No way
26.07.2025 02:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@xanderarts.bsky.social
creator of Project Rope Tool | he/she https://bsky.app/profile/ropetool.bsky.social https://store.steampowered.com/app/2958730/Project_Rope_Tool/
No way
26.07.2025 02:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Just me and desmos online graphing calculator against the world
23.07.2025 21:42 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0We also have a first pass at saving data in the works. If all goes according to plan, weโll be able to have our teammates generating smooth geometry in their test scenes real soon!
05.07.2025 16:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Project Rope Tool Devlog #14
A few small level editor improvements today! Added basic zooming and panning, as well as the ability to draw lines with multiple points (you just press Enter when you want to finish, or connect to the first point to make a polygon)
#gamedev #indiedev
this rocks please donโt ever change
03.07.2025 15:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Arsenal #jittergame #indiedev #weapon
26.06.2025 14:55 โ ๐ 18 ๐ 3 ๐ฌ 1 ๐ 0Holy shit, another spaceship part attachment game?? Letโs be friends???
27.06.2025 11:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Zohran looking out on a victory night crowd.
In the words of Nelson Mandela: it always seems impossible until itโs done.
My friends, it is done. And you are the ones who did it.
I am honored to be your Democratic nominee for the Mayor of New York City.
Thank you valve for the name gib by the way it's a very handy term for what we're doing lol
23.06.2025 18:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0By splitting the two components in this way, we can have attachables that arenโt necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.
23.06.2025 18:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I actually split the ship attachment script into two smaller components. The first is โGibโ, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is โPartโ, and handles interactions with the player.
23.06.2025 18:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!
23.06.2025 18:32 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Project Rope Tool Devlog #13
Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.
#gamedev
Thank you valve for the name gib by the way it's a very handy term for what we're doing lol
23.06.2025 18:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0By splitting the two components in this way, we can have attachables that arenโt necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.
23.06.2025 18:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I actually split the ship attachment script into two smaller components. The first is โGibโ, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is โPartโ, and handles interactions with the player.
23.06.2025 18:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!
23.06.2025 18:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Project Rope Tool Devlog #12
As I mentioned last time, Iโve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that Iโm building towardsโฆ so here: grappling hook on a mining droid!
#gamedev #indiedev
that pose is so expressive!
15.06.2025 17:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.
Wishlist on Steam! ๐
store.steampowered.com/app/2958730/...
#PitchYaGame
The production value of Deltarune CH3 is a HUGE step up from the previous two imo!!! I was so engaged with the variety in both the visual styles and mini games
04.06.2025 21:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0thatโs such a shame, I feel like Iโm getting a strong sense of what the gameplay was like just from these screenshots alone!
28.05.2025 21:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Mel #thegaslightdistrict
10.05.2025 06:24 โ ๐ 6572 ๐ 879 ๐ฌ 35 ๐ 4i played violin in the attack on titan orchestra world tour concert in boston!!
07.05.2025 02:34 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0If youโre a designer and you want to make your own ship part, for example, I want the necessary components and gameobject structure to always be laid out for you in a โbaseโ prefab. That way, you only have to worry about adding your new logic and hooking it up to the already existing components.
05.05.2025 17:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Iโve been spending a lot of my time getting familiar with this pattern and applying the logic to my own core systems. The second part of this big refactor is really leaning into the prefab variant system. This goes hand in hand with making sure the scripts are modular and decoupled.
05.05.2025 17:05 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The first part of this process has been looking at our scripts and trying to make them as modular as possible, prioritizing the composition structure over inheritance. Digging into the best strategies for doing this led me to discovering ScriptableObject based architecture.
05.05.2025 17:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Project Rope Tool Devlog #11
Yeahโฆ itโs been a while since my last log. The reason is because Iโve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.
#gamedev #indiedev
The team is thrilled to announce that Vessyl was named a Finalist at RPI GameFest 2025 for both the Technical Excellence and Game Design Awards. Thank you to the judges and everyone who stopped by to play the game! #rpigamefest #indiegame
28.04.2025 17:40 โ ๐ 13 ๐ 3 ๐ฌ 0 ๐ 0Just read Look Back again yesterday and teared upโฆ
16.04.2025 15:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0