My first Metal Gear game -perhaps even stealth game generally - was this Game Boy Color one!
It sure set me up for a lifetime of teasing guards into futile loops around shipping containers.
@dominguezf.bsky.social
Writes about games sometimes. Bylines: New York Times, IGN, Epic Games, PC Gamer, Polygon, Slate, Nintendo Life. Fjdwrites(at)gmail.com https://muckrack.com/francisco-dominguez-3
My first Metal Gear game -perhaps even stealth game generally - was this Game Boy Color one!
It sure set me up for a lifetime of teasing guards into futile loops around shipping containers.
Gamers and content creators tend to criticize games thinking that the pressure will fall on the company owners or the publishers, but the first one to suffer all the harsh comments and the hate are the developers who invested years of their lives on them.
This is not a complaint, just a reminder.
that's better
11.02.2026 19:35 โ ๐ 1151 ๐ 218 ๐ฌ 16 ๐ 1I really liked how you both articulated the process-driven act of writing and coalescing thoughts.
I've been wanting to train my critic brain, as I feel my writing style is sometimes better than the underlying thoughts. That notetaking method you mention sounds worth trying to help that.
Unwinnable subscribers saw an excerpt of this last month, but here's the much, much longer convo I had with Autumn back in December about cultural criticism, my process, and a long, ongoing battle with alienation from my own taste and craft. A little rambly, apologies
unwinnable.com/2026/02/11/a...
Relooted's out. The best part of any heist is the crew, so I wrote a guide breaking down the Regular Jo(hannesburgian)s' ziplining, hacking and muscle mommy skills you use as the Kindly Klepto Club - name TBD - reclaim history.
store.epicgames.com/en-US/news/r...
Perhaps even a whole chamber of secret lairs
10.02.2026 14:11 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Copa City's the stadium tycoon about an entire city's sporting transformation.
I chatted to the real-life football exec behind it about tackling high-stakes event management, home team mischief, violent ultras and Arsenal's less than family friendly chants.
store.epicgames.com/en-US/news/c...
Calling new writers - get mentored and be printed in ON3! We have 6 spots available in the next magazine to showcase new voices. Email info@on.games with an example of your work and any relevant experience by 8th February. on.games
#GamesJournalism
Hey, this is very exciting!
Please share if you know some writers!
Please pitch if you'd like!
And please support us if you can!
The Wild Robot for magical environmentalism, The Girl Who Leapt Through Time for nostalgia.
Maybe Stardust for whimsical fantasy (although that's probably more The Princess Bride).
Gotta say, I'm enjoying the emerging games journalism genre of "make Bennett Foddy do an unusually high concept interview."
He's gone for a walk. He's climbed a mountain. Bring on the track and field sprint interview next.
i wrote about mothership.blog for @theguardian.com today by the way. thanks so much to @mackeza.bsky.social for the opportunity to tell more people about mothership and what we are doing with the site <3 www.theguardian.com/games/2026/j...
26.01.2026 20:25 โ ๐ 467 ๐ 104 ๐ฌ 3 ๐ 8A new website about PC games, from me, @brendyc.bsky.social and @jonhicks.com.
Reader-supported, which means no ads, no guff, and lots of games blogging about delightful things to play. If you liked our work on RPS, we think you'll like @jank.cool.
The natural fire resistance helps even the odds.
24.01.2026 12:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This is such a thoughtful piece from @ethangach.bsky.social about what @midimyers.com and I went through after Polygonโs sale and why we decided to found @mothership.blog. Thanks for everything Ethan!! โจ kotaku.com/mothership-i...
09.01.2026 22:38 โ ๐ 71 ๐ 18 ๐ฌ 0 ๐ 0hi! i'm co-founding a new gaming website with my former polygon colleague @zoehhannah.com. it's called mothership.blog. i made it for someone like me... the kind of website i always wished we had in our space. watch the video to learn more :D
09.01.2026 17:04 โ ๐ 1684 ๐ 590 ๐ฌ 88 ๐ 31Matt seems to be on Facebook www.facebook.com/share/p/1acv...
08.01.2026 22:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Just found out my wife might be losing her job, so I'm desperately searching for work. Contract, full-time, freelance, whatever. Press, PR, consulting, anything. I have 16 years of editorial experience and have been writing about games for 13. Reviews, news, previews, guides, etc. RTs appreciated.
08.01.2026 20:21 โ ๐ 466 ๐ 511 ๐ฌ 8 ๐ 19Patrick Dane's final piece for This Week in Videogames was his 2025 Game of the Year list, which he tackled with great enthusiasm and excitement.
As an avid follower of live-service games, he was eager to make sure the standout titles in the space this year received their due.
Thank you, Patrick.
I chatted to the ChromaGun 2 team about reinventing the color wheel, and operating in the first-person puzzler genre Portal arguably invented and perfected in just two games.
store.epicgames.com/en-US/news/c...
Hey folks,
I'm looking to speak to a developer who has previously made a game/games through Steam early access, and decided NOT to make their next/current project through early access. If that's you, get in touch at rick@ricklane.co.uk. Reposts appreciated.
Patrick Dane, longtime games and entertainment journalist and News Editor at This Week in Videogames, has died in a motor vehicle accident. He was 34 years old.
05.01.2026 21:45 โ ๐ 482 ๐ 105 ๐ฌ 26 ๐ 19Awful news. I don't meet many games journalists, but Patrick was so kind and friendly to me when I awkwardly struck up a conversation about getting into games media at an event ten years back.
05.01.2026 22:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Reakktor Studios waited decades for someone, anyone, to make a spiritual successor to PS1 cyberpunk flight sim G-Police.
They told me what happened when they got fed up of waiting and made it themselves.
store.epicgames.com/en-US/news/g...
We spoke to a dozen professional concept artists who are currently or have previously worked in game development about whether generative AI image tools have made their jobs any easier.
Zero said it did. Most said it made things harder.
thisweekinvideogames.com/feature/conc...
I'm back at Nintendo Life talking about Rayman 2: The Great Escape โ out now on NSO.
I've never forgotten its oddball creativity in a time when a braver, weirder Ubisoft tested the limits of the 3D platformer.
(Partly because I played the opening dozens of times, as I didn't own a memory card!)
Delighted to see this piece up! Massive thank you to all the women who shared their experience with me for this ๐ค
www.gamesindustry.biz/a-decade-on-...
I love the giddy thrills of Rayman Legends, which I wrote about for its 10 year anniversary a couple of years back, but I still regret Rayman 2 into Beyond Good & Evil didn't become an abandoned platformer experiment.
www.nintendolife.com/features/soa...
This is the second in my unofficial "games I bought and made a cornerstone of my gaming personality simply because I couldn't afford Mario" series.
www.vg247.com/how-a-10-dis...