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Eugy Han

@eugyhan.bsky.social

PhD Researcher @ Stanford Virtual Human Interaction Lab πŸ‘“ | Brown U Alum 🐻🧠 | πŸ”œ AP @ Univetsity of Florida

27 Followers  |  21 Following  |  1 Posts  |  Joined: 21.11.2024  |  1.7634

Latest posts by eugyhan.bsky.social on Bluesky

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People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...

18.09.2025 22:03 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
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5 robust, replicated, & meta-analyzed findings from 30 years of psych research in VR. Timeline of events in experiment history, recommendations for consumers & scholars new to the medium, and the DICE model on when to use (and not use) VR.

@nathumbehav.nature.com

vhil.stanford.edu/publications...

22.05.2025 20:15 β€” πŸ‘ 20    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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How do groups behave in VR?

Monique Santoso coded 9,000 speech acts to develop Virtual Reality Interaction Dynamics Scheme, 10 speech acts (e.g., disagreements, context-dependent commentary). Prior speech acts and current nonverbal behavior predict group action.

vhil.stanford.edu/publications...

07.05.2025 23:13 β€” πŸ‘ 9    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

πŸ“’New PubπŸ“’ led by @portiawang.bsky.social (soon out in #CSCW2025 ) investigates turn-taking behaviors in social #VR by extracting features based on social dynamics literature πŸ—£οΈ

28.04.2025 21:21 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Panel of six figures featuring users engaging in VR activities in the presence and absence of virtual mirrors. These activities including getting acquainted with their avatar, socialization, and drawing.

Panel of six figures featuring users engaging in VR activities in the presence and absence of virtual mirrors. These activities including getting acquainted with their avatar, socialization, and drawing.

A table featuring a non-exhaustive list of barriers to inclusive avatar embodiment in social VR. Categories in this list are embodied glitches and rendering issues, embodied design bias, disruptions to immersion, and survival tactics for embodied racial harassment.

A table featuring a non-exhaustive list of barriers to inclusive avatar embodiment in social VR. Categories in this list are embodied glitches and rendering issues, embodied design bias, disruptions to immersion, and survival tactics for embodied racial harassment.

New paper out! We explore avatar embodiment experiences of 52 Black users in social VR from ethnographic interviews + lab study. Findings unpack embodied consequences of racial representation in immersive VR and how users navigated challenges to expressing identity. vhil.stanford.edu/publications...

24.03.2025 20:42 β€” πŸ‘ 29    πŸ” 8    πŸ’¬ 3    πŸ“Œ 1
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Congrats to @eugyhan.bsky.social who has officially accepted a tenure track position at the University of Florida College of Journalism and Communication, bringing her stellar research on avatar identity, human perception, and VR classrooms to the Sunshine State.

Go Gators! @ufjschool.bsky.social

06.03.2025 19:18 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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In Social VR "two levels" of strangers can be present. Avatars from remote places a virtual room, and physical people you might not know in the room where you don a headset. Eugy Han & colleagues find that both physical and virtual strangers impact social behavior.

vhil.stanford.edu/publications...

11.12.2024 17:03 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

@eugyhan is following 20 prominent accounts