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Xander

@xanderarts.bsky.social

creator of Project Rope Tool | he/she https://bsky.app/profile/ropetool.bsky.social https://store.steampowered.com/app/2958730/Project_Rope_Tool/

53 Followers  |  137 Following  |  69 Posts  |  Joined: 10.12.2024  |  1.8971

Latest posts by xanderarts.bsky.social on Bluesky

due to my current dire financial situation, i am (unfortunately) back on twitter to try to get myself out there more... the discoverability is just better than here unfortunately. ill still be crossposting everything to both twitter and bluesky though, and will be checking here much more frequently

05.11.2025 23:51 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Halloween weekend is over and I already miss being Harrow ;-; I need to find another excuse to dress up again soonโ€ฆ

04.11.2025 03:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Reverend Daughter, HARROWHARK NONAGESIMUS

31.10.2025 12:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think I mustโ€™ve applied to a sketchy job application or something because since the summer I get multiple per day consistently

23.10.2025 13:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
v1ris v1ris is a composer writing interactive music for narrative-driven games.

new website is live :>) v1ris.com

12.10.2025 18:17 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Developers Review Bait & Tackle!
YouTube video by Bad Bass Games Developers Review Bait & Tackle!

Find out what other devs think about Bait & Tackle!

youtube.com/shorts/dRqTF...

08.10.2025 16:17 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!

30.09.2025 20:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We'll even have merch!

Free shirt to whoever has the #1 time on the leaderboard at the end of the day.

All proceeds go to the development of a shorter game with worse graphics.

26.09.2025 19:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Rope Tool Trailer May 2025
YouTube video by Rope Tool Dev Rope Tool Trailer May 2025

Hey we're at Roc Game Fest @rocgamefest.bsky.social this year! Come swing by!

Tomorrow 11am-5pm at THE SHED at RIT.

26.09.2025 19:03 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

No way

26.07.2025 02:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just me and desmos online graphing calculator against the world

23.07.2025 21:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We also have a first pass at saving data in the works. If all goes according to plan, weโ€™ll be able to have our teammates generating smooth geometry in their test scenes real soon!

05.07.2025 16:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Project Rope Tool Devlog #14

A few small level editor improvements today! Added basic zooming and panning, as well as the ability to draw lines with multiple points (you just press Enter when you want to finish, or connect to the first point to make a polygon)

#gamedev #indiedev

05.07.2025 16:42 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

this rocks please donโ€™t ever change

03.07.2025 15:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Arsenal #jittergame #indiedev #weapon

26.06.2025 14:55 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Holy shit, another spaceship part attachment game?? Letโ€™s be friends???

27.06.2025 11:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Zohran looking out on a victory night crowd.

Zohran looking out on a victory night crowd.

In the words of Nelson Mandela: it always seems impossible until itโ€™s done.

My friends, it is done. And you are the ones who did it.

I am honored to be your Democratic nominee for the Mayor of New York City.

25.06.2025 05:54 โ€” ๐Ÿ‘ 68256    ๐Ÿ” 9433    ๐Ÿ’ฌ 1611    ๐Ÿ“Œ 1023

Thank you valve for the name gib by the way it's a very handy term for what we're doing lol

23.06.2025 18:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

By splitting the two components in this way, we can have attachables that arenโ€™t necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.

23.06.2025 18:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I actually split the ship attachment script into two smaller components. The first is โ€œGibโ€, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is โ€œPartโ€, and handles interactions with the player.

23.06.2025 18:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!

23.06.2025 18:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Project Rope Tool Devlog #13

Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.

#gamedev

23.06.2025 18:32 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you valve for the name gib by the way it's a very handy term for what we're doing lol

23.06.2025 18:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

By splitting the two components in this way, we can have attachables that arenโ€™t necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.

23.06.2025 18:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I actually split the ship attachment script into two smaller components. The first is โ€œGibโ€, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is โ€œPartโ€, and handles interactions with the player.

23.06.2025 18:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!

23.06.2025 18:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Project Rope Tool Devlog #12

As I mentioned last time, Iโ€™ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that Iโ€™m building towardsโ€ฆ so here: grappling hook on a mining droid!

#gamedev #indiedev

16.06.2025 16:38 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

that pose is so expressive!

15.06.2025 17:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.

Wishlist on Steam! ๐Ÿš€
store.steampowered.com/app/2958730/...

#PitchYaGame

06.06.2025 12:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The production value of Deltarune CH3 is a HUGE step up from the previous two imo!!! I was so engaged with the variety in both the visual styles and mini games

04.06.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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