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PanicMeter

@panicmeter.bsky.social

Indie Dev and QA Analyst. Currently working on a Clocktower-inspired horror game and an action-adventure title. Periodically I do support work as Writer and QA for @zmakesgames. Robin. 32. They/Them.

304 Followers  |  154 Following  |  16 Posts  |  Joined: 18.10.2024  |  1.6903

Latest posts by panicmeter.bsky.social on Bluesky

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๐Ÿ’œ๐Ÿ’™๐Ÿ’š Chromatose ๐Ÿ’›๐Ÿงกโ™ฅ๏ธ

You've awakened into a nightmarish world after a fall that should have claimed your life. Surrounded by strangers trapped in their own minds, you all must escape in 12 hoursโ€”or remain trapped forever.

If you like Sucker for Love, Persona 3, or Monogatari, you'll love this โœจ๏ธ

23.11.2024 21:49 โ€” ๐Ÿ‘ 114    ๐Ÿ” 30    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0
A screenshot from Zelda: Tears of the Kingdom. A Korok with a large backpack sits on a ledge saying "I need to reach my friend!"

A screenshot from Zelda: Tears of the Kingdom. A Korok with a large backpack sits on a ledge saying "I need to reach my friend!"

Walking through Yerba Beuna Gardens at GDC like

19.03.2025 23:21 โ€” ๐Ÿ‘ 46    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Additional GDC tips:

- EAT. BREAKFAST.
- The after-lunch lie-down. This is THE strat. Go back to your hotel room for a bit. Charge your phone. Relax in the quiet. It'll help you power through the second half of the day.
- I don't drink in general, but I'm serious: consider not drinking at GDC.

14.03.2025 18:49 โ€” ๐Ÿ‘ 134    ๐Ÿ” 28    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Siffrin drawing on my phone. I drew them with my fingers. He's happy and saying yippee

Siffrin drawing on my phone. I drew them with my fingers. He's happy and saying yippee

isat passed 5k reviews on steam

19.03.2025 14:49 โ€” ๐Ÿ‘ 535    ๐Ÿ” 69    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

Been heads down working on projects and then GDC, but I'll post more updates soon!

I have been building a locomotion system for UE 5.4 based on character physics and velocity. This past week, I redid the BotW climbing system and am trying to get that to integrate.

21.03.2025 05:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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At the Game Developers Conference in San Francisco today, members of the United Video Game Workers union marched through the conference halls, with a mission to โ€œbuild large-scale education campaigns about labor organizing in the video game industry.โ€

19.03.2025 23:49 โ€” ๐Ÿ‘ 1156    ๐Ÿ” 364    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 13
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Little outdated now, but working on a game jam. I've been building platformer mechanics and have working portals! #indiedev #gamedev

25.02.2025 19:40 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
From a WWII handbook on being a bad at job to roadblock fascism. Here's the text: โ€œBring up irrelevant issues as frequently as possible.โ€
โ€œHaggle over precise wordings of communications, minutes, resolutions.โ€
โ€œโ€˜Misunderstandโ€™ orders. Ask endless questions or engage in long correspondence about such orders. Quibble over them when you can.โ€
โ€œIn making work assignments, always sign out the unimportant jobs first. See that the important jobs are assigned to inefficient workers of poor machines.โ€
โ€œTo lower morale and with it, production, be pleasant to inefficient workers; give them undeserved promotions. Discriminate against efficient workers; complain unjustly about their work.โ€
โ€œHold conferences when there is more critical work to be done.โ€
โ€œMultiply paperwork in plausible ways.โ€ 
โ€œMake mistakes in quantities of material when you are copying orders. Confuse similar names. Use wrong addresses.โ€
โ€œWork slowly. Think out ways to increase the number of movements necessary on your jobโ€
โ€œPretend that instructions are hard to understand, and ask to have them repeated more than once. Or pretend that you are particularly anxious to do your work, and pester the foreman with unnecessary questions.โ€
โ€œSnarl up administration in every possible way. Fill out forms illegibly so that they will have to be done over; make mistakes or omit requested information in forms.โ€

From a WWII handbook on being a bad at job to roadblock fascism. Here's the text: โ€œBring up irrelevant issues as frequently as possible.โ€ โ€œHaggle over precise wordings of communications, minutes, resolutions.โ€ โ€œโ€˜Misunderstandโ€™ orders. Ask endless questions or engage in long correspondence about such orders. Quibble over them when you can.โ€ โ€œIn making work assignments, always sign out the unimportant jobs first. See that the important jobs are assigned to inefficient workers of poor machines.โ€ โ€œTo lower morale and with it, production, be pleasant to inefficient workers; give them undeserved promotions. Discriminate against efficient workers; complain unjustly about their work.โ€ โ€œHold conferences when there is more critical work to be done.โ€ โ€œMultiply paperwork in plausible ways.โ€ โ€œMake mistakes in quantities of material when you are copying orders. Confuse similar names. Use wrong addresses.โ€ โ€œWork slowly. Think out ways to increase the number of movements necessary on your jobโ€ โ€œPretend that instructions are hard to understand, and ask to have them repeated more than once. Or pretend that you are particularly anxious to do your work, and pester the foreman with unnecessary questions.โ€ โ€œSnarl up administration in every possible way. Fill out forms illegibly so that they will have to be done over; make mistakes or omit requested information in forms.โ€

I'm digging how this WWII guide is basically "gum up fascism by being an energy vampire." Let Colin Robinson be your guide in the fight against fascism. The link: www.404media.co/declassified...

02.02.2025 16:22 โ€” ๐Ÿ‘ 2604    ๐Ÿ” 1045    ๐Ÿ’ฌ 42    ๐Ÿ“Œ 63

Found out that TWENTY emails is considered a lot to politicians on an issue.

TWENTY.

As in, they call that getting slammed.

So next time you see a request to email your rep, or call, keep that in mind.

TWENTY is a lot.

05.02.2025 18:50 โ€” ๐Ÿ‘ 13334    ๐Ÿ” 4132    ๐Ÿ’ฌ 172    ๐Ÿ“Œ 201

I may start building the first person horror framework while I am tuning the combat of the first, just because I feel it will go faster now that I've gotten more comfortable navigating around UE5.4.

Either way, work has been happening! I'm try to make sure things feel good before going in further

05.02.2025 17:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Going to save this framework as an LKG once it's complete for iteration purposes, and then try to tweak it into something more like a Zelda-like because I am not enjoying the feel of the stamina for every attack. I'd rather leave it for certain actions only, if at all.

05.02.2025 17:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The first tutorial taught me some new programming skills but ultimately wasn't built for practical use. I've instead gone and taken a course about souls-likes to build a framework. I'm in the final stretch of that course now.

05.02.2025 17:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I have been active on Twitter watching all of... this develop, but working on coming over to this platform fully now that I think nerves are passed.

So! Uh, game update! Since it's been two months. I ended up restarting to build a better framework in order to avoid tech debt. #indiedev

05.02.2025 17:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Okay, so. Hi. I am back!

I apologize for disappearing. It's going to sound very silly, but the amount of followers overwhelmed me at first and I didn't know what to do. (I'm kind of... extremely shy until I get comfortable. Sorry about that.)

Going to try and mute those notifys

05.02.2025 17:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

if you're lgbt, if you're black or hispanic or muslim, if you're a woman, if you're part of any sort of marginalized group

it's the most unfair thing that you have to keep fighting

but I beg you

please be brave
please be safe
please try to survive

06.11.2024 10:32 โ€” ๐Ÿ‘ 31326    ๐Ÿ” 10195    ๐Ÿ’ฌ 277    ๐Ÿ“Œ 84
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I'm remembering the stories my parents and my grandparents told me of what they did when they went through a legit dictatorship in South Korea back in the 80s and the protests that took place to resist. I am now seeing the very real possibility that we must do the same.

06.11.2024 17:09 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A sign which says โ€œI'M NOT INTERESTED IN COMPETING WITH ANYONE.
I HOPE WE ALL MAKE IT.โ€

A sign which says โ€œI'M NOT INTERESTED IN COMPETING WITH ANYONE. I HOPE WE ALL MAKE IT.โ€

Good night, everyone

20.02.2024 00:09 โ€” ๐Ÿ‘ 6918    ๐Ÿ” 2775    ๐Ÿ’ฌ 22    ๐Ÿ“Œ 79

"does this game sell" "does that game sell"

bitch, the fuck do you care. Half the best games ever made "failed to meet expectations". Shadow of the Colossus? Alien Isolation? Mirror's Edge? Is yer joy based on first week sales??

Stop doing free PR for corporations and start respecting artists

25.10.2024 13:32 โ€” ๐Ÿ‘ 12013    ๐Ÿ” 2389    ๐Ÿ’ฌ 192    ๐Ÿ“Œ 131
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I made a pixel art upscaling/rotation algorithm called cleanEdge! It makes rotating pixel art as clean as possible

torcado.com/cleanEdge

I made a tool for it too! drop your sprites in and get some nice rotated or upscaled versions :)

24.10.2024 20:20 โ€” ๐Ÿ‘ 4214    ๐Ÿ” 1079    ๐Ÿ’ฌ 195    ๐Ÿ“Œ 29
some tips about dialogue in comics. every time there's a comma, thats a new bubble

some tips about dialogue in comics. every time there's a comma, thats a new bubble

because dialogue in comics is about 1. emulating real speech to some degree and 2. making sure people actually read that dang text

because dialogue in comics is about 1. emulating real speech to some degree and 2. making sure people actually read that dang text

and people dont like to read.

and people dont like to read.

more #comic tips for artists who do #art [1/3]

25.10.2024 14:02 โ€” ๐Ÿ‘ 1216    ๐Ÿ” 318    ๐Ÿ’ฌ 27    ๐Ÿ“Œ 8

I need to get used to tagging things here, my bad lol

25.10.2024 00:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm really enjoying making this. Once I get the basic systems down, I'll focus on making everything feel nice and expanding outward.

Is it less bad to do an rpg as your first indie title if you know what you're getting into lol #ue5 #gamedev

25.10.2024 00:39 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

this haunts you 8 years later THANKS

20.10.2024 06:19 โ€” ๐Ÿ‘ 112    ๐Ÿ” 19    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm wondering what might be more interesting:

Would it be cool it be allowed to be a vampire potentially and glide off high places to do assassination attacks?

Perhaps different races start with different abilities or weapons?

23.10.2024 20:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Alright, current project right now while learning and possibly more is bloodborne/souls-like inspired by netflix Castlevania and Twilight Princess because I am nothing if not predictable.

The most intimidating part of this is figuring out how to mimic the threaded cane. It's my favorite weapon.

23.10.2024 20:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

all game developers on bsky

21.10.2024 11:00 โ€” ๐Ÿ‘ 2415    ๐Ÿ” 537    ๐Ÿ’ฌ 26    ๐Ÿ“Œ 5

Guess I need to learn version control now that I'm actually making progress, haha.

It's been nice to get to actually do game dev again, though I'll need to look for animations now. Currently making baby's first combat system.from scratch.

22.10.2024 02:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

what if I had a big, cold, carbonated beverage right now? then what? Iโ€™d be unstoppable.

18.10.2024 01:48 โ€” ๐Ÿ‘ 495    ๐Ÿ” 57    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 0
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Spreading the word about this community-run label system that lets you filter AI images like any other moderation toggle, so you can either minimize or totally hide it from your timeline

bsky.app/profile/aimo...

18.10.2024 01:48 โ€” ๐Ÿ‘ 11009    ๐Ÿ” 7912    ๐Ÿ’ฌ 202    ๐Ÿ“Œ 167

@panicmeter is following 20 prominent accounts