Brisbane studio brings Bluey home with new game
Halfbrick Studios, the company behind Fruit Ninja, has created the first ever Bluey video game made in Australia.
I spoke to Halfbrick Studios CEO Shainiel Deo about making the first Aussie Bluey game in the pup's Brisbane hometown.
With a story by Joe Brumm, it's likely the last Bluey we'll see from from the show creator until the 2027 movie.
www.abc.net.au/news/2025-12...
08.12.2025 22:07 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0
Brisbane studio brings Bluey home with new game
Halfbrick Studios, the company behind Fruit Ninja, has created the first ever Bluey video game made in Australia.
I spoke to Halfbrick Studios CEO Shainiel Deo about making the first Aussie Bluey game in the pup's Brisbane hometown.
With a story by Joe Brumm, it's likely the last Bluey we'll see from from the show creator until the 2027 movie.
www.abc.net.au/news/2025-12...
08.12.2025 22:07 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0
NEW: I spoke with the reporters behind Post Games, Aftermath, Game File, People Make Games, Rogue, and Rascal News to learn about the trials and triumphs of going independent in a shifting game media landscape dominated by conglomeration and layoffs.
04.12.2025 10:07 โ ๐ 330 ๐ 111 ๐ฌ 2 ๐ 2
@jasonimms.bsky.social Hey Jason, I'm working on a Guardian Australia piece about Bluey video games and why Aussie devs didn't get a shot at the franchise.
I remembered your tweet from two years back, and wanted to ask if you'd be interested in giving an Aussie dev's perspective on the topic?
01.12.2025 22:43 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I've just hit my third month at @rascal.news and am grateful and humbled to be part of this amazing crew. I've learned a lot here as the resident greenhorn, and I would love to share some pieces I've written for the site.
30.11.2025 01:10 โ ๐ 75 ๐ 14 ๐ฌ 1 ๐ 1
an ad for the new series โwelcome to derryโ with the tagline โgo back to where IT all beganโ, except somehow, they highlighted the word โtoโ instead of โitโ
"oh, don't forget to highlight, in bright red, the two-letter word in the tagline! the two letter word that's kind of the whole point of this clever ad campaign! the two letter word that links this show to the horror movie of the same name!"
"no problem boss. i'm on it"
29.11.2025 20:51 โ ๐ 10281 ๐ 2055 ๐ฌ 97 ๐ 92
Dispatch's success shows a way forward for a struggling AA narrative genre
Opinion | Dispatch is an adventure game that ditches age-old "adventure" gameplay โ and it shows how similar titles could re-find their purpose
Dispatch's success has helped break the AA narrative genre's losing streak.
I dug into how Dispatch models how dropping adventure game convention โ in this case the very concept of level design โ can help a struggling genre rediscover its reason to exist.
www.gamesradar.com/games/advent...
25.11.2025 23:01 โ ๐ 6 ๐ 4 ๐ฌ 0 ๐ 0
Easily my fave scene from the entire game, I ended up booking a karaoke session just to have an excuse to belt out Bitch by Meredith Brooks shortly after playing it. Great behind-the-scenes piece on how it came together.
26.11.2025 04:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
He does go on to say that it's also to do right by fans from the specific regions like Madagascar and honouring their specific martial arts traditions.
Well worth reading!
26.11.2025 01:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Love Harada. Is Tekken pursuing cultural authenticity because it's the right thing to do? Nah, it's just because everyone's a smart-ass these days.
26.11.2025 01:00 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Dispatch's success shows a way forward for a struggling AA narrative genre
Opinion | Dispatch is an adventure game that ditches age-old "adventure" gameplay โ and it shows how similar titles could re-find their purpose
Dispatch's success has helped break the AA narrative genre's losing streak.
I dug into how Dispatch models how dropping adventure game convention โ in this case the very concept of level design โ can help a struggling genre rediscover its reason to exist.
www.gamesradar.com/games/advent...
25.11.2025 23:01 โ ๐ 6 ๐ 4 ๐ฌ 0 ๐ 0
That was great! Liked the breakdown of the new artstyle too.
21.11.2025 00:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I played the new Dragon Quest 7 remake in the same way I played my first DQ game on the ZSNES emulator: With the battles on fast forward and cheat codes to give me more XP so I could skip the grind.
21.11.2025 00:14 โ ๐ 11 ๐ 2 ๐ฌ 2 ๐ 0
Persistence paid off for schoolboy game dev @rockandrollmachine.bsky.social when he landed a publishing deal for his first game, Total Wormage (aka Worms), at a trade show.
Listen to the untold story of how Andy designed a game at school that became a global sensation.
Out now: apple.co/47PAhUk
18.11.2025 09:08 โ ๐ 13 ๐ 4 ๐ฌ 1 ๐ 4
Football Manager 26 and When User Experience Goes Wrong
At launch, Football Manager 26 players discovered the UX was only just warming up. We asked an expert: why do devs leave UX until extra time?
Civ 7 and Football Manager 26 left basic UX functionality far too late, a self-inflicted lethal blow to first impressions.
A UX expert reveals how poor planning, understaffed teams and internal compromises too often make launch UX "a real hot mess".
thisweekinvideogames.com/feature/when...
17.11.2025 12:52 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
You're only ever fighting an attention span war if you accept up-front the premise that you are fighting an attention span war, and if you accept that, you WILL lose, because you are incapable of being interesting. It's a loadbearing (and disrespectful) misunderstanding of your fellow humans
14.11.2025 21:31 โ ๐ 118 ๐ 21 ๐ฌ 2 ๐ 2
this is so cart-before-horse to me. i don't accept that people's attention spans are shorter in a way that has to matter. the problem is that we keep thinking that and "complying in advance" with the imagined boogieman of "people not paying attention nowadays". nothing done in that direction helps
14.11.2025 21:10 โ ๐ 466 ๐ 106 ๐ฌ 12 ๐ 3
Really chuffed to have @dominguezf.bsky.social back on TWIV with another killer long read.
He speaks to UX expert @celiahodent.com for some fantastic context behind how and why some games feel so awful to navigate at launch (which feels like itโs happening way more than it should lately).
14.11.2025 22:11 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Really appreciate @celiahodent.com's time and expertise, who battled her jetlag fresh off a trip to Buenos Aires to speak to me.
And thanks @edmondtran.bsky.social for commissioning this!
14.11.2025 20:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
When UX is done right, you hardly notice. But players sure noticed Football Manager 26 and Civ VII's many issues at launch.
UX expert @celiahodent.com explained why, despite the clear harm to first impressions, game UX is too often left to post-launch fixes.
14.11.2025 20:55 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0
Me anytime I'm grating ginger down to the stub: where did my fingertips go?
(Still worth it!)
14.11.2025 05:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Some folks absolutely think this way, BUT Iโll also say a good PR person advocates for the value small sites, small creators, and freelancers bring to the table.
Do my clients want IGN? Of course. But do I impress upon them to remember the little guys? Yep.
An army of small voices adds up!
14.11.2025 01:19 โ ๐ 43 ๐ 7 ๐ฌ 3 ๐ 0
YouTube video by Chris
Carlton Cole on Fire [HQ Full TV Version]
As a Brit I'm used to accepting the injury risks. Winter games gave me one of my favourite post-match memories too.
I know it was done as historically cricket was the summer sport for us though!
youtu.be/rfRtL4G2-DM?...
13.11.2025 21:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Talking to people way smarter than me about the things I enjoy is, no bullshit, the best part of my job. So thanks to the folks who talked to me about why Magicโs starting to look like a Fortnite lobby and what this means for the long term health of the game
13.11.2025 14:45 โ ๐ 261 ๐ 49 ๐ฌ 14 ๐ 3
This Week in Videogames - TWIV
Covering the important things happening in the world of videogames. News, reviews, and insights without ads or filler content.
If anyone feels like supporting an independent Australian videogame website with award-winning work that strictly has no advertising, no sponsored content, no corporate ownership, does not let publishers pay for travel, and discloses every code we get and image we use:
thisweekinvideogames.com
10.11.2025 23:37 โ ๐ 59 ๐ 16 ๐ฌ 3 ๐ 0
Hey all you gamers claiming to "want shorter games made by fewer people who are paid more to work less" here's your chance to put your $15 where your mouth is: a spooky & elegiac exploration game made by ex-Bethesda & Ubi devs. It's excellent. Buy it & prove there's a market for games like this!
10.11.2025 19:19 โ ๐ 385 ๐ 204 ๐ฌ 8 ๐ 3
As you may have seen, we've launched a brand new website today! And while we're excited about some of the big stuff involved--like a sale and new payment methods--here are some other neat features we hope readers and newcomers will appreciate.
aftermath.site/aftermath-rela...
10.11.2025 21:40 โ ๐ 101 ๐ 15 ๐ฌ 1 ๐ 5
Congrats! The new site's giving me a 404 error on all posts atm but can't wait to check it out.
Tagging @lukeplunkett.com who seems to be the resident web guy.
10.11.2025 23:10 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Forgot FEAR came out at the exact stage of PC gaming where fiddling with the settings could produce its own 90s demake.
10.11.2025 04:39 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Iโm bad at self promoting but if youโre reading this, itโs the last chance you have to support our 3-month-old, non-corporate, reader-funded videogame website as a โFounderโ and lock in the baseline subscription price indefinitely.
If youโve been on the fence and have the means, itโs a good time! ๐๐ฝ
05.11.2025 12:47 โ ๐ 42 ๐ 19 ๐ฌ 3 ๐ 1
Award-losing journalist, news @ PCGamesN, freelance elsewhere, formerly TheGamer, The Loadout (RIP).
Words: Eurogamer, The Guardian, IGN, NME, Kotaku, VICE, more โ he/him
reporter at @theverge.com, and things of that nature. i cover social media/tech companies and life online. contact me securely on signal: @miasato.11.
Editor, author, broadcaster, Costner fanatic. ยฆ Editor
Film Stories ยฆ Founder @denofgeek (07-18)
More mischief incoming...
Editor @filmstories magazine. Pro void shouter. Author: Geek's Guide To SF Cinema. Former dep ed Den of Geek UK, ex-editor Wireframe mag. Style boy 4 life.
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โข Read Eteo Archetypes: https://www.eteogames.com/
Head of Quality Assurance - Keywords Studios Australia | Founder and board member of Tas Game Makers | Freeplay board member | Recovering games journalist | peoplemaking.games/@jasonimms | He/Him
Former senior narrative designer/writer at Crystal Dynamics and Telltale Games (NDA, Perfect Dark, Marvel's Avengers, Minecraft: Story Mode season 2). I have a cat, his name is Booey. She/her.
www.linkedin.com/in/macleoh/
Author and games journalist seen on Polygon, Game Informer, APWOT, Crunchyroll and many more ๐ซ
Board game designer behind Bark Magic, Mythic Menu, and Head Hauntcho for RadishGames.com ๐ซ
Indie studio telling stories made for games | See strange sights, hear tall tales, and explore the mysterious unknown with us | https://worlds.causewaystudios.com | Wishlist The Haunting of Joni Evers: https://steam.hauntingjoni.com
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clivingston@pcgamer.com
Games Business Journalist and Analyst. Editor-in-chief and co-founder of The Game Business. As seen on: GamesIndustry.biz. MCV. BBC. The Guardian. Sky. Doctor Who Magazine.
New studio from the creators of the BAFTA-winning Before Your Eyes - making Goodnight Universe, a game about a psychic baby. Buy now! http://bit.ly/gnbaby
Poet, cartoonist, and critic.
brownmoon.rip
followthesea.net
28, He/They Freelance games crit, JtoE TL, UC Irvine Alumni. Sr. Editor @RPGSite.net, words GamesRadar+, Nintendo Force, @uploadvr.com, @skyboxcritics.com + more. Support my work @ http://ko-fi.com/theswweet. Reach me at james.galizio@protonmail.com.
ใใใใจใณใจในใใใฉใฎใธใงใณใงใใTokyo-based game lover/gatherer and 8-4 & SDX co-founder. EGM alum. ้ใพใๅฑใ(He/Him) ใใใใใใจใฏๆฌใใฟใฆไธใใใ
Author #TheGamersBrain & more books on games / cog science โข Indie consultant, ex-dir. #UX @ EpicGames Fortnite, LucasArts, Ubi โข Phd psych โข She/Her ๐ซ๐ท ๐บ๐ธ
celiahodent.com
That indie metroidvania elephant game by Sydney based Indie developer - Zebrar ... Wishlist us on steam!
Ex-writer/narrative designer at Firaxis Games; ex-Game Informer editor, comic geek, information junkie, Guinness World Record holder, living weapon. https://benreeves.carrd.co/