People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.
vhil.stanford.edu/publications...
18.09.2025 22:03 β π 6 π 4 π¬ 0 π 1
5 robust, replicated, & meta-analyzed findings from 30 years of psych research in VR. Timeline of events in experiment history, recommendations for consumers & scholars new to the medium, and the DICE model on when to use (and not use) VR.
@nathumbehav.nature.com
vhil.stanford.edu/publications...
22.05.2025 20:15 β π 20 π 6 π¬ 0 π 0
How do groups behave in VR?
Monique Santoso coded 9,000 speech acts to develop Virtual Reality Interaction Dynamics Scheme, 10 speech acts (e.g., disagreements, context-dependent commentary). Prior speech acts and current nonverbal behavior predict group action.
vhil.stanford.edu/publications...
07.05.2025 23:13 β π 9 π 5 π¬ 0 π 0
π’New Pubπ’ led by @portiawang.bsky.social (soon out in #CSCW2025 ) investigates turn-taking behaviors in social #VR by extracting features based on social dynamics literature π£οΈ
28.04.2025 21:21 β π 4 π 1 π¬ 0 π 0
Panel of six figures featuring users engaging in VR activities in the presence and absence of virtual mirrors. These activities including getting acquainted with their avatar, socialization, and drawing.
A table featuring a non-exhaustive list of barriers to inclusive avatar embodiment in social VR. Categories in this list are embodied glitches and rendering issues, embodied design bias, disruptions to immersion, and survival tactics for embodied racial harassment.
New paper out! We explore avatar embodiment experiences of 52 Black users in social VR from ethnographic interviews + lab study. Findings unpack embodied consequences of racial representation in immersive VR and how users navigated challenges to expressing identity. vhil.stanford.edu/publications...
24.03.2025 20:42 β π 29 π 8 π¬ 3 π 1
Congrats to @eugyhan.bsky.social who has officially accepted a tenure track position at the University of Florida College of Journalism and Communication, bringing her stellar research on avatar identity, human perception, and VR classrooms to the Sunshine State.
Go Gators! @ufjschool.bsky.social
06.03.2025 19:18 β π 7 π 2 π¬ 1 π 0
In Social VR "two levels" of strangers can be present. Avatars from remote places a virtual room, and physical people you might not know in the room where you don a headset. Eugy Han & colleagues find that both physical and virtual strangers impact social behavior.
vhil.stanford.edu/publications...
11.12.2024 17:03 β π 8 π 3 π¬ 0 π 0
Assistant Professor @ UT Austin School of Information
website: https://ryanmoore.science/
HCI and Games researcher, author of How Games Move Us: Emotion by Design, and Playful Wearables (Jan 2024--https://tinyurl.com/4z9mjxrm)
The world's #1 spatial computing event series for the AR & VR (XR) industry where you can try hundreds of the latest demos, learn from talks by top leaders, and network with peers.
More on awexr.com
Assoc. Prof in edu and tech at the University of Gothenburg, Sweden. My research interests; πΎimmersive technologies, πmarine education, π³environmental education, π ocean literacy. I am also π§πͺBelgian, mother of two, πbook lover and a πswiftie! (She/her)
HCI PhD @ CMU studying power of everyday people to resist harmful AI
also enjoys weaving, musicals, grammar, ice cream, libraries
--> all the other whatever at uhleeeeeeeshuh.com
phd candidate @ uw hcde β critical data, design systems, privacy, power
β³ pronounced βnee-leeβ β’ she/her β’π³οΈβπ β’ neillytan.com β§
PhD student @ CMU HCII
I build systems that empower people to shape AI through collaborative, deliberative, and democratic processes.
https://tskuo.github.io
phd-ing @ stanford hci
online groups, social platform design, and mental models. also books. books books books.
π phd candidate @ stanford, nsf grf, comm + cs
π©πΎβπ» researching ar/mr/vr through hci and media psych
β¨prev: research scientist intern at microsoft research and meta reality labs
π½π―π²πΉπΉ
cyanjd.com
Ph.D. Student @Stanford.
I study how technology can enhance our sensesβhelping us see, touch, and experience the world in new ways. https://yujietao.me
XR Producer & Director. Software project manager. Virtual worlds, events, speaking & training. prev. @Meta @Google contracts
IMDB http://imdb.to/3fSWgxw
https://www.linkedin.com/in/rebeccaevans/
Communicologist @uoft.bsky.social @uoftmississauga.bsky.social ICCIT/Sociology. Data Sciences Institue. McMC Lab. Studies Social Media, Virtual Reality. Author of Interpersonal Encounters https://us.sagepub.com/en-us/nam/interpersonal-encounters/book23785
phding @Stanford β’ previously @Columbia β’ I design and build things in π₯½ sometimes
Communication Professor on the AAUP executive board at UCONN. I study CMC, Virtual Reality and HCI. Also mom to 2 kids and a crazy rescue dog. I enjoy travel, beaches, and all sorts of hijinks
π» Interaction prototyping @ Apple β’ π VR Accessibility PhD @ UWaterloo β’ He/him β’ π¨π¦/πΏπ¦
johannwentzel.ca
Associate Professor at University of Chicago, Computer Science. Runs the Human-Computer Integration Lab (https://lab.plopes.org) & also a musician.
Professor, University of Georgia.
Director, Center for Advanced Computer-Human Ecosystems (CACHE). https://www.ugavr.com
#VR #AR #research #behaviorchange #communication #technology #metaverse
πEdTech leader, Author, Researcher, #UBCMET alumnus, retired paramedic, Nextant Global Educator Awardπ, #VirtualReality #EdTech #AI #EVowner, #climateactivist