Ioannis Koukourakis's Avatar

Ioannis Koukourakis

@ikoukourakis.bsky.social

Game Designer/Programmer at Antistatic Team: Phantom Line. Ex Frictional Games: Amnesia Series & Unannounced Game. Ex KoukouStudios: Lethe - Episode One. Creator of the Detis Game Engine Opinions are my own.

45 Followers  |  37 Following  |  35 Posts  |  Joined: 20.01.2025  |  2.4549

Latest posts by ikoukourakis.bsky.social on Bluesky

Parallax Mapping is now in too. It might not be popular relative to other features, but the number of visual tricks you can pull off with it makes it absolutely essential to me.

25.10.2025 08:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I realized I hadn't really tested the engine's interior lighting capabilities yet, so I threw some boxes together for a quick test. No shadows from point lights yet, and no GI of any sort, but still pretty decent results.
#gamedev #customgameengine

23.10.2025 17:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜†

21.10.2025 10:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey Robin, thank you! ๐Ÿ™
Yes, project has always revolved around a short game I have in mind. Went like, "What do I want to build, what tools do I need, and how can this significantly speed up my workflow compared to a generic engine? But yeah, it's a free-time project so my goals are very loose.

21.10.2025 08:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I haven't been posting much, but after about 10 months, the goal is nearly achieved. I now have a proper game engine and toolset! I'm shifting my focus to the fun part. Making that small proof of concept game I had in mind. Time to put the tech to the test! #gamedev

21.10.2025 08:11 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Frictional_Next_Project.mp4
YouTube video by frictionalgames Frictional_Next_Project.mp4

What's this? A new game perhaps? ๐Ÿ˜Œ youtu.be/SmHnnvQQxaE?...

01.10.2025 16:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Github repo:
github.com/ioannis-kouk...

17.04.2025 19:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Updated my Quake-style lights addon for Godot to v2.1.1. Check the changelog below for details. I hope it lights up your projects!

17.04.2025 19:21 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Pace slowed down lately with other stuff taking over, but I managed to find time this week to create this very basic material editor for the engine.

#gamedev #indiedev

02.04.2025 21:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Simple shadow mapping in action. Quite a bit of a visual improvement since last week.

#gamedev #indiedev

14.03.2025 19:53 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Experimenting with skies, reflections, and ambient lighting. Obviously wip, not properly implemented with pbr yet. Shadows are up next.

#gamedev #indiedev

10.03.2025 21:29 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A very early version of the renderer, but making some progress.

#gamedev #indiedev

09.03.2025 15:33 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Added static sky support. I might look into dynamic blending and weather effects down the road.

#gamedev #indiedev

08.03.2025 21:41 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The execution has always been easy. Itโ€™s the game design based on the available resources that takes the most effort.

06.03.2025 05:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Materials now support emission and transmission.

#gamedev #indiedev

02.03.2025 09:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How it started vs. how it's going #2.

#gamedev #indiedev

01.03.2025 20:58 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! It's just a side project but squeezing in a couple of focused hours daily is paying off!

28.02.2025 21:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Some good progress this week. PBR deferred rendering up and running. Lighting seemed tricky, but normal mapping took things to a whole new level of madness!

#gamedev #indiedev

28.02.2025 21:27 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Renderer refactoring in progress. Getting somewhere.

#gamedev

25.02.2025 23:59 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After over 6.5 years and 3 amazing projects, last Friday was my last at Frictional Games. Working with such brilliant minds blew my expectations away. Learned tons, made awesome friends, and Iโ€™m crazy proud of this epic chapter. Sad to say goodbye, but also hyped for the future!

23.02.2025 20:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Holy ๐Ÿ’ฉ man! Youโ€™re killing it! Impressive progress.

23.02.2025 06:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

One last addition before jumping into lighting and graphics. Added a simple GUI to manage entity components. A bit rough around the edges, but good enough for now.

21.02.2025 20:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Added file access GUI. Handy for quickly managing assets and testing environments as I get into rendering.
#gamedev

19.02.2025 22:00 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey neighbor! Regards from Creteโค๏ธ

15.02.2025 18:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Didn't think about it yet. Any ideas? ๐Ÿ™‚

15.02.2025 18:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Today's progress: Iโ€™ve added the ability to select and manipulate multiple entities simultaneously.

#gamedev

15.02.2025 00:24 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Adding, duplicating, and deleting entities is possible in my custom game engine editor now. It's slowly coming together. I still need to implement basic component management before diving into graphics.

#gamedev

12.02.2025 22:52 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really like AnKi's lighting aesthetics! There's a certain identity to it.

12.02.2025 10:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Late-night progress. Starting to look like an actual game engine editor.

11.02.2025 22:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A humble start for the editor GUI, paired with a very interesting bug ๐Ÿš€

08.02.2025 19:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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