I've shown a WIP preview of this NPC in my latest devlog. Now here he is in full color: Gilbert!
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@fabianfuchs.bsky.social
Fogworld is a dark-fantasy monster-summoning RPG, where players hunt demons while rebuilding a destroyed world. http://fabian-fuchs.itch.io/fogworld
I've shown a WIP preview of this NPC in my latest devlog. Now here he is in full color: Gilbert!
#indiedev #gamedev #solodev #creaturecollector #screenshotsaturday
Haven't postet in a while, so here's a short devlog about what I've been working on: fabian-fuchs.itch.io/fogworld/dev...
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This is the Farmer. He will give you food, if you give him enough room to plant crops.
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A new update for Fogworld's demo was just released. Check out the patch notes here: fabian-fuchs.itch.io/fogworld/dev...
25.10.2025 08:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I released Fogworld's new demo earlier today. You can grab it here if you want: fabian-fuchs.itch.io/fogworld/dev...
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The new Demo for Fogworld is now live! You can grab it here: fabian-fuchs.itch.io/fogworld/dev...
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Just updated Fogworld's itch-page for the upcoming demo and thought I would share the new screenshots here
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Thanks! Glad to hear the effort pays off^^
04.10.2025 08:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Here is me fighting a demon in Fogworld. There is also a new devlog with Infos about the upcoming demo: fabian-fuchs.itch.io/fogworld/dev...
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This isn't a bug. Familiars in Fogworld can now have different forms, but I didn't have a sprite ready for testing, so this is what I did.
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I will show that stuff eventually. It's just that I've made a bunch of systems changes and don't have any in-game examples to show them, yet.
21.09.2025 08:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I worked on a lot of under the hood stuff for Fogworld this week, so ther's not a lot to show. But here's some new Equipment you can find in the game.
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Thanks! I've used a bit of shader magic to spice them up, glad it pays off
13.09.2025 17:23 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I finally finished updating all the menus and UI-elements for Fogworld! It's probably not that exciting for you, but I can finally do something else after almost 6 months of this.
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Interesting idea, I'll see if I can add something like that. It would be nice if the player didn't feel forced to skip, just because they got a lot of loot
06.09.2025 11:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you, the game isn't on steam, yet. However, you can expect a new demo soonโข๏ธ!
06.09.2025 11:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thanks! Don't worry, you can skip the loot-display-animation by pressing continue while it's playing, which will display all of the loot at once.
06.09.2025 11:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0At the end of each night, you get a nice little overview of all the loot you gathered while the sun starts rising.
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In Fogworld you sometimes get the chance to change the outcome of a random event by using consumable items.
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Finally replaced the last placeholders in Fogworld's home base. It's so idyllic now.
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Monster taming meets Roguelite - Become the Aethermancer on SEPTEMBER 23rd!
We are releasing into Steam Early Access!
When you unlock all articles for a Familiar, its border in the Codex turns golden.
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Thanks! I've wanted to add this for a while and finally got around to it :)
09.08.2025 11:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0There is now an in-game Typechart in Fogworld's Codex. No wiki needed.
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Started updating the UI for the Codex. Also added a section where you can look up how things work in the game.
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In the Bestiary you don't just store your Familiars. You also level them up and manage their skills and equipment.
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This is the Bestiary, Fogworld's storage system for Familiars. Still WIP, but it's coming along.
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Explosive Trap triggers when the affected Familiar is attacked. It then deals Fire damage to the entire team of the attacker.
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Update on the Upgrade Menu. It's now fully functional, it just needs a little more polish.
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