can go in to on how youโre able to help indie devs? I have a general idea with relation to books, is it the same type of thing?
Looks good, digging the style!
10.11.2025 09:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0You both look very happy, congratulations!
07.11.2025 23:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Really appreciate the insight and happy to hear itโs going well. Hopefully the 1.0 release is even better for you!
03.11.2025 07:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Black seems fitting for a space themed game! I do like a good blue though, tough choice.
31.10.2025 09:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Crimson Skiesโฆ now thatโs a name I havenโt heard in a while. Good memories there for sure
27.10.2025 08:43 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0i.redd.it/rah3of6xp353...
21.10.2025 08:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This looks awesome, great work!
21.10.2025 08:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That sounds exciting, congratulations!
20.10.2025 08:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Excellent improvements!
18.10.2025 22:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Makes a lot of sense when you lay out it like that haha ๐ I think the point about minimal system variation being shallow/non content is a great takeaway. Do you feel like mgmt would have been receptive to adjustment of scope? It feels so difficult to redirect once the path is set from above
15.10.2025 21:28 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Congratulations!
15.10.2025 07:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Canโt say Iโve played this one. What made it the worst? What would you consider the most important advice you learned having gone through working on it as a Lead Designer?
15.10.2025 07:20 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0This sounds really cool, definitely interested in reading more! Pretty great youโve already got something working
12.10.2025 01:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Looking forward to it!
11.10.2025 07:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I had been wondering what Netflix was getting up to after seeing some of their games related jobs!
Look forward to checking this out, Lego Party is calling my name
Hey folks,
My name is Karoly and I work as a Game Designer and Full Stack Engineer at a small in house game studio.
My career has been as a non games engineer but I love playing games (and building them) and have done so for over a decade.
Looking forward to chatting with everyone!
Realized my bio doesnโt really explain much. Seeing other folks have an introduction post they pin meanwhile I have โhello worldโ in all of its originality got me thinking I should probably fix that ๐
10.10.2025 08:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0As for time, I would match any updates you put out elsewhere like your Steam page, socials, etc, biweekly or even monthly is fine. Then if you pop in to chat with players a few times a month or more I think thatโs a great start. Approach varies between live and in development a bit but thatโs gist
09.10.2025 21:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Makes sense! Depends on the structure of your studio, Iโve seen studio level discords for smaller creators vs game specific ones too. Moderation is usually fairly manageable with bots/tools and if you get to a point promoting some trusted community members to help out works great.
09.10.2025 21:30 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Always happy to talk more on this, I think itโs a powerful way to set your game apart.
08.10.2025 23:14 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Community and subsequent interaction is a big (unofficial) part of what I do currently. Itโs given us new perspectives and ideas for design improvements/direction, find and solve nasty bugs, and help weather unfortunate mistakes.
08.10.2025 23:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It depends on what you consider beneficial. Building a community takes effort but providing a space for players to engage with each other about your game can be incredibly insightful and help manage sentiment. Communicating directly with players more casually is usually a well received net positive
08.10.2025 23:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Niiice, whatโs the goal?
08.10.2025 07:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0First time seeing your work, this looks really cool!
07.10.2025 08:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I think it depends greatly on the type of game and whether it adds something to the experience. From a design perspective, what do you gain by allowing a player to jump? How does it change the playerโs experience? What do you lose out on by leaving it out? Itโs an interesting topic!
03.10.2025 09:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Seems silly to jam an $11.99 pass to a single game into a 50% price increase on Xbox Game Pass Ultimate, how many subscribers actually gain value out of that? Iโve pretty impressed with the games available recently after being a hesitant subscriber, but this new price and structure are nonsense
01.10.2025 22:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Welcome! Lots of indie/gamedev folks around and building, Iโve been trying to find some myself. Take a look through my follows and Iโm sure youโll find some other folks to connect with
30.09.2025 21:02 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0Appreciate you sharing your insight! Keeping things moving smoothly and everyone unblocked definitely seems like it could be something folks take for granted until it isnโt happening ๐
27.09.2025 08:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0