My face, saying Iโm a speaker at Devcom
I will be speaking at Devcom next week! #ddc2025 @devcom.bsky.social
I am hosting the Tool Design Roundtable on Monday morning, so if you want to improve the usability of your pipelines & workflows, come on over and let's talk about the user experience of game development tools!
11.08.2025 09:40 โ ๐ 10 ๐ 3 ๐ฌ 1 ๐ 0
this is why I keep PowerTools locksmith around, most times it's the classic "file still in use by explorer" and this does the trick
11.08.2025 11:08 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
Unreal 5: What's the most practical way to test (locally) how long a build takes to build shaders on first run?
I guess I could force my Intel integrated chip to run all games... XD
28.07.2025 01:18 โ ๐ 5 ๐ 1 ๐ฌ 4 ๐ 0
a young man wearing glasses is pointing at his watch in front of a clock that says viii on it
ALT: a young man wearing glasses is pointing at his watch in front of a clock that says viii on it
Timeโs almost up: If youโve been meaning to hit send, nowโs your moment.
Whether youโre sharing an experiment, a breakthrough, or just a fresh take on AI in games โ weโd love to hear it.
Submit your talk before 1Aug:
๐ submit.aiandgamesconference.com
#AIandGames #GameDev #GamesIndustry
28.07.2025 07:04 โ ๐ 11 ๐ 7 ๐ฌ 0 ๐ 1
Any caveas using symlinks on Windows?
Context: In the Skribidi project, I have a set of assets that the example needs (fonts, etc). Currently they are copied to the bin folder in windows, and symlink on other systems. I wonder if there's something with Windows symlinks that will say meh?
25.07.2025 15:37 โ ๐ 1 ๐ 2 ๐ฌ 1 ๐ 0
Just 1 week left to submit your talk! Donโt wait till the last minute.
Meet our final advisor @alanzucconi.com , Senior Lecturer at Goldsmiths, one of 5 experts here to help shape your talk.
๐ค Submit by 1 Aug: submit.aiandgamesconference.com
#AIandGames #GameDev #Conference2025
22.07.2025 18:01 โ ๐ 8 ๐ 6 ๐ฌ 0 ๐ 0
Now for every start of (in my example of calc.exe) a window will open and ask you if you want to debug it in a new VS instance or a running one. and you get all loader information.
Bit confusing: when entering the name of the executable in "image" you need to press the Tab-key to load current info
16.07.2025 15:33 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I like the ability to automatically attach a debugger.
Specify "vsjitdebugger.exe" in Debugger.
This is broken on Win11 and you need to create a registry string key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AeDebug\Auto and set it's value to "1" to make it work
16.07.2025 15:30 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
There is some documentation about it here
learn.microsoft.com/en-us/window...
minimal (and not really useful) about the loader snaps: learn.microsoft.com/en-us/window...
16.07.2025 15:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Das geht sich aus
16.07.2025 13:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Here's a fly-by with the new trees. The fact that they cast/receive shadows even in the distance makes a huge difference compared to the old Unity billboard ones, which destroyed the sense of depth in the distance.
#ProcGen #GameDev
(Video of old trees here: mastodon.gamedev.place/@runevision/...)
11.07.2025 14:15 โ ๐ 40 ๐ 3 ๐ฌ 2 ๐ 0
Hey nerds, does anyone know people who are good at Microsoft PowerBI tooling, especially their copilot integration?
04.07.2025 09:24 โ ๐ 0 ๐ 2 ๐ฌ 4 ๐ 0
Game AI/NPC behaviour/Navigation people! Share your insights and techniques. Call for talks open until August 1st!
See you in November in London?
27.06.2025 12:20 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0
Got ya covered mynoise.net/NoiseMachine...
23.06.2025 08:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Compiler Explorer Cost Transparency โ Matt Godboltโs blog
In which I try and show how we spend your kind Patreon donations
I'm frequently asked "how much does @compiler-explorer.com cost to run". I've done some digging and posted xania.org/202506/compi... which is a high-level breakdown of the costs (and revenue); and links to a more in depth report if you want all the gory details.
11.06.2025 13:07 โ ๐ 52 ๐ 14 ๐ฌ 1 ๐ 0
One of my favourite dev stories is from about eight years and two jobs ago, when our Xbox tests would just fail randomly and without any useful error messages. Turned out the issue was the Xbox dev kits were in a stack under someoneโs desk and every so often heโd kick them by mistake
05.06.2025 14:31 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
Itโs only been a day since the announcement, and weโre genuinely blown away by the incredible response! Thank you all for the support! ๐
We canโt wait to see you in November, so donโt miss out and grab those early bird tickets now!
www.tickettailor.com/events/gamea...
05.06.2025 11:53 โ ๐ 3 ๐ 3 ๐ฌ 0 ๐ 0
Very excited that Havok is sponsoring the 2025 AI and Games conference!
It's hands down the best event in Europe for people in Game AI/NPC behavior/navigation.
Looking forward to see everyone there in November!
04.06.2025 10:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
How Compiler Explorer Works in 2025 โ Matt Godboltโs blog
How we handle 92 million compilations a year without everything catching fire
It's been a while since I've written about the innards of @compiler-explorer.com. xania.org/202506/how-c... has the details, some statistics and some fun war stories.
03.06.2025 21:41 โ ๐ 55 ๐ 17 ๐ฌ 2 ๐ 0
Captain Haddock looking very frazzled, saying, โWhat a week, huh?โ
Tintin leans into the frame and says, โCaptain, itโs Wednesday.โ
Snowy is very excited about the drink he has found.
21.05.2025 10:36 โ ๐ 389 ๐ 193 ๐ฌ 2 ๐ 4
YouTube video by Shorts of Shows
Fry, Where is Your Brain Slug
www.youtube.com/watch?v=N6C1...
16.05.2025 17:08 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
i can't believe they faked it
16.05.2025 16:44 โ ๐ 96 ๐ 13 ๐ฌ 5 ๐ 0
An example gym in Unreal, showing a kind of obstacle course in various colors
You know those internal debug levels used for testing character controllers in games? I have always heard those referred to as 'Gym'.
Has anyone else heard any other name for those, or is it always Gym?
11.05.2025 12:57 โ ๐ 18 ๐ 2 ๐ฌ 15 ๐ 0
FBC: Firebreak Closed Technical Test promotional image. At the top the text reads "VOLUNTEERS! SIGN UP! CLOSED TECH TEST" and at the bottom the text reads "May 15th 6AM PDT / 9AM EDT / 2PM BST / 4PM EEST". In the background you can see some Hiss enemies approaching.
Remedy needs your help! We're testing the matchmaking and balancing of FBC: Firebreak in our CLOSED Technical Test, running from May 15th until May 19th. PC, PS5 and Xbox Series X|S players are all needed so sign up now:
firebreak.firstlook.gg/signup/tech-...
Crossplay will be available!
12.05.2025 14:34 โ ๐ 270 ๐ 76 ๐ฌ 11 ๐ 10
Live++ 2.9.1 out now:
liveplusplus.tech/releases.html
Fixes for newly reported bugs and a regression that snuck into the 2.9.0 release.
Thanks to all the people reporting issues and providing feedback!
#cpp #gamedev
22.04.2025 17:18 โ ๐ 8 ๐ 5 ๐ฌ 0 ๐ 0
Ein Freund von mir ist vor 13 Jahren aus รsterreich ins Silicone Valley gezogen und hat dort als Product Manager gearbeitet.
Er mรถchte mit seiner kleinen Familie nach รsterreich zurรผck, aus offensichtlichen Grรผnden.
Kennt wer Tech-Firma in Wien die einen Product Manager braucht? CV auf Anfrage.
18.04.2025 22:03 โ ๐ 67 ๐ 52 ๐ฌ 6 ๐ 0
anyone got any good talks on roguelike/ccg architecture? basically anything super open ended, where you need to support a ton of different systems all poking each other?
14.04.2025 20:47 โ ๐ 10 ๐ 2 ๐ฌ 6 ๐ 0
ADIOS. HARDSPACE. PARATOPIC. Narrative Designer. Creative Director. Game design consultant.
http://patreon.com/docgames
http://medium.com/@docseuss
http://paypal.me/stompsite
Associate Professor: videogames, creative labour, cultural industries. Gamemaker and critic.
The Videogame Industry Does Not Exist (MIT Press): http://mitpress.mit.edu/9780262545402/
Brisbane, Australia | he/him
he makes games, including:
๐ฐ Kingdom: New Lands
๐ฑ Cloud Gardens
๐ Pizza Possum
๐ฎ business coach helping videogame founders build better studios
15+ years in games | executive MBA
Read The Long Game newsletter: https://www.martijnvanzwieten.com/newsletter
Swedish guy living in Spain. CEO @ Playerunknown Productions, author of the game industry book "UP DOWN UP", advisor for gaming CEOs and used to be a decent 8bit pixel artist.
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
Operations and Finance in games. Doing everything you don't want to do.
Director: Siegecaster ๐ฐโ๏ธ Executive Producer: TRON: Catalyst /Identity, Amberspire, The Banished Vault, Fights in Tight Spaces, Solitaire Conspiracy, John Wick Hex, Subsurface Circular
Licensing Producer, TMNT: Tactical Takedown. Founder of F-Squared LLC (www.FSquared.biz), consultant, lover of indie devs. Co-host, @VirtualEconCast. Author, The GameDev Business and Budgeting Handbooks.
Mike@fsquared.biz
michaelfutter.com
Executive Producer & Writer (TMNT: Tactical Takedown, Truck-kun). Principle narrative on Terrible Lizards & [redacted]. Award-nominated Multiclasser. UVW-CWA. Virtual Economy podcast cohost. Mama. ๐จ๐ฆ๐ณ๏ธโ๐ amandafarough.ca
He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
CEO Readyverse Studios. Host AIAS Game Makerโs Notebook Podcast. Ex: Sony Music, Microsoft, Lucasfilm, Sony Santa Monica, Electronic Arts, Interscope etc. Created ADR1FT. Musician. Guitar is life.
www.adamorth.com
Director of Research & Insights at Niko Partners.
I analyze the video games market in Asia & MENA.
I tweet insights about gaming + more.
Now: Scouting for Raw Fury
Before: Lots of stuff.
Pitch me that new game of yours -> https://form.asana.com/?k=SF4rPk6Y5L-NFSrVml5JOg&d=1123805143377851
(He/Him)
Founder, bizdev, consultant, and all-around indie hype man at Bear Knuckle. Professional relationship builder & sales guy at Raw Fury. Opinions are my own.
Curran Games Agency founder - biz dev for XR game studios, consultant for games funds. she/they. hello@curran.games
๐ Co-founder of @icopartners.com | @crowdfunding-agency.com | @mightymerch.store
๐พSupporting self-publishing game companies (Strategy | Marketing | PR)
๐โโ๏ธCrowdfunding specialist
Currently building a game development accelerator in Trondheim, Norway for game studios called Spawn Point Trondheim and loving every minute of it!
Free Agent Video Game Business & Ops Guy | Former Supergiant Games, Epic Games, Night School | Voice of Orpheus in Hades
MBA. Senior Technical Manager. I discuss the business of video games (and I have a game review podcast).
Podcast: https://concisegamereviews.podbean.com/
Long Form Writing: https://gameoverthirty.com/
Over 35 years in the games business ; former Domark, Psygnosis, Philips, Microprose, Universal, THQ, Digital Extremes. Now consulting, advising and developing IP.