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Richard Kogelnig

@richardkogelnig.bsky.social

fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social

229 Followers  |  408 Following  |  106 Posts  |  Joined: 08.10.2023  |  2.1475

Latest posts by richardkogelnig.bsky.social on Bluesky

My face, saying Iโ€™m a speaker at Devcom

My face, saying Iโ€™m a speaker at Devcom

I will be speaking at Devcom next week! #ddc2025 @devcom.bsky.social

I am hosting the Tool Design Roundtable on Monday morning, so if you want to improve the usability of your pipelines & workflows, come on over and let's talk about the user experience of game development tools!

11.08.2025 09:40 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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this is why I keep PowerTools locksmith around, most times it's the classic "file still in use by explorer" and this does the trick

11.08.2025 11:08 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Unreal 5: What's the most practical way to test (locally) how long a build takes to build shaders on first run?

I guess I could force my Intel integrated chip to run all games... XD

28.07.2025 01:18 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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a young man wearing glasses is pointing at his watch in front of a clock that says viii on it ALT: a young man wearing glasses is pointing at his watch in front of a clock that says viii on it

Timeโ€™s almost up: If youโ€™ve been meaning to hit send, nowโ€™s your moment.

Whether youโ€™re sharing an experiment, a breakthrough, or just a fresh take on AI in games โ€” weโ€™d love to hear it.

Submit your talk before 1Aug:
๐Ÿ‘‰ submit.aiandgamesconference.com

#AIandGames #GameDev #GamesIndustry

28.07.2025 07:04 โ€” ๐Ÿ‘ 11    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Any caveas using symlinks on Windows?

Context: In the Skribidi project, I have a set of assets that the example needs (fonts, etc). Currently they are copied to the bin folder in windows, and symlink on other systems. I wonder if there's something with Windows symlinks that will say meh?

25.07.2025 15:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Just 1 week left to submit your talk! Donโ€™t wait till the last minute.

Meet our final advisor @alanzucconi.com , Senior Lecturer at Goldsmiths, one of 5 experts here to help shape your talk.

๐ŸŽค Submit by 1 Aug: submit.aiandgamesconference.com
#AIandGames #GameDev #Conference2025

22.07.2025 18:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Now for every start of (in my example of calc.exe) a window will open and ask you if you want to debug it in a new VS instance or a running one. and you get all loader information.

Bit confusing: when entering the name of the executable in "image" you need to press the Tab-key to load current info

16.07.2025 15:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I like the ability to automatically attach a debugger.

Specify "vsjitdebugger.exe" in Debugger.
This is broken on Win11 and you need to create a registry string key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AeDebug\Auto and set it's value to "1" to make it work

16.07.2025 15:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

There is some documentation about it here
learn.microsoft.com/en-us/window...
minimal (and not really useful) about the loader snaps: learn.microsoft.com/en-us/window...

16.07.2025 15:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Das geht sich aus

16.07.2025 13:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Using gflags I'm trying to set "Show Loader Snaps" system wide in order to see verbose logs when dll's are loaded by Visual Studio, but I don't see any additional logs in the Output Console. 'WindowsProject1.exe' ...

Depending on how much priority getting it to run has for you - you could try enabling "show loader snaps" with gflags. It can show what the image loader is doing and which DLLs it's trying to load. learn.microsoft.com/en-us/answer...

16.07.2025 12:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Here's a fly-by with the new trees. The fact that they cast/receive shadows even in the distance makes a huge difference compared to the old Unity billboard ones, which destroyed the sense of depth in the distance.
#ProcGen #GameDev

(Video of old trees here: mastodon.gamedev.place/@runevision/...)

11.07.2025 14:15 โ€” ๐Ÿ‘ 40    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Hey nerds, does anyone know people who are good at Microsoft PowerBI tooling, especially their copilot integration?

04.07.2025 09:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 2    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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AIIDE 2025 - Call for Case Studies We invite AI practitioners and researchers from across disciplines (including but not limited to art, game development, robotics, teaching, and research) to share their experiences in applying AI prin...

Get your demos, prototypes or case studies ready because the #AIIDE25 case studies deadline is coming up in a week (EOD July 9th)!

sites.google.com/ualberta.ca/...

03.07.2025 04:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Game AI/NPC behaviour/Navigation people! Share your insights and techniques. Call for talks open until August 1st!
See you in November in London?

27.06.2025 12:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Got ya covered mynoise.net/NoiseMachine...

23.06.2025 08:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Compiler Explorer Cost Transparency โ€” Matt Godboltโ€™s blog In which I try and show how we spend your kind Patreon donations

I'm frequently asked "how much does @compiler-explorer.com cost to run". I've done some digging and posted xania.org/202506/compi... which is a high-level breakdown of the costs (and revenue); and links to a more in depth report if you want all the gory details.

11.06.2025 13:07 โ€” ๐Ÿ‘ 52    ๐Ÿ” 14    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

One of my favourite dev stories is from about eight years and two jobs ago, when our Xbox tests would just fail randomly and without any useful error messages. Turned out the issue was the Xbox dev kits were in a stack under someoneโ€™s desk and every so often heโ€™d kick them by mistake

05.06.2025 14:31 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Itโ€™s only been a day since the announcement, and weโ€™re genuinely blown away by the incredible response! Thank you all for the support! ๐Ÿ™
We canโ€™t wait to see you in November, so donโ€™t miss out and grab those early bird tickets now!
www.tickettailor.com/events/gamea...

05.06.2025 11:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Very excited that Havok is sponsoring the 2025 AI and Games conference!
It's hands down the best event in Europe for people in Game AI/NPC behavior/navigation.

Looking forward to see everyone there in November!

04.06.2025 10:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How Compiler Explorer Works in 2025 โ€” Matt Godboltโ€™s blog How we handle 92 million compilations a year without everything catching fire

It's been a while since I've written about the innards of @compiler-explorer.com. xania.org/202506/how-c... has the details, some statistics and some fun war stories.

03.06.2025 21:41 โ€” ๐Ÿ‘ 55    ๐Ÿ” 17    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Captain Haddock looking very frazzled, saying, โ€œWhat a week, huh?โ€
Tintin leans into the frame and says, โ€œCaptain, itโ€™s Wednesday.โ€
Snowy is very excited about the drink he has found.

Captain Haddock looking very frazzled, saying, โ€œWhat a week, huh?โ€ Tintin leans into the frame and says, โ€œCaptain, itโ€™s Wednesday.โ€ Snowy is very excited about the drink he has found.

21.05.2025 10:36 โ€” ๐Ÿ‘ 389    ๐Ÿ” 193    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 4
Fry, Where is Your Brain Slug
YouTube video by Shorts of Shows Fry, Where is Your Brain Slug

www.youtube.com/watch?v=N6C1...

16.05.2025 17:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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i can't believe they faked it

16.05.2025 16:44 โ€” ๐Ÿ‘ 96    ๐Ÿ” 13    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
An example gym in Unreal, showing a kind of obstacle course in various colors

An example gym in Unreal, showing a kind of obstacle course in various colors

You know those internal debug levels used for testing character controllers in games? I have always heard those referred to as 'Gym'.

Has anyone else heard any other name for those, or is it always Gym?

11.05.2025 12:57 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 0
FBC: Firebreak Closed Technical Test promotional image. At the top the text reads "VOLUNTEERS! SIGN UP! CLOSED TECH TEST" and at the bottom the text reads "May 15th 6AM PDT / 9AM EDT / 2PM BST / 4PM EEST". In the background you can see some Hiss enemies approaching.

FBC: Firebreak Closed Technical Test promotional image. At the top the text reads "VOLUNTEERS! SIGN UP! CLOSED TECH TEST" and at the bottom the text reads "May 15th 6AM PDT / 9AM EDT / 2PM BST / 4PM EEST". In the background you can see some Hiss enemies approaching.

Remedy needs your help! We're testing the matchmaking and balancing of FBC: Firebreak in our CLOSED Technical Test, running from May 15th until May 19th. PC, PS5 and Xbox Series X|S players are all needed so sign up now:

firebreak.firstlook.gg/signup/tech-...

Crossplay will be available!

12.05.2025 14:34 โ€” ๐Ÿ‘ 270    ๐Ÿ” 76    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 10
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Live++ 2.9.1 out now:
liveplusplus.tech/releases.html

Fixes for newly reported bugs and a regression that snuck into the 2.9.0 release.
Thanks to all the people reporting issues and providing feedback!

#cpp #gamedev

22.04.2025 17:18 โ€” ๐Ÿ‘ 8    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ein Freund von mir ist vor 13 Jahren aus ร–sterreich ins Silicone Valley gezogen und hat dort als Product Manager gearbeitet.

Er mรถchte mit seiner kleinen Familie nach ร–sterreich zurรผck, aus offensichtlichen Grรผnden.

Kennt wer Tech-Firma in Wien die einen Product Manager braucht? CV auf Anfrage.

18.04.2025 22:03 โ€” ๐Ÿ‘ 67    ๐Ÿ” 52    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

anyone got any good talks on roguelike/ccg architecture? basically anything super open ended, where you need to support a ton of different systems all poking each other?

14.04.2025 20:47 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

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