How to Change Your Meta Settings | Make yourself less valuable to Meta. Brought to you by Last Week Tonight with John Oliver.
If youβre still on Meta first best thing you can do is get off of it.
But since this is not always an option you can take steps to de-monetize your data
(Also yes the URL is very silly, thanks John Oliver)
johnoliverwantsyourraterotica.com
03.03.2025 15:52 β π 368 π 121 π¬ 24 π 9
ICYMI - new low-vision #accessibility feature in Sea Of Thieves! π
Initially for Riddle Maps, the Custom Text Overlay lets you read in-game text with a high contrast, highly customizable overlay.
Learn how to use it in our support article:
support.seaofthieves.com/articles/241...
π΄ββ οΈπ¦
03.03.2025 19:11 β π 28 π 9 π¬ 2 π 1
Two 3D printed dice trackers, each with space for a six sided die and a low flat label in front of the die. On the labels gate and lap is printed in Braille. The dice in the trackers are: a clear one with gold glitter and a metal Braille die from the DOTS RPG Project.
Two 3D printed dice trackers, each with space for a six sided die and a low flat label in front of the die. On the labels the word lap is printed in Braille and visually readable text. The dice in the trackers are: a metal Braille die from the DOTS RPG Project and a green jade like die.
Dice trackers inspired by the 3D printable lap and gate tracker (by @cariwatterton.bsky.social) for Rebellion Unplugged's board game Joyride!
Compact trackers to securely hold dice, with labels in Braille (or visually readable text) so anyone can keep them apart.
www.printables.com/model/117464...
02.02.2025 14:56 β π 11 π 5 π¬ 2 π 2
Jerry Lawson, the inventor of the video game cartridge.
This is Jerry Lawson. He invented the video game cartridge for the Fairchild Channel F system. Because of his invention, many consoles had cartridges and CD formats and would become the norm.
The Atari 2600, NES, Genesis, and many consoles wouldn't exist without him.
Happy Black History Month.
01.02.2025 23:04 β π 12769 π 5384 π¬ 58 π 82
YouTube video by Steve Saylor
Call of Duty is becoming more accessible!
This video was three years in the making. It would mean a lot if you checked it out.
Iβve been working with the team at #CallOfDuty to help make #BlackOps6 accessible. Itβs got a long way to go but this is the first step in a long process.
youtu.be/iIKHoBxewag
24.10.2024 19:23 β π 81 π 18 π¬ 5 π 2
From Player Research on Twitter:
Game devs & academics: how far are you in the journey of making accessible games? We want to hear from youβno matter how familiar you are with accessibility. Take our survey and discover the results at GAconf Oct 9-10 2023.
Boosts appreciated!
11.09.2023 19:15 β π 16 π 20 π¬ 1 π 1
Player Research launches new accessibility initiative - Can I Play That?
Player Research announced the launch of their new accessibility initiative called Advancing Accessibility.
Today Player Research announced the launch of their new accessibility initiative.
The initiative, called Advancing Accessibility, aims to support developers and publishers wherever they are in their accessibility journey.
22.08.2023 14:32 β π 7 π 6 π¬ 0 π 0
Reviewing Stories of Blossom was an absolute delight.
It truly shows the dedication to accessibility from the start. Compliments to Soft Leaf Studios!
I felt it ticks all of the necessary boxes and then some, with only a few issues I expect may be fixed with a future update.
23.08.2023 13:26 β π 7 π 3 π¬ 0 π 0
Bethesda Support
Also repost from @tarav.bsky.social from Twitter:
Report accessibility issues through the Bethesda support! Design struggles, missing features, questions. Nothing too small.
I can testify that at Rebellion reporting this way makes a huge difference!
help.bethesda.net#en/home/prod...
03.09.2023 08:19 β π 2 π 1 π¬ 0 π 0
A promotional image for EGX, advertising an Accessibility at Rebellion Panel. At the top on a navy blue background are headshots of the panelists with names and titles: The Wobbly Gamer, Streamer & Consultant, Little MoTAC, Content Creator, Cari Watterton, Accessibility Designer, Edd Waterhouse-Biggins, Game Designer, and Adriaan Scheepers, UI Designer. The Accessibility in Gaming icon is next to them. Below this panel is a white panel with navy text, reading "EGX, Accessibility at Rebellion Panel, Thursday 12th October, 2.30pm-3.15pm." To the right in a pink box is the location "Careers Fair Stage", below is the EGX logo and dates "12-15 Oct 2023, Excel London".
I'm doing an accessibility panel at EGX this year with the amazing Little MoTAC, The Wobbly Gamer, and my colleagues Adriaan and Edd!
Excited for an awesome cast talking about advocacy and accessibility at Rebellion and beyond π₯³
04.09.2023 13:55 β π 5 π 1 π¬ 0 π 0
Sea of ThievesΒ to include innovative aim assist for blind players - Can I Play That?
Sea of Thieves will soon include a new accessibility feature called Aim Assist Audio, helping blind players independently use their guns.
Sea of Thieves will soon include a new accessibility feature called Aim Assist Audio.
This aim assist, using a clicking sound, will help blind players independently use their guns, adding to the already impressive accessibility of Sea Of Thieves.
28.08.2023 10:28 β π 15 π 7 π¬ 0 π 2
Sea of Thieves continues to grow accessibility. This is really a great effort to improve over the long term. It is rare for developers to provide this level of support for accessibility in an ongoing game. This should be the example for all devs of how to improve over time. Great job
01.09.2023 16:44 β π 5 π 2 π¬ 0 π 0
After many years of waiting, #SeaOfThieves introduction of aim assist audio cues means that I can finally snipe skeletons from a ship, without assistance to find my target!
Here's a demo from a test voyage I went on with some regular crewmates:
www.youtube.com/watch?v=NQQe...
#Accessibility
01.09.2023 07:14 β π 7 π 4 π¬ 0 π 1
The artwork of Baldur's Gate 3 shows the main companion characters you can have in the game against a cloudy dark sky with dragons and tentacle-like ship creatures flying in the sky. The Baldur's Gate 3 logo is on the top right with the text accessibility review so far.
Sadly another year, where a potential "game of the year" did not prioritise accessibility.
I love #BaldursGate3 a lot. But for a lot of disabled players, it's another game they have to struggle to play.
My review: https://youtu.be/_siz72wI03A
18.08.2023 15:54 β π 34 π 10 π¬ 2 π 0
PlayStation Store reveals Marvelβs Spider-Man 2 accessibility features - Can I Play That?
The PlayStation Store page for Marvelβs Spider-Man 2 reveals new accessibility features like screen reader support and game speed options.
Sonyβs PlayStation Store page for Marvelβs Spider-Man 2 reveals several new accessibility features.
Features such as screen reader support, audio descriptions and captions for cinematic scenes, and the ability to slow down the speed of the game!
15.08.2023 14:57 β π 4 π 2 π¬ 0 π 0
although, they were great at working with us to convert all the bathrooms on the conference floor to gender neutral by adding nice signs on them that they printed for the event. that one bathroom was still the most wheelchair accessible restroom in the place though. :(
13.08.2023 19:19 β π 1 π 0 π¬ 0 π 0
Had a similar experience when reviewing the accessibility/inclusion for a gaming conference recently. I asked about accessible and gender neutral bathrooms and they pointed us to the single (yes, just one) bathroom on the second floor (conference was not on that floor...)
13.08.2023 19:17 β π 1 π 1 π¬ 0 π 0
ugh.
13.08.2023 19:14 β π 0 π 0 π¬ 0 π 0
Screenshot of a post from Brandon Cole : It's true! I'm insanely honored to co-announce this project. A couple of champions, the perfect ones for the job, worked together to make MK1 as accessible as possible. But to me, this is Rattlehead's show. Congratulations to him on busting into full consultation with a bang! Post continues with an embedded post from BlindFgc_Rattlehead : Hello everyone!
I would like to officially announce that @superblindman and I are Accessibility consultants for the highly anticipated upcoming game, Mortal Kombat 1 developed by @NetherRealm Studios!
@BonjourChat87 and @MistyRayburn were there to support as well!
#MK1
Mortal Kombat 1 announced they are partnering with Brandon Cole and BlindFGC_Rattlehead on sightless #Accessibility, truly a great sign for WB Games. Embrace accessibility!
13.08.2023 15:42 β π 8 π 2 π¬ 0 π 0
WebAIM: Alternative Text
Iβve noticed folks here like alt text but sometimes I donβt think the alt text provided is helpful.
If youβd like to include helpful alt text on your content, I recommend reading this article.
https://webaim.org/techniques/alttext/
09.08.2023 15:33 β π 15 π 11 π¬ 0 π 1
Motor Accessibility Review of Sniper Elite 5 by Antonio Martinez | Rebellion
For GAAD we had the amazing @black1976.bsky.social
give a talk on Motor Accessibility of Sniper Elite 5!
His insights were so valuable that we wanted to release the talk publicly so more developers can learn too!
Motor Accessibility Review of Sniper Elite 5 by Antonio Martinez | Rebellion
10.08.2023 13:29 β π 10 π 8 π¬ 0 π 1
Game Developer @ HardieSoftworks in Ottawa.
π± All my projects: davidhardie.net/projects.html
β¨ Creating public domain game assets for over 10 years!
www.kenney.nl
Senior Accessibility Designer at IO Interactive.
Thoughts and feelings are my own.
Professor at Northeastern University β’ award-winning indie game dev β’ PhD in game design, aging, motivation & learning β’ helps game devs to be mindful of older players
She/her
Naarm/Melbourne, Keywords Australia (Tantalus, Mighty Games, Wicked Workshop and Robot Circus). Game dev mum worried about the death of the planet. I like birds, trees, and kindness. Fmr GGJ and IGDAM Lead
Concept Artist in Games. Illustrator. Horse Girl. Plays WoW too much.
Looking for freelance work!
Portfolio: https://alexneonakis.com
Socials: https://direct.me/alexneonakis
Principal Game Designer at Naughty Dog. Tools dev, Accessibility! Level design hotshot and mom. Mandolinist. she/her π³οΈβππ³οΈββ§οΈβπ»
Accessible Gaming, switch access, accessible gaming history. Bits and bobs.
OneSwitch.org.uk
[he/him] smol bird. accessibility design lead 4 cool team on big games (ubisoft) β’ game designer β’ artist. existentialist. curious. compassion+
welsh. autistic β’ π
Senior Producer at Infinity Ward | He/Him | Colour-blind |
Author of "Pocket Mentor for Game Production"
Monotropic semi speaking adult writing about neurodivergent play & adventures. MTB, digital a11y, AAC user, podcast host & lion tamer (he/him)
GameDev and uni Teacher. Scuba diver. Sailor. Evil Nun TBM Dev. Creator of HORROR TALES, KORAL, INFERNIUM, Annie Amber, MIND: Path to Thalamus and Warcelona.
β¨Officially building my 'WCAG for Designers' coursesβ¨
Actually 3 Raccoons in a Trench-coat π¦
Sr Accessibility & Inclusive Design Specialist
#A11y, #GameA11y, #CogDis Educator & Keynote Speaker
AuDHD/hEDS/MCAS (she/they)
Researcher of gaming via voice commands.
Dual-wields RSI. Other neurological health.
(he/him)
https://www.youtube.com/c/VoicedGaming
Accessibility Old Timer, ex-BBC Head of UX/Accessibility, Web/Mobile/Games/Fonts/Design Systems.
Has #Dyslexia and #ADHD.
Director of Ab11y.com and A11yQuest.com #a11y #UXDesign #accessibility
Blind activist, Mama, accessibility professional and Londoner. Guided by the Diva Retriever. Sharing my blurry world view
Andrew Bromilow. Disability gaming manager for the charity Everyone Can. Assistive technology Assessor
Founder of Tribe Games and creator of HyperDot
Working on:
TMNT: Tactical Takedown (@strangescaffold.bsky.social)
Screenbound (@screenbound.bsky.social)
I also make game dev videos! https://www.youtube.com/@DarkaysTG
Gen X/millennial cusper. I've been a Game Designer for 17 years! Also I self-published a fantasy novel.
Obligatory "my views are my own and do not reflect my employer" statement.
Multi-award winning #blind #accessibility professional, consultant, and content creator with a passion for gaming and tech! \ rossaminor@gmail.com \ RossMinor.com