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erysdren

@erysdren.bsky.social

not a human being. it/its https://erysdren.me/

152 Followers  |  77 Following  |  24 Posts  |  Joined: 12.02.2025  |  1.923

Latest posts by erysdren.bsky.social on Bluesky

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Donate to Help Rebecca Ann Heineman Fight Aggressive Cancer, organized by Rebecca Heineman I’m Rebecca Ann Heineman. The very first video game champion, creat… Rebecca Heineman needs your support for Help Rebecca Ann Heineman Fight Aggressive Cancer

I’ve started a GoFundMe to help with my cancer battle gofund.me/6850175a3

04.10.2025 16:27 β€” πŸ‘ 1544    πŸ” 1739    πŸ’¬ 32    πŸ“Œ 98
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This is the latest build of my DOS game jam game. It’s currently 208kb, single executable, and that’s with a bunch of standard C libraries still linked in. Plays well, too IMHO :D

09.11.2025 03:29 β€” πŸ‘ 410    πŸ” 75    πŸ’¬ 12    πŸ“Œ 3
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maps i made, "the view" and "wetdog", for @karyogenesys.bsky.social back in 2023(?)

26.10.2025 15:03 β€” πŸ‘ 59    πŸ” 13    πŸ’¬ 1    πŸ“Œ 0

you are doing the best work keep going!!!

10.10.2025 06:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image 09.10.2025 23:15 β€” πŸ‘ 583    πŸ” 139    πŸ’¬ 14    πŸ“Œ 2
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got around to playing Ray Frank's Having Company, a quake 2 mod that I am now convinced is one of the greatest surrealist masterpieces of our time. if you like weird shit and the aesthetics of amateur fan maps, you need to try this. I can't remember the last time a game made me laugh this much.

07.10.2025 02:16 β€” πŸ‘ 53    πŸ” 21    πŸ’¬ 3    πŸ“Œ 2
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- 900 PCX image files
- 533 lines of C code
- 256 colors
- rendered in Plush
- audio by evie

25.09.2025 16:29 β€” πŸ‘ 13    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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"programming is wonderful because, well... let's just say, you have the power to create magical new things that excite and engage people~!"

(made with plush: github.com/erysdren/plush)

22.09.2025 14:41 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

bsky fucked up the aspect ratio on the gif for some reason, please visit the link if you wanna see it as intended~!

18.09.2025 12:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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god help me i have written more about software rendering and a file named polyrobo.mdl

erysdren.me/blog/2025-09...

18.09.2025 12:23 β€” πŸ‘ 38    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

i chose Q3 BSP files because they already store baked lighting data in vertex colours (as well as a standard lightmap) which is way easier to deal with in Plush. with gouraud shading it looks pretty sweet, i think,,,,

(yes the DOOM alpha HUD is just a fun placeholder hehehe)

16.09.2025 19:48 β€” πŸ‘ 18    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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i am working on a software-rendered 3D game for MS-DOS! again! this time i am using the Plush software renderer (from Nullsoft Inc.) as a base and using Quake 3 BSP files to store level geometry.

seems like i'll be targeting Pentium 133 territory, maybe higher, depends on how well i can optimize...

16.09.2025 19:46 β€” πŸ‘ 229    πŸ” 49    πŸ’¬ 8    πŸ“Œ 3
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i wrote about the Utah Teapot and its lesser known friends

erysdren.me/docs/utah-te...

15.09.2025 09:02 β€” πŸ‘ 14    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

libertarian-addled brain version of twitter, that literally sprung forth from within twitter, moderated by and operated by some of the same Big Brained Genieouses who made twitter shitty BEFORE 2023 manages to fuck up. this is your local news you can trust, at 11. do you know where YOUR lifeboat is?

12.09.2025 04:39 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1
a flurry of transparent multicolored cubes on a black background

a flurry of transparent multicolored cubes on a black background

more 3d software rendering thoughts and musings! check it out only on my blog!!! hell yeah!!!

erysdren.me/blog/2025-09...

10.09.2025 17:12 β€” πŸ‘ 8    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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waking up again.

08.09.2025 07:30 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
In The Flesh (Teaser)
YouTube video by Dr. Hingis In The Flesh (Teaser)

youtu.be/UryvgYFEOUQ

30.08.2025 14:58 β€” πŸ‘ 11    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

thanks i'll add a note

17.08.2025 02:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
a screenshot of the top part of a blog post entitled "if you love it, download it" on the website erysdren.me

a screenshot of the top part of a blog post entitled "if you love it, download it" on the website erysdren.me

wrote a new big blog post today that is very relevent to my interests. you may be interested in reading

IF YOU LOVE IT, DOWNLOAD IT.

erysdren.me/blog/2025-08...

17.08.2025 02:17 β€” πŸ‘ 266    πŸ” 140    πŸ’¬ 5    πŸ“Œ 1
making a hack-n-slash in the quake engine (devlog 2)
YouTube video by erysdren making a hack-n-slash in the quake engine (devlog 2)

new little devlog video for one of my many gamedev projects!
www.youtube.com/watch?v=HwYe...

07.08.2025 15:34 β€” πŸ‘ 28    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
a screenshot of the main menu of Test Drive 3, an MS-DOS game from 1990. a really low poly car is visible against a green mountain backdrop.

a screenshot of the main menu of Test Drive 3, an MS-DOS game from 1990. a really low poly car is visible against a green mountain backdrop.

new patreon post! an early draft of some reverse engineering & documentation that will be on my website sometime soon. enjoy!

www.patreon.com/posts/test-d...

17.07.2025 09:28 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
a screenshot of the main menu of Test Drive 3, an MS-DOS game from 1990. a really low poly car is visible against a green mountain backdrop.

a screenshot of the main menu of Test Drive 3, an MS-DOS game from 1990. a really low poly car is visible against a green mountain backdrop.

new patreon post! an early draft of some reverse engineering & documentation that will be on my website sometime soon. enjoy!

www.patreon.com/posts/test-d...

17.07.2025 09:28 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
a silly physics manipulator gun with a slappy hand beam grabbing a box

a silly physics manipulator gun with a slappy hand beam grabbing a box

barrels falling through plinko pegs in a 3d environment

barrels falling through plinko pegs in a 3d environment

made a new blog post on my website talking a little bit about integrating Jolt Physics into the FTE Quake engine!

erysdren.me/blog/2025-06...

12.06.2025 18:03 β€” πŸ‘ 24    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
A screenshot of Quake running an X server drawing to a wall. the user's terminal is shown.

A screenshot of Quake running an X server drawing to a wall. the user's terminal is shown.

Quake itself running on a wall inside a Quake map.

Quake itself running on a wall inside a Quake map.

A video playing in a VLC window called "Homeless Guy Eats Crap" being drawn on a wall in Quake.

A video playing in a VLC window called "Homeless Guy Eats Crap" being drawn on a wall in Quake.

the TrenchBroom level editor running in a small window, rendered onto a wall inside Quake.

the TrenchBroom level editor running in a small window, rendered onto a wall inside Quake.

did you know? the FTEQW Quake engine has a 20 year old X11 server plugin allowing it to host X applications and render the results to a shader. the more you know! 🌈

www.fteqw.org

01.05.2025 20:52 β€” πŸ‘ 40    πŸ” 12    πŸ’¬ 1    πŸ“Œ 1

i will release this (hopefully with some actual levels) publicly later, but you can get this little prototype on my patreon now!

www.patreon.com/posts/quake-...

09.04.2025 20:54 β€” πŸ‘ 30    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0

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