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3litza

@elitzart.bsky.social

Multimedia Designer and Educator https://elitza.de I love creating cool interactive stuff for PC / VR / AR / Web as well as working on Film- and Animation projects. I love all things cute and fluffy as well as nerdy and techy! Love art friendos πŸ₯°

114 Followers  |  448 Following  |  44 Posts  |  Joined: 02.09.2023  |  2.2614

Latest posts by elitzart.bsky.social on Bluesky

art gallery from my personal/professional work

art gallery from my personal/professional work

hi #PortfolioDay! i'm bella, a character artist creating stylized designs based in LA! πŸŒ±βœ¨πŸ€Έβ€β™€οΈ with 4+ years exp. in games, animation & indie projects!

🎨open for full-time, contract, or comms!
🌎also open to relocating worldwide!

πŸ‘©β€πŸŽ¨let's work together!

πŸ’Œ bellacgart@gmail.com
bellacgart.artstation.com

08.07.2025 20:30 β€” πŸ‘ 106    πŸ” 46    πŸ’¬ 0    πŸ“Œ 1
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And some wedging tests of a building collapse
#vfx #buildingcollapse #sidefxhoudini #learninghoudini

28.05.2025 21:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Exploding Head based on applied houdini’s RBD tutorials #rbd #clayhead #houdini #learninghoudini

28.05.2025 21:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Pow pow pow poooow! Exploding ducks #volumes #particles #houdini #firework

28.05.2025 21:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week six of learning houdini: RBD and colored smoke plus some simple particles
#houdini #learninghoudini #rigidbodies #volumes

28.05.2025 21:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm organising a technical art meetup at Develop: Brighton! ✨
I found it hard to find others last year so wanted to try running a little group this time. Even if you can't join, do share so others can see it.

More info here: www.linkedin.com/feed/update/...

25.05.2025 11:48 β€” πŸ‘ 38    πŸ” 19    πŸ’¬ 4    πŸ“Œ 1

its amazing how chatgpt knows everything about subjects I know nothing about, but is wrong like 40% of the time in things im an expert on. not going to think about this any further

08.03.2025 00:13 β€” πŸ‘ 12422    πŸ” 3113    πŸ’¬ 88    πŸ“Œ 106
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My very first volume sim and render! Just a duck out of smoke…

#volumesim #duck #houdini

05.03.2025 22:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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And then as a volume. Also a bonus vellum sim at the end.
This was the beginning for me for using volumes.

#reactiondiffusion3d #duck #photogrammetry #vellumsim

05.03.2025 22:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I started learning houdini because of reaction diffusion, so… it was time
At first in COPs

#houdiniCOPs #reactiondiffusion #learninghoudini

05.03.2025 22:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Setup for the slugs moving on geometry

Also with this and the statues i tried out a scanning clean-up workflow in houdini (using my own scanned objects), which is :chefskiss:

#photogrammetry #particlesim #duck

05.03.2025 22:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Two statues covered in ivy

Two statues covered in ivy

A sphere overgrown with ivy

A sphere overgrown with ivy

Two boxes forming a sideways T overgrown with ivy

Two boxes forming a sideways T overgrown with ivy

Vines growing on top of two statues

Vines growing on top of two statues

Also created my very first Digital Asset - an ivy tool!

#digitalasset #hda #houdini #ivy

05.03.2025 22:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Made a flow along a heightfield thingy (tutorial based))… in order to learn some VEX and an attempt to understand vectors.

#vex #houdini

05.03.2025 22:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I will probably go back to this at a later point. I have learned how to make them slower and they are already less… suggestive

#sidefxhoudini

05.03.2025 22:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Slugs leaving behind a rainbow slime trail

Slugs leaving behind a rainbow slime trail

A pastel colored porcelain slug

A pastel colored porcelain slug

Many slugs - all have metallic shells and leave a rainbow trail on the floor

Many slugs - all have metallic shells and leave a rainbow trail on the floor

Geometry of the snail model - clean and colorful

Geometry of the snail model - clean and colorful

Week five of learning houdini:
Digital Assets and Volumes. Oh and slugs. And reaction diffusion!

Based on the cops work i made some slugs and had them crawl on a surface, but also i had to learn more about particles and orientation.

#learningsidefxhoudini

05.03.2025 22:42 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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And baby steps in RBD
#learninghoudini
#sidefxhoudini

05.03.2025 00:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Small vellum test
#learninghoudini
#sidefxhoudini

05.03.2025 00:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Also learned some particle basics because i had a fun (or so i thought) idea.
#learninghoudini
#sidefxhoudini

05.03.2025 00:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Also learned how to use geometry to add stuff into the cops network - here it is particles that drive the trails
#learninghoudini
#sidefxhoudini

05.03.2025 00:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week four of learning Houdini
Mainly a lot of COPs (compositing type operators)
#learninghoudini
#sidefxhoudini

05.03.2025 00:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Vertex Color process - Timelapse
YouTube video by MarcoValeKaz Vertex Color process - Timelapse

This is how I make assets for my game using vertex colors
youtu.be/caBSan2lWsM?...
#gamedev #indiedev

15.02.2025 12:22 β€” πŸ‘ 61    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0

I just finished my fifth week and i am quite proud of myself. Will post another thread with week four soon-ish :)
And as soon as i’ve caught up it will be live updates of my daily progress ^^

14.02.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I also started learning COPs in that week, it is very similar to substance designer but inside of houdini, which is nice

14.02.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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A waterslide, consisting of separate segments. I can draw any curve and the segments are automatically created :)
#proceduralgeometry

14.02.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Another prodedural geometry thing - a duct system - thereβ€˜s also a waterslide coming up.
#proceduralmodelling

14.02.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hereβ€˜s what the hose looked like - i also did some little modelling techniques and a lot of selection techniques - both procedural and manual.
#sidefxhoudini

14.02.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I also learned to create procedural systems - here a rope/hose

14.02.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here i learned to use VOPs instead of VEX and also i learned how to use a texture map to control attribute values on a surface
#houdinivops

14.02.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Some cool grouping techniques and how to expand group selections!
#dailyhoudini

14.02.2025 20:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

More of week three of learning houdini, a very productive one!
Learned how to control and reference things and also how to use attributes
Hereβ€˜s a procedurally modeled and animated string of dna
#learninghoudini

14.02.2025 20:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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