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George

@georgeflude.bsky.social

Game Designer

25 Followers  |  132 Following  |  2 Posts  |  Joined: 06.11.2024  |  1.544

Latest posts by georgeflude.bsky.social on Bluesky

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I've spent *years* researching 3D Platformer Cameras in hopes of making Slime 64's camera "not terrible."

In this thread, the White Cylinder is the Camera Target (slightly above the player!), and the Orange Cones represent the "vertical dead zone" where the camera won't follow player movement.

21.05.2025 05:31 โ€” ๐Ÿ‘ 667    ๐Ÿ” 139    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 13
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๐ŸšจJOB ALERT๐Ÿšจ

We are hiring a Level Designer at Great Ape Games!

- 4 day work week 4๏ธโƒฃ
- Fully remote or in office ๐Ÿ–ฅ๏ธ
- Brighton Based ๐ŸŒŠ
- Perks packages ๐Ÿ’“
- Work with meeeeeee! ๐Ÿ˜€

jobs.polymer.co/greatapegame...

RTs appreciated

06.02.2025 11:17 โ€” ๐Ÿ‘ 160    ๐Ÿ” 166    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 9

Heya folks, do I have any mutual indie developers who have included #accessibility features in their released games they would be interested in letting me reference in my book on building better accessible games?

21.12.2024 11:04 โ€” ๐Ÿ‘ 10    ๐Ÿ” 12    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Ah, thatโ€™s the issue! Youโ€™re one cam short. Add one more to hit the magic 301 and it'll run like butter! ๐Ÿ˜†

24.01.2025 12:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 14.01.2025 00:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Woah!

16.12.2024 17:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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