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Xander

@xanderarts.bsky.social

creator of Project Rope Tool | he/she https://bsky.app/profile/ropetool.bsky.social https://store.steampowered.com/app/2958730/Project_Rope_Tool/

43 Followers  |  124 Following  |  66 Posts  |  Joined: 10.12.2024  |  2.0488

Latest posts by xanderarts.bsky.social on Bluesky

No way

26.07.2025 02:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just me and desmos online graphing calculator against the world

23.07.2025 21:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We also have a first pass at saving data in the works. If all goes according to plan, weโ€™ll be able to have our teammates generating smooth geometry in their test scenes real soon!

05.07.2025 16:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Project Rope Tool Devlog #14

A few small level editor improvements today! Added basic zooming and panning, as well as the ability to draw lines with multiple points (you just press Enter when you want to finish, or connect to the first point to make a polygon)

#gamedev #indiedev

05.07.2025 16:42 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

this rocks please donโ€™t ever change

03.07.2025 15:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Arsenal #jittergame #indiedev #weapon

26.06.2025 14:55 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Holy shit, another spaceship part attachment game?? Letโ€™s be friends???

27.06.2025 11:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Zohran looking out on a victory night crowd.

Zohran looking out on a victory night crowd.

In the words of Nelson Mandela: it always seems impossible until itโ€™s done.

My friends, it is done. And you are the ones who did it.

I am honored to be your Democratic nominee for the Mayor of New York City.

25.06.2025 05:54 โ€” ๐Ÿ‘ 68956    ๐Ÿ” 9564    ๐Ÿ’ฌ 1644    ๐Ÿ“Œ 1041

Thank you valve for the name gib by the way it's a very handy term for what we're doing lol

23.06.2025 18:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

By splitting the two components in this way, we can have attachables that arenโ€™t necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.

23.06.2025 18:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I actually split the ship attachment script into two smaller components. The first is โ€œGibโ€, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is โ€œPartโ€, and handles interactions with the player.

23.06.2025 18:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!

23.06.2025 18:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Project Rope Tool Devlog #13

Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.

#gamedev

23.06.2025 18:32 โ€” ๐Ÿ‘ 14    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you valve for the name gib by the way it's a very handy term for what we're doing lol

23.06.2025 18:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

By splitting the two components in this way, we can have attachables that arenโ€™t necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.

23.06.2025 18:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I actually split the ship attachment script into two smaller components. The first is โ€œGibโ€, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is โ€œPartโ€, and handles interactions with the player.

23.06.2025 18:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!

23.06.2025 18:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Project Rope Tool Devlog #12

As I mentioned last time, Iโ€™ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that Iโ€™m building towardsโ€ฆ so here: grappling hook on a mining droid!

#gamedev #indiedev

16.06.2025 16:38 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

that pose is so expressive!

15.06.2025 17:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.

Wishlist on Steam! ๐Ÿš€
store.steampowered.com/app/2958730/...

#PitchYaGame

06.06.2025 12:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The production value of Deltarune CH3 is a HUGE step up from the previous two imo!!! I was so engaged with the variety in both the visual styles and mini games

04.06.2025 21:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thatโ€™s such a shame, I feel like Iโ€™m getting a strong sense of what the gameplay was like just from these screenshots alone!

28.05.2025 21:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Mel #thegaslightdistrict

10.05.2025 06:24 โ€” ๐Ÿ‘ 6572    ๐Ÿ” 879    ๐Ÿ’ฌ 35    ๐Ÿ“Œ 4
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i played violin in the attack on titan orchestra world tour concert in boston!!

07.05.2025 02:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If youโ€™re a designer and you want to make your own ship part, for example, I want the necessary components and gameobject structure to always be laid out for you in a โ€œbaseโ€ prefab. That way, you only have to worry about adding your new logic and hooking it up to the already existing components.

05.05.2025 17:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Iโ€™ve been spending a lot of my time getting familiar with this pattern and applying the logic to my own core systems. The second part of this big refactor is really leaning into the prefab variant system. This goes hand in hand with making sure the scripts are modular and decoupled.

05.05.2025 17:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The first part of this process has been looking at our scripts and trying to make them as modular as possible, prioritizing the composition structure over inheritance. Digging into the best strategies for doing this led me to discovering ScriptableObject based architecture.

05.05.2025 17:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Project Rope Tool Devlog #11

Yeahโ€ฆ itโ€™s been a while since my last log. The reason is because Iโ€™ve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.

#gamedev #indiedev

05.05.2025 17:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The team is thrilled to announce that Vessyl was named a Finalist at RPI GameFest 2025 for both the Technical Excellence and Game Design Awards. Thank you to the judges and everyone who stopped by to play the game! #rpigamefest #indiegame

28.04.2025 17:40 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just read Look Back again yesterday and teared upโ€ฆ

16.04.2025 15:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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