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Giik

@giik.bsky.social

Professional pixel artist and programmer. Creator of Settlemoon. Programmer for Rivals of Aether (1).

867 Followers  |  18 Following  |  58 Posts  |  Joined: 10.02.2024  |  1.8419

Latest posts by giik.bsky.social on Bluesky


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Disaster strikes...

Development on this is going nicely. Sometimes it's fun to pull little pranks on the player.
#screenshotsaturday #gamedev

25.01.2026 00:07 โ€” ๐Ÿ‘ 59    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Hemiparasitic flowers...

Still not ready to properly reveal this project yet but I'm making great progress. I only work on it on the weekends, so I'm not in any rush.

08.12.2025 16:47 โ€” ๐Ÿ‘ 70    ๐Ÿ” 16    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Working on something...

12.11.2025 16:26 โ€” ๐Ÿ‘ 118    ๐Ÿ” 20    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

If there's a way you can force the player to change their tool to progress early on, that'll help. Maybe something like trapping them in a material their default tool can't dig out of. (and THEN you bring attention to the hotbar and tell them to swap tools.)

05.11.2025 21:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The hotbar's contrast is low, so it can blend into the terrain pretty easily, especially if the player isn't looking up a lot.
The numbers similarly lack contrast and don't look like key prompts, just vague numbers. If there's keys for scrolling left/right, those should be displayed on the edges.

05.11.2025 21:28 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I'M TRYING MY BEST

17.10.2025 21:11 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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SAGE2025 has begun and the Snoutbreakers alpha demo is now out! Go download and play it, we put a lot of work into it!
sonicfangameshq.com/forums/showc...

19.09.2025 15:14 โ€” ๐Ÿ‘ 388    ๐Ÿ” 131    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 9
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This week's #screenshotsaturday comes a day early. Happy friday! One week from now, SAGE2025 starts... and Snoutbreakers will be there! Fight the first three opponents in the game's lightweight tournament plus a late-game extra for genre vets in the Snoutbreakers SAGE2025 demo on Sept 19th!

12.09.2025 13:38 โ€” ๐Ÿ‘ 344    ๐Ÿ” 111    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 4

and 15 years later it turns out the setting of minecraft is just kind of there to support your adventures.

there's a sort of charm to the deliberate lack of elaboration, y'know? it asks you a question with ruins and monsters, and lets you answer it with buildings and adventures. It's collaborative.

21.08.2025 17:01 โ€” ๐Ÿ‘ 103    ๐Ÿ” 24    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

oh i recognize that layout in a nanosecond no fucking way

05.08.2025 23:54 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Settlemoon - 2 Year Anniversary! - Steam News Thanks for playing!

Settlemoon's been out for 2 years today! Here's a lil' post I wrote (with old development screenshots!!) to celebrate.

store.steampowered.com/news/app/244...

01.08.2025 17:12 โ€” ๐Ÿ‘ 89    ๐Ÿ” 38    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Saw this mod and inspired me to make a sprite sheet of my own.

05.07.2025 20:04 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Cento - 2.0.0 Rebalanced every character - Steam News Rebalanced every character.

Major balance adjustments for all characters.
And Summer Sale! #cent0
store.steampowered.com/news/app/241...

29.06.2025 14:21 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If you're looking for something to play this summer, my game Kitten Burst is on sale!

It's an RPG/Racing game where you play as a flying cat named Hapi.

It's got a full story with a cast of characters inspired by the early internet, Bullet Hell Bosses, and a massive OST!

26.06.2025 17:15 โ€” ๐Ÿ‘ 98    ๐Ÿ” 38    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
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Dreams of Aether is 50% off for the Steam Summer Sale! ๐Ÿช…๐Ÿช…๐Ÿช…๐Ÿช…๐Ÿช…๐Ÿช…๐Ÿช…๐Ÿช…๐Ÿช…๐Ÿ’ฅ

Microgames! Furries! That's it. That's the whole thing. I'm so good at marketing.

Get the game for a snack-sized $1.49 USD here: store.steampowered.com/app/3463050/...

26.06.2025 18:22 โ€” ๐Ÿ‘ 164    ๐Ÿ” 51    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 3
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Settlemoon is 50% off for the Steam Summer Sale!

A unique idle game about building a cozy sidescroller town. Lots of mysterious things to discover...why is this world stuck in a permanent night?

Set things up and go AFK! Take your time!

Get it here:
store.steampowered.com/app/2443780/...

26.06.2025 18:17 โ€” ๐Ÿ‘ 88    ๐Ÿ” 52    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

You need to practice cutting things out, leaving things for post-release (if ever). You gotta make boring shit like keybind menus. You gotta put a number to the content you're making and then learn how to cut that in half.

23.06.2025 17:33 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

A lot of folk say that the hardest part of doing something is starting it.

In gamedev it's the second hardest part. The hardest part of making a game is finishing it. Nobody really tells you this part since the tutorials are all about beginning it.

23.06.2025 17:29 โ€” ๐Ÿ‘ 41    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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PARADROP IS OUT - Use tactical drops to win an island war in this micro RTS. Destroy bases while avoiding anti-aircraft guns and enemy air support. Take on 10 missions in an epic campaign, or challenge another player in battle mode! #paradrop #gamedev #godot #godot2d #indiegame #rts #browsergame

16.06.2025 15:36 โ€” ๐Ÿ‘ 72    ๐Ÿ” 35    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 3

Good roguelike generation presents the player with questions (big and small) that they don't already know the answer to. Questions of positioning, item loadout, weapon choice, etc.
But it can also get homogenous. It can even make the repetition of the un-random objects (like upgrades) even worse.

08.06.2025 21:31 โ€” ๐Ÿ‘ 17    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You kinda have to be careful with roguelike elements in your game. Randomizing things can lead to a lot of variety, sure, and players learn your game's complex systems faster.

...but it's not necessarily less tedious. It's easy to slip into making something RNG because you don't care about it.

08.06.2025 21:27 โ€” ๐Ÿ‘ 59    ๐Ÿ” 5    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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if mollo gets in rivals 2 and gets a shirtless skin they should do this

happy pride, top scars are cool as hell

05.06.2025 00:46 โ€” ๐Ÿ‘ 311    ๐Ÿ” 76    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2

Need to make secrets game

20.05.2025 20:26 โ€” ๐Ÿ‘ 25    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

EXACTLY! There's already examples of genres with removed mechanics. Sometimes they end up being so popular that they spawn an entirely new genre!

20.05.2025 20:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That sounds like something that would require careful planning to play! Maybe it'd give consumable items a time to shine...

12.05.2025 16:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

A fighting game without an attack button. A racing game without steering. Tower defense without a line of enemies. A platformer without left/right buttons.

Do any of those sound like they could be interesting? Can you think of a game that already does this?

12.05.2025 16:11 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For y'all aspiring game designers, try out this exercise:

Take a genre you love and REMOVE one of its main mechanics. How do you make a cool game without it?

12.05.2025 16:08 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Settlemoon - Lepioid Update: Been a bit! - Steam News The game is mostly settled (haha) with some pending bugfixes. We were also busy making Dreams of Aether! A Settlemoon Android port is in the works too, release TBD.

Wrote a lil' dev update for Settlemoon to catch folk up to what I've been doing! Check it out: store.steampowered.com/news/app/244...

12.05.2025 16:06 โ€” ๐Ÿ‘ 25    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have not stopped thinking about Aรฑi since I played dreams (and credit to @chaokocartoons.bsky.social for designing the wonderful character!)
#dreamsofaether #rivalsofaether #blender3d

08.05.2025 18:16 โ€” ๐Ÿ‘ 275    ๐Ÿ” 79    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Arecacura, The Sway of the Palms, is now available to play on the Rivals Workshop. Download them here: steamcommunity.com/sharedfiles/...

Get their stage here: steamcommunity.com/sharedfiles/...

#rivalsofaether

05.05.2025 17:11 โ€” ๐Ÿ‘ 156    ๐Ÿ” 59    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 4

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