Philip !?'s Avatar

Philip !?

@phiryon.bsky.social

/ game developer (very cool ?)๐ŸŽฎ / currently making a game about a frog ๐Ÿธ๐Ÿธ๐Ÿธ / my games: http://phiryon.itch.io ๐ŸŒ / any pronoun ok ! :) / ๐Ÿ‡ต๐Ÿ‡ญ !

127 Followers  |  1,344 Following  |  149 Posts  |  Joined: 01.01.2024  |  2.3036

Latest posts by phiryon.bsky.social on Bluesky

I used the blender plugin listed here: bsky.app/profile/phir... !

It allows ya to texture paint using aseprite in real-time, with the UV mapping overlayed over the canvas and all :) Haven't played around much with the animation features but seems like there are features involving that as well.

11.02.2026 03:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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board model and texturing in the replies since you cant have multiple videos on bsky ๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

09.02.2026 13:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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lil guy finally got a proper board now ๐Ÿธ๐Ÿฅฌ๐Ÿ›น

likin how the lilypad texture painting turned out !

#blender #godot #b3d #gamedev

09.02.2026 13:53 โ€” ๐Ÿ‘ 21    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

frog but in 3d !

likin how it looks so far

#godot #gamedev #indiedev #blender

09.02.2026 12:02 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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forg

05.02.2026 02:48 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

most of the heavy lifting is done by this fur system github.com/maxvolumedev... then tweaking the Turbulence and Jitter params

The fuzziness is also kinda amplified via a noise texture on the normals / roughness maps (had to add these on top of the system tho ๐Ÿ‘€๐Ÿ‘€)

03.02.2026 13:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

quick test of what it could look like when water is dripping with a simple gradient texture - works surprisingly well !

#godot #gamedev

03.02.2026 09:34 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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GitHub - maxvolumedev/sofluffy Contribute to maxvolumedev/sofluffy development by creating an account on GitHub.

the fur is made with a slightly modified version of this shell fur system made by maxvolumedev over on the Godot Asset Library!

github.com/maxmuermann/...

03.02.2026 09:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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playin around with creating a wet lookin' plushy texture๐Ÿ‘€๐Ÿธ๐Ÿ‘€๐Ÿธ

#gamedev #godot

03.02.2026 09:09 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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been playin around with a mouse-only hack and slash game called "This Frog's got a Big Sword!" where you make a little froggy on a lily pad surfboard go spin vs some rubber ducks >:(

Just released a playable demo of it over on phiryon.itch.io/this-frogs-g... !

#gamedev #godot

30.01.2026 16:22 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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ducks got guns now
goin a little too ham on the Tween Elastic LOL

#gamedev #godot

27.01.2026 12:00 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

quick test in game after some tweaking on the shaders

still no vfx but liking how it looks !

#godot #gamedev #blender

21.01.2026 11:01 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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playing around more with the aseprite + blender workflow !

#b3d #blender #gamedev

21.01.2026 10:51 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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โ„๏ธโ›ธ๏ธโ„๏ธIt was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social โ„๏ธโ›ธ๏ธโ„๏ธ

15.01.2026 21:28 โ€” ๐Ÿ‘ 1194    ๐Ÿ” 354    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 45

Yes 100%!

Currently going through ways to adapt the different artifacts you'd find on a CRT. Might not end up keeping it for this game but am learning quite a lot! haha

19.01.2026 07:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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uh oh 3d crt shader ๐Ÿค”๐Ÿธ๐Ÿค”๐Ÿธ

#godot #gamedev #shaders

19.01.2026 06:20 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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going to try my luck here, but i want to get back into doing some commissions on the side :))) here are some samples of the type of stuff i wanna offer

i need 20 shares and 100 likes to qualify for a #VGenCode so i'd appreciate any help :)

19.01.2026 03:42 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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playin around with some rail grinding, dk if I'll keep it ๐Ÿค”๐Ÿค”๐Ÿค”

#gamedev #godot

17.01.2026 10:03 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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bro looks so happy to be here ๐Ÿ˜Œ

15.01.2026 13:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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quick and dirty animation test๐Ÿธ๐Ÿธ

#godot #b3d #blender

15.01.2026 13:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

quick test of the frog in a game I'm currently playin around with !

mesh doesn't quite deform the way I want it to but should be fine for a quick demo I can slap on itch

#gamedev #godot #b3d #blender

15.01.2026 10:56 โ€” ๐Ÿ‘ 21    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

quick rigging ๐Ÿ˜๐Ÿ˜
#b3d #blender #lowpoly #gamedev

15.01.2026 09:37 โ€” ๐Ÿ‘ 26    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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was also tryin out a workflow using this plugin github.com/illusionofma...
that allows you to use aseprite with blender in real time!
shows the UVs too which is neat

15.01.2026 07:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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lowpoly frog๐Ÿธ๐Ÿธ

textures are at 128x128 !
rigging next ๐Ÿ‘€๐Ÿ‘€

#lowpoly #gamedev #b3d #blender

15.01.2026 07:29 โ€” ๐Ÿ‘ 30    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
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with renewed vigor the overscoping continues

www.twitch.tv/phiryon

16.12.2025 06:05 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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oops the overscoping continues (i'm not gonna stop)

twitch.tv/phiryon

11.12.2025 06:16 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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every day the scope is increasing - doing battle transitions for my frog-uelike autobattler today !

twitch.tv/phiryon

10.12.2025 06:12 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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finishin up sum enemies then reestablishing core game loop stuff today

twitch.tv/phiryon

09.12.2025 05:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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code cleanup and implementin sum enemies today

twitch.tv/phiryon

05.12.2025 06:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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implementin some more cards for my frog-uelike autobattler !

twitch.tv/phiryon

04.12.2025 06:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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