Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier.
#screenshotsaturday #gamedev
@henmesh.bsky.social
Game dev and claymation enthusiast Twitter: https://twitter.com/hen_mesh Tumblr: https://www.tumblr.com/henmesh
Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier.
#screenshotsaturday #gamedev
Started work on the factory environments
#gamedev #screenshotsaturday
Testing out the optimised particle system by making all enemies explode into gibs
#gamedev #screenshotsaturday
A warm welcome
#gamedev #screenshotsaturday
Spawn animations for enemies. Working away at the tutorial + intro area #gamedev #screenshotsaturday
05.10.2025 14:53 โ ๐ 73 ๐ 15 ๐ฌ 3 ๐ 0Worked on some more city environments and made the lighting a little gloomier #gamedev #screenshotsaturday
14.09.2025 15:11 โ ๐ 67 ๐ 9 ๐ฌ 0 ๐ 0Added a new room transition animation. The sprites and effects get more intense the higher your combo meter is
#screenshotsaturday #gamedev
Been drawing some character designs for the game lately. Flesh angel...
#pixelart #gamedev
It does have 3D support, itโs just very much not beginner friendly. There are some great videos by YouTuber DragoniteSpam that explain the fundamentals of GMS2โs 3D better than I could hope to, if youโre interested in learning how it works.
25.06.2025 13:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Gamemaker Studio 2
25.06.2025 10:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Adding environmental weapons, like these pipes you can tear off the wall
#gamedev #indiedev #fps
Ah, that's the zombieman alert sound from DOOM. I've still got plenty of placeholder sounds like that left in which I'll need to go over.
25.05.2025 15:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Put together an endless mode recently. Current record is wave 26! I don't think any higher is humanly possible...
#gamedev #indiedev #fps
Each one gives a special bonus option in the shop!
Sketching designs for the shopkeepers, keen to see how their clay models turn out
#pixelart #gamedev #indiedev
Been super busy lately, but started working on some textures for the intro level
#gamedev #indiedev #claymation
It does, Iโm going to reveal it once I finish making the Steam Store page
07.04.2025 13:24 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Been working on adding the shop. Still need to design a shopkeeper, but I'm happy with the current vibe
#screenshotsaturday #gamedev #indiedev
One of my favourite animations so far!
#pixelart #gamedev #indiedev
Doing some big-game hunting for #screenshotsaturday
#gamedev #indiedev
Added some rain sounds and made grass sway in the wind. Video featuring a lone scavenger getting soaked.
#indiedev #gamedev #claymation
I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review
It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes
#cogmind #roguelike #art
Animating a rifle, WIP
#gamedev #indiedev #pixelart
Working on some gloomy city environments
#gamedev #indiedev #claymation