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VOX

@voxindiegames.bsky.social

#GameDev working on co-op roguelite deckbuilder.

8 Followers  |  16 Following  |  63 Posts  |  Joined: 16.10.2025  |  1.9682

Latest posts by voxindiegames.bsky.social on Bluesky

Might be easier to explain then as "Each card can only be used once per turn"...but that wouldn't work 100% if you have card duplication mechanics.

17.11.2025 20:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I solved the infinite turn problem in my game by limiting the number of uses of a single card to 1 per turn.

17.11.2025 12:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Whatโ€™s your favorite example of a shared reward pool mechanic in a card or board game? #gamedesign #gamedev #cardgame #boardgame

11.11.2025 21:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is it possible to correct the sample rate "artifacts" with a setup like this? I know in 2D you can more or less draw a line between the last two sample points to get rid of the gaps.

10.11.2025 20:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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HOW DO I FIT MORE!? #gamedev #gamedesign

10.11.2025 17:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Kick/ban them and move on with your life lol

08.11.2025 11:52 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Second

06.11.2025 13:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You also have a slight visual bug when you turn the page. I'm assuming you're reusing slots/arrays somewhere and you're not resetting the slot's highlight timer on page turn.

06.11.2025 13:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Losing the text is going to frustrate a lot of players. People aren't going to memorize the symbols. Especially new players.

It looks nice though lol

06.11.2025 13:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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implemented midi

01.08.2025 02:13 โ€” ๐Ÿ‘ 974    ๐Ÿ” 286    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 4
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More #surfpunk stuff. Spawning VFX : Custom decal, particles and vertex/fragment shader.

#gamedev #shaders #vfx #realtimevfx #unity3D #techart

29.11.2024 16:55 โ€” ๐Ÿ‘ 247    ๐Ÿ” 31    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 2
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Tech art is my passion

11.01.2025 20:51 โ€” ๐Ÿ‘ 499    ๐Ÿ” 64    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 3
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14.01.2025 16:39 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New card, big potential.
#gamedev #gamedesign #indiegame #indiedev

04.11.2025 15:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

HAZE 1.1.1 is now live!

You can now control the density of fog based on the space secondary lights occupy and get some nice volumetric spotlights without fogging everything up โœจ

Also fixed an error that occured when no main light shadows are enabled ๐Ÿ‘€

04.11.2025 12:15 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

And even though the design is kind of questionable, it at least fulfills the fantasy of "uncontrollable rage".

It also forces the player to take a small buff at a specific time--which should influence how they play their next card.

Might go back to a 4/4 split on the numbers.

#gamedesign

04.11.2025 02:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Though I do question the design on the cycle intent.

If you're trying to cycle, the most efficient thing to do is to play the card for (1) energy

Otherwise to get more from the On Draw mechanic, you'd have to discard and redraw...which is probably an unlikely/unrealistic scenario.

#gamedesign

04.11.2025 02:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Welp...it's in the game at least now lol
What do y'all think?

If you don't play (or discard) the card, you lose it for the rest of the battle.

When you do play it, it moves to the top of the draw pile.

The On Draw part is attempting to give value to card cycling.

#gamedev #indiedev #gamedesign

04.11.2025 02:23 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think this is the best I can do without some kind of collapsing text... #gamedev #gamedesign #ui #ux

03.11.2025 22:42 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Symbols maybe? #gamedev #gamedesign #ui #ux

03.11.2025 22:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

I wonder if fading out the "on draw" text after draw would be viable...BUT THEN HOW WOULD THE PLAYER REMEMBER THAT THE EFFECT EXISTS!??!? #gamedev #gamedesign

03.11.2025 22:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

I could do it this way, but it's kind of jank and only works if the values are the same. #gamedev #gamedesign

03.11.2025 22:32 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

I mean I could just simplify it to this, but I feel like I'd be missing out on a really cool mechanic. #gamedesign #gamedev

03.11.2025 22:31 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Maybe more like this? #gamedesign #gamedev

03.11.2025 22:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Is this too much text for a card? #gamedesign #gamedev

03.11.2025 22:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

That would fit really well with a gambler archetype.

Would make a good card mechanic as well if you have it pull from the draw or discard pile. Then it would more skill based.

03.11.2025 12:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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elmo from sesame street is standing in front of a wall of fire . ALT: elmo from sesame street is standing in front of a wall of fire .

OH GOD I'M THINKING ABOUT MOVING ALL OF MY CARD DATA INTO A SPREADSHEET #GAMEDEV

03.11.2025 02:41 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a person throwing a coin in the air ALT: a person throwing a coin in the air
03.11.2025 02:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New Mechanics
New Cards

#GameDev #GameDesign

03.11.2025 02:13 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey! I go by Caaz, you may remember me from tumblr and twitter.

I'll be sharing various nonsense containing but not limited to
- Blender Modeling, Texturing
- Godot Shaders
- Web Development, Django/Python mostly
- Pico-8
- 3D Printing

Into the same stuff? Make my feed interesting #promosky

14.11.2024 20:59 โ€” ๐Ÿ‘ 57    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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