due to my current dire financial situation, i am (unfortunately) back on twitter to try to get myself out there more... the discoverability is just better than here unfortunately. ill still be crossposting everything to both twitter and bluesky though, and will be checking here much more frequently
05.11.2025 23:51 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
Halloween weekend is over and I already miss being Harrow ;-; I need to find another excuse to dress up again soonโฆ
04.11.2025 03:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I think I mustโve applied to a sketchy job application or something because since the summer I get multiple per day consistently
23.10.2025 13:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Bad Bass Games
Developers Review Bait & Tackle!
Find out what other devs think about Bait & Tackle!
youtube.com/shorts/dRqTF...
08.10.2025 16:17 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0
Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!
30.09.2025 20:19 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0
We'll even have merch!
Free shirt to whoever has the #1 time on the leaderboard at the end of the day.
All proceeds go to the development of a shorter game with worse graphics.
26.09.2025 19:51 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
YouTube video by Rope Tool Dev
Rope Tool Trailer May 2025
Hey we're at Roc Game Fest @rocgamefest.bsky.social this year! Come swing by!
Tomorrow 11am-5pm at THE SHED at RIT.
26.09.2025 19:03 โ ๐ 4 ๐ 3 ๐ฌ 0 ๐ 1
No way
26.07.2025 02:32 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Just me and desmos online graphing calculator against the world
23.07.2025 21:42 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0
We also have a first pass at saving data in the works. If all goes according to plan, weโll be able to have our teammates generating smooth geometry in their test scenes real soon!
05.07.2025 16:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Project Rope Tool Devlog #14
A few small level editor improvements today! Added basic zooming and panning, as well as the ability to draw lines with multiple points (you just press Enter when you want to finish, or connect to the first point to make a polygon)
#gamedev #indiedev
05.07.2025 16:42 โ ๐ 13 ๐ 4 ๐ฌ 1 ๐ 0
this rocks please donโt ever change
03.07.2025 15:27 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Arsenal #jittergame #indiedev #weapon
26.06.2025 14:55 โ ๐ 20 ๐ 3 ๐ฌ 1 ๐ 0
Holy shit, another spaceship part attachment game?? Letโs be friends???
27.06.2025 11:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Zohran looking out on a victory night crowd.
In the words of Nelson Mandela: it always seems impossible until itโs done.
My friends, it is done. And you are the ones who did it.
I am honored to be your Democratic nominee for the Mayor of New York City.
25.06.2025 05:54 โ ๐ 68256 ๐ 9433 ๐ฌ 1611 ๐ 1023
Thank you valve for the name gib by the way it's a very handy term for what we're doing lol
23.06.2025 18:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
By splitting the two components in this way, we can have attachables that arenโt necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.
23.06.2025 18:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I actually split the ship attachment script into two smaller components. The first is โGibโ, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is โPartโ, and handles interactions with the player.
23.06.2025 18:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!
23.06.2025 18:32 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Project Rope Tool Devlog #13
Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.
#gamedev
23.06.2025 18:32 โ ๐ 15 ๐ 4 ๐ฌ 1 ๐ 0
Thank you valve for the name gib by the way it's a very handy term for what we're doing lol
23.06.2025 18:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
By splitting the two components in this way, we can have attachables that arenโt necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.
23.06.2025 18:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I actually split the ship attachment script into two smaller components. The first is โGibโ, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is โPartโ, and handles interactions with the player.
23.06.2025 18:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!
23.06.2025 18:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Project Rope Tool Devlog #12
As I mentioned last time, Iโve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that Iโm building towardsโฆ so here: grappling hook on a mining droid!
#gamedev #indiedev
16.06.2025 16:38 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 0
that pose is so expressive!
15.06.2025 17:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.
Wishlist on Steam! ๐
store.steampowered.com/app/2958730/...
#PitchYaGame
06.06.2025 12:29 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
The production value of Deltarune CH3 is a HUGE step up from the previous two imo!!! I was so engaged with the variety in both the visual styles and mini games
04.06.2025 21:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I write about art, gender, and the tech industry. Video essays on @nebula.tv, Twin Peaks podcast @tstv.show ๐ฒ๐ซ๏ธ
All that is solid melts into air
youtube.com/@lily_lxndr
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
its me, the punkitt! im that girl that draws horses you've seen around. im a gamedev, digital artist, filmmaker, editor, and a bunch of other stuff!! i made Astral Guard, Susan Taxpayer, and Super Mario Death Row.
punkitt.neocities.org
Game Designer (Consentacle +37 others)
Chair / Director, NYU Game Center ( https://gamecenter.nyu.edu/ )
Founding Collective, Sylvia Rivera Law Project
Formerly: Gamelab, LEGO, strap-on.org etc.
https://metasynthie.itch.io/
Opinions are only my own!
Writer, Game Designer. contact: hello@mcdmproductions.com
Bait & Tackle, a 2D fishing-based boss rush, available NOW on Steam!
https://store.steampowered.com/app/3529390/Bait__Tackle/
Retro style games from NE NTSC
๐ข Current project: Bruisin' Cruisers ๐
๐ Past: Shutshimi Seriously Swole ๐ช๐
๐ neondeity.com - Unity // Aseprite // Famitracker
Indie dev, recovering journalist
My stuff: https://linktr.ee/hangongetready
โซ๏ธ Retro & 2D lover, burger destroyer
โซ๏ธ He/Him ๐๏ธโ๐จ๏ธ Fuck Fascism & Fuck AI
โซ๏ธ Pro-LGBTQAI2S+ Get lost if you aren't
Events Manger for #RocGameDev
Audio Director, Level Designer for #Robodome
Powered by Plants
idk some girl or cat or panda that does music & games
"verified" lena raine (that @kuraine)
see what i've done at: http://radicaldream.land
stay tuned for "ANOTHEREAL" coming 202X
๐งAn ecosystem-driven platformer about a lonely slugcat.
๐งDeveloper: Videocult
๐งPublisher: Akupara Games
๐ The Watcher: https://bit.ly/RWWATCHER
Makes the most normal videos on YouTube.
Also a cohort on MinnMax.
https://jacobgeller.com/
they/it/she
angel of the axocalypse // axollyon.com
๐ป webcomicker (@beneathyou.axollyon.com)
๐ zombie voicer (@idiotsd20.bsky.social)
7๏ธโฃ siiva team (@highquality.rip)
๐ฒ game developer (to be announced)
An Anime Inspired Pinball Boss Rush Game, developed by Studio Collider.
cybrlich.com
linktr.ee/cybrlich
An adrenaline-fueled FPS/boomer shooter about a buff barbarian hacker taking down an evil undead corporate overlord
Official account for RUST LTD's upcoming game, Dunderbeck; turning your favorite magical creatures into sausages.
Wishlist today!
https://store.steampowered.com/app/2477750/Dunderbeck/
Designed by @lucas.rustltd.com
artist + gamedev
she/herใป๐ @lena.fyi
Vancouver, BC ๐จ๐ฆ
All art posts tagged #myart
Untitled Shooter posts tagged #gamedev
๐จ โ patreon.com/aurahack
๐พ โ aurahack.itch.io
๐ โ shop.aurahack.ca
๐ฎ โ twitch.tv/aurahack_
๐ง โ hello (at) aurahack.ca
Developing Primordialis
https://store.steampowered.com/app/3011360/Primordialis/