Might be easier to explain then as "Each card can only be used once per turn"...but that wouldn't work 100% if you have card duplication mechanics.
17.11.2025 20:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@voxindiegames.bsky.social
#GameDev working on co-op roguelite deckbuilder.
Might be easier to explain then as "Each card can only be used once per turn"...but that wouldn't work 100% if you have card duplication mechanics.
17.11.2025 20:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I solved the infinite turn problem in my game by limiting the number of uses of a single card to 1 per turn.
17.11.2025 12:48 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Whatโs your favorite example of a shared reward pool mechanic in a card or board game? #gamedesign #gamedev #cardgame #boardgame
11.11.2025 21:21 โ ๐ 1 ๐ 2 ๐ฌ 0 ๐ 0Is it possible to correct the sample rate "artifacts" with a setup like this? I know in 2D you can more or less draw a line between the last two sample points to get rid of the gaps.
10.11.2025 20:26 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0HOW DO I FIT MORE!? #gamedev #gamedesign
10.11.2025 17:33 โ ๐ 0 ๐ 2 ๐ฌ 0 ๐ 1Kick/ban them and move on with your life lol
08.11.2025 11:52 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0Second
06.11.2025 13:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0You also have a slight visual bug when you turn the page. I'm assuming you're reusing slots/arrays somewhere and you're not resetting the slot's highlight timer on page turn.
06.11.2025 13:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Losing the text is going to frustrate a lot of players. People aren't going to memorize the symbols. Especially new players.
It looks nice though lol
implemented midi
01.08.2025 02:13 โ ๐ 974 ๐ 286 ๐ฌ 24 ๐ 4More #surfpunk stuff. Spawning VFX : Custom decal, particles and vertex/fragment shader.
#gamedev #shaders #vfx #realtimevfx #unity3D #techart
Tech art is my passion
11.01.2025 20:51 โ ๐ 499 ๐ 64 ๐ฌ 11 ๐ 3New card, big potential.
#gamedev #gamedesign #indiegame #indiedev
HAZE 1.1.1 is now live!
You can now control the density of fog based on the space secondary lights occupy and get some nice volumetric spotlights without fogging everything up โจ
Also fixed an error that occured when no main light shadows are enabled ๐
And even though the design is kind of questionable, it at least fulfills the fantasy of "uncontrollable rage".
It also forces the player to take a small buff at a specific time--which should influence how they play their next card.
Might go back to a 4/4 split on the numbers.
#gamedesign
Though I do question the design on the cycle intent.
If you're trying to cycle, the most efficient thing to do is to play the card for (1) energy
Otherwise to get more from the On Draw mechanic, you'd have to discard and redraw...which is probably an unlikely/unrealistic scenario.
#gamedesign
Welp...it's in the game at least now lol
What do y'all think?
If you don't play (or discard) the card, you lose it for the rest of the battle.
When you do play it, it moves to the top of the draw pile.
The On Draw part is attempting to give value to card cycling.
#gamedev #indiedev #gamedesign
I think this is the best I can do without some kind of collapsing text... #gamedev #gamedesign #ui #ux
03.11.2025 22:42 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0Symbols maybe? #gamedev #gamedesign #ui #ux
03.11.2025 22:35 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 1I wonder if fading out the "on draw" text after draw would be viable...BUT THEN HOW WOULD THE PLAYER REMEMBER THAT THE EFFECT EXISTS!??!? #gamedev #gamedesign
03.11.2025 22:33 โ ๐ 1 ๐ 2 ๐ฌ 0 ๐ 1I could do it this way, but it's kind of jank and only works if the values are the same. #gamedev #gamedesign
03.11.2025 22:32 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 1I mean I could just simplify it to this, but I feel like I'd be missing out on a really cool mechanic. #gamedesign #gamedev
03.11.2025 22:31 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 1Maybe more like this? #gamedesign #gamedev
03.11.2025 22:19 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 1Is this too much text for a card? #gamedesign #gamedev
03.11.2025 22:15 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 1That would fit really well with a gambler archetype.
Would make a good card mechanic as well if you have it pull from the draw or discard pile. Then it would more skill based.
OH GOD I'M THINKING ABOUT MOVING ALL OF MY CARD DATA INTO A SPREADSHEET #GAMEDEV
03.11.2025 02:41 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0New Mechanics
New Cards
#GameDev #GameDesign
Hey! I go by Caaz, you may remember me from tumblr and twitter.
I'll be sharing various nonsense containing but not limited to
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- Godot Shaders
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Into the same stuff? Make my feed interesting #promosky