art gallery from my personal/professional work
hi #PortfolioDay! i'm bella, a character artist creating stylized designs based in LA! π±β¨π€ΈββοΈ with 4+ years exp. in games, animation & indie projects!
π¨open for full-time, contract, or comms!
πalso open to relocating worldwide!
π©βπ¨let's work together!
π bellacgart@gmail.com
bellacgart.artstation.com
08.07.2025 20:30 β π 106 π 46 π¬ 0 π 1
And some wedging tests of a building collapse
#vfx #buildingcollapse #sidefxhoudini #learninghoudini
28.05.2025 21:34 β π 0 π 0 π¬ 0 π 0
Exploding Head based on applied houdiniβs RBD tutorials #rbd #clayhead #houdini #learninghoudini
28.05.2025 21:34 β π 0 π 0 π¬ 1 π 0
Pow pow pow poooow! Exploding ducks #volumes #particles #houdini #firework
28.05.2025 21:34 β π 0 π 0 π¬ 1 π 0
I'm organising a technical art meetup at Develop: Brighton! β¨
I found it hard to find others last year so wanted to try running a little group this time. Even if you can't join, do share so others can see it.
More info here: www.linkedin.com/feed/update/...
25.05.2025 11:48 β π 38 π 19 π¬ 4 π 1
its amazing how chatgpt knows everything about subjects I know nothing about, but is wrong like 40% of the time in things im an expert on. not going to think about this any further
08.03.2025 00:13 β π 12422 π 3113 π¬ 88 π 106
My very first volume sim and render! Just a duck out of smokeβ¦
#volumesim #duck #houdini
05.03.2025 22:42 β π 3 π 0 π¬ 0 π 0
And then as a volume. Also a bonus vellum sim at the end.
This was the beginning for me for using volumes.
#reactiondiffusion3d #duck #photogrammetry #vellumsim
05.03.2025 22:42 β π 2 π 0 π¬ 1 π 0
I started learning houdini because of reaction diffusion, so⦠it was time
At first in COPs
#houdiniCOPs #reactiondiffusion #learninghoudini
05.03.2025 22:42 β π 1 π 0 π¬ 1 π 0
Setup for the slugs moving on geometry
Also with this and the statues i tried out a scanning clean-up workflow in houdini (using my own scanned objects), which is :chefskiss:
#photogrammetry #particlesim #duck
05.03.2025 22:42 β π 1 π 0 π¬ 1 π 0
Two statues covered in ivy
A sphere overgrown with ivy
Two boxes forming a sideways T overgrown with ivy
Vines growing on top of two statues
Also created my very first Digital Asset - an ivy tool!
#digitalasset #hda #houdini #ivy
05.03.2025 22:42 β π 1 π 0 π¬ 1 π 0
Made a flow along a heightfield thingy (tutorial based))β¦ in order to learn some VEX and an attempt to understand vectors.
#vex #houdini
05.03.2025 22:42 β π 1 π 0 π¬ 1 π 0
I will probably go back to this at a later point. I have learned how to make them slower and they are already less⦠suggestive
#sidefxhoudini
05.03.2025 22:42 β π 1 π 0 π¬ 1 π 0
Slugs leaving behind a rainbow slime trail
A pastel colored porcelain slug
Many slugs - all have metallic shells and leave a rainbow trail on the floor
Geometry of the snail model - clean and colorful
Week five of learning houdini:
Digital Assets and Volumes. Oh and slugs. And reaction diffusion!
Based on the cops work i made some slugs and had them crawl on a surface, but also i had to learn more about particles and orientation.
#learningsidefxhoudini
05.03.2025 22:42 β π 4 π 0 π¬ 1 π 0
And baby steps in RBD
#learninghoudini
#sidefxhoudini
05.03.2025 00:43 β π 0 π 0 π¬ 0 π 0
Small vellum test
#learninghoudini
#sidefxhoudini
05.03.2025 00:43 β π 0 π 0 π¬ 1 π 0
Also learned some particle basics because i had a fun (or so i thought) idea.
#learninghoudini
#sidefxhoudini
05.03.2025 00:43 β π 0 π 0 π¬ 1 π 0
Also learned how to use geometry to add stuff into the cops network - here it is particles that drive the trails
#learninghoudini
#sidefxhoudini
05.03.2025 00:43 β π 0 π 0 π¬ 1 π 0
Week four of learning Houdini
Mainly a lot of COPs (compositing type operators)
#learninghoudini
#sidefxhoudini
05.03.2025 00:43 β π 1 π 0 π¬ 1 π 0
YouTube video by MarcoValeKaz
Vertex Color process - Timelapse
This is how I make assets for my game using vertex colors
youtu.be/caBSan2lWsM?...
#gamedev #indiedev
15.02.2025 12:22 β π 61 π 13 π¬ 0 π 0
I just finished my fifth week and i am quite proud of myself. Will post another thread with week four soon-ish :)
And as soon as iβve caught up it will be live updates of my daily progress ^^
14.02.2025 20:56 β π 0 π 0 π¬ 0 π 0
I also started learning COPs in that week, it is very similar to substance designer but inside of houdini, which is nice
14.02.2025 20:56 β π 0 π 0 π¬ 1 π 0
A waterslide, consisting of separate segments. I can draw any curve and the segments are automatically created :)
#proceduralgeometry
14.02.2025 20:56 β π 0 π 0 π¬ 1 π 0
Another prodedural geometry thing - a duct system - thereβs also a waterslide coming up.
#proceduralmodelling
14.02.2025 20:56 β π 0 π 0 π¬ 1 π 0
I also learned to create procedural systems - here a rope/hose
14.02.2025 20:56 β π 0 π 0 π¬ 1 π 0
Here i learned to use VOPs instead of VEX and also i learned how to use a texture map to control attribute values on a surface
#houdinivops
14.02.2025 20:56 β π 0 π 0 π¬ 1 π 0
Some cool grouping techniques and how to expand group selections!
#dailyhoudini
14.02.2025 20:56 β π 0 π 0 π¬ 1 π 0
More of week three of learning houdini, a very productive one!
Learned how to control and reference things and also how to use attributes
Hereβs a procedurally modeled and animated string of dna
#learninghoudini
14.02.2025 20:56 β π 2 π 0 π¬ 1 π 0
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