Iβve started a GoFundMe to help with my cancer battle gofund.me/6850175a3
04.10.2025 16:27 β π 1544 π 1739 π¬ 32 π 98@erysdren.bsky.social
not a human being. it/its https://erysdren.me/
Iβve started a GoFundMe to help with my cancer battle gofund.me/6850175a3
04.10.2025 16:27 β π 1544 π 1739 π¬ 32 π 98This is the latest build of my DOS game jam game. Itβs currently 208kb, single executable, and thatβs with a bunch of standard C libraries still linked in. Plays well, too IMHO :D
09.11.2025 03:29 β π 410 π 75 π¬ 12 π 3maps i made, "the view" and "wetdog", for @karyogenesys.bsky.social back in 2023(?)
26.10.2025 15:03 β π 59 π 13 π¬ 1 π 0you are doing the best work keep going!!!
10.10.2025 06:41 β π 1 π 0 π¬ 0 π 0got around to playing Ray Frank's Having Company, a quake 2 mod that I am now convinced is one of the greatest surrealist masterpieces of our time. if you like weird shit and the aesthetics of amateur fan maps, you need to try this. I can't remember the last time a game made me laugh this much.
07.10.2025 02:16 β π 53 π 21 π¬ 3 π 2- 900 PCX image files
- 533 lines of C code
- 256 colors
- rendered in Plush
- audio by evie
"programming is wonderful because, well... let's just say, you have the power to create magical new things that excite and engage people~!"
(made with plush: github.com/erysdren/plush)
bsky fucked up the aspect ratio on the gif for some reason, please visit the link if you wanna see it as intended~!
18.09.2025 12:24 β π 2 π 0 π¬ 0 π 0god help me i have written more about software rendering and a file named polyrobo.mdl
erysdren.me/blog/2025-09...
i chose Q3 BSP files because they already store baked lighting data in vertex colours (as well as a standard lightmap) which is way easier to deal with in Plush. with gouraud shading it looks pretty sweet, i think,,,,
(yes the DOOM alpha HUD is just a fun placeholder hehehe)
i am working on a software-rendered 3D game for MS-DOS! again! this time i am using the Plush software renderer (from Nullsoft Inc.) as a base and using Quake 3 BSP files to store level geometry.
seems like i'll be targeting Pentium 133 territory, maybe higher, depends on how well i can optimize...
i wrote about the Utah Teapot and its lesser known friends
erysdren.me/docs/utah-te...
libertarian-addled brain version of twitter, that literally sprung forth from within twitter, moderated by and operated by some of the same Big Brained Genieouses who made twitter shitty BEFORE 2023 manages to fuck up. this is your local news you can trust, at 11. do you know where YOUR lifeboat is?
12.09.2025 04:39 β π 7 π 1 π¬ 1 π 1a flurry of transparent multicolored cubes on a black background
more 3d software rendering thoughts and musings! check it out only on my blog!!! hell yeah!!!
erysdren.me/blog/2025-09...
waking up again.
08.09.2025 07:30 β π 10 π 4 π¬ 0 π 0thanks i'll add a note
17.08.2025 02:45 β π 2 π 0 π¬ 0 π 0a screenshot of the top part of a blog post entitled "if you love it, download it" on the website erysdren.me
wrote a new big blog post today that is very relevent to my interests. you may be interested in reading
IF YOU LOVE IT, DOWNLOAD IT.
erysdren.me/blog/2025-08...
new little devlog video for one of my many gamedev projects!
www.youtube.com/watch?v=HwYe...
a screenshot of the main menu of Test Drive 3, an MS-DOS game from 1990. a really low poly car is visible against a green mountain backdrop.
new patreon post! an early draft of some reverse engineering & documentation that will be on my website sometime soon. enjoy!
www.patreon.com/posts/test-d...
a screenshot of the main menu of Test Drive 3, an MS-DOS game from 1990. a really low poly car is visible against a green mountain backdrop.
new patreon post! an early draft of some reverse engineering & documentation that will be on my website sometime soon. enjoy!
www.patreon.com/posts/test-d...
a silly physics manipulator gun with a slappy hand beam grabbing a box
barrels falling through plinko pegs in a 3d environment
made a new blog post on my website talking a little bit about integrating Jolt Physics into the FTE Quake engine!
erysdren.me/blog/2025-06...
A screenshot of Quake running an X server drawing to a wall. the user's terminal is shown.
Quake itself running on a wall inside a Quake map.
A video playing in a VLC window called "Homeless Guy Eats Crap" being drawn on a wall in Quake.
the TrenchBroom level editor running in a small window, rendered onto a wall inside Quake.
did you know? the FTEQW Quake engine has a 20 year old X11 server plugin allowing it to host X applications and render the results to a shader. the more you know! π
www.fteqw.org
i will release this (hopefully with some actual levels) publicly later, but you can get this little prototype on my patreon now!
www.patreon.com/posts/quake-...