(itโs also an excuse for the dev to add whatever random ideas she comes up with in a game where the level and enemy design has been mostly already defined.)
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@bunkergamedotexe.bsky.social
The Official Account for the Indie Horror Game Bunker_Game.executable, an Action/Exploration and Visual Novel blend being developed by a single person! This Account Is Not Managed By The Dev. To Contact The Dev, Email Her At: bunkergameexe@gmail.com
(itโs also an excuse for the dev to add whatever random ideas she comes up with in a game where the level and enemy design has been mostly already defined.)
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functionally, theyโre just random events. but theyโre a bit of spice in your boring bunker life where everyone you ever knew is dead and horrific creatures chase you at every turn!
without them, things just wouldnโt feel the same.
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maybe theyโre just curious about you? maybe they prefer to stay in one spot? perhaps it would be better for you to stay awayโฆ but wouldnโt it be neat to log that thing into your bestiary, too?
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however, some anomalous entities can be so dangerous, that even the creatures chasing you will flee!
some anomalous entities arenโt that dangerous, though.
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the lights going out, fog creeping in, that lady crawling out of a painting, etc.
anomalies happen every so often and you donโt get much control over what happens. you just have to adapt to the sudden change.
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letโs talk a bit about the anomaly system, shall we?
anomalies are all sorts of things. not just the random creatures. small, seemingly random unusual things occurring are considered anomalies.
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Additional note: The dev is going to rewrite the script for the Flashlight, to prepare the Flashlight and Candle for their transition to 2D drawings, instead of 3D models, much more in line with the style of the game.
She will do this when the visual novel has been fully written.
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+ enemies now have an up to 50% deficit applied to their awareness of you if youโre in the dark with your lights disabled.
+ robotic enemies can now completely ignore this deficit. i.e. the Spider in the Library.
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There have been countless development logs for Bunker_Game.executable on what used to be The Bird Site and Tumblr, but now, they will be posted here as well!
Introducing...
Dev log 106!
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A smiley face using the underscore in "Bunker_Game.executable" depicting the character "CORE". The text reads: "Bunker_Game.executable"
We Finally Have A Logo After All This Time! Hooray!
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An image of a greyish feminine-looking individual known as Rin. A humanoid depiction of a reactor. There are several pieces of text along with a speech bubble. "Rin The Reactor Says" Rin: "Their blood is on your hands now. Will you clean it? Or, will you continue the slaughter?" "Thank You Rin For The Power You Provide Us" "@VOIDTECH INDUSTRIES 202X"
Thank you Rin
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โThis request Iโm about to ask of you, I donโt ask it lightly.โ
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A humanoid figure with a screen for it's head and a happy face holding an infant version of itself.
Amazing! Historians Discover Long Lost Painting By Famous Artist Bunker_Game.executable! Wow! Truly A Visionary Of The Arts!
This Is Believed To Be A Self-Portrait Of Bunker_Game.executable, Depicting The Moment It First Created A Shortcut On Your Desktop!
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Introducing: Bunker_Game.executable!
An Upcoming Indie Horror Game Crafted With #NoGenAI!
Take control of Her to discover the truth of everyoneโs demise, guided by a talkative machine, whilst avoiding the many persistent and random threats that await you.
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