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Chilidog Garand

@chilidoggarand.bsky.social

He/him. Pleasantly morose Linux nerd. Raiser of black flags, reader of books, and hammock enjoyer. AKA Your Pal, Nibs Klout Score: 980 Career Score: 78 Social Aura: Sausage Psychic Resonance: Mild pfp by Kyle Ferrin (@d20plusmodifier.bsky.social)

116 Followers  |  169 Following  |  665 Posts  |  Joined: 11.12.2024  |  2.1247

Latest posts by chilidoggarand.bsky.social on Bluesky

designers who release projects on itch, please include the credits on your main project page!! not only is it virtuous to emphasize that nearly all projects are team efforts, but also I want to know who worked on something without needing to squint at some screenshot

17.11.2025 04:33 β€” πŸ‘ 33    πŸ” 8    πŸ’¬ 4    πŸ“Œ 0
O:U Game Worth Knowing About.pdf

Hey, remember I was writing a paper on #Over/Under? I cleaned it up and its ready for public consumption! (Well, as ready as I'll get; I'm not used to sharing academic writing)

Huge thank you again to everyone who helped with this project, and HUGE thank you to Sam, Sean, and the mod team ✨

16.11.2025 03:30 β€” πŸ‘ 63    πŸ” 19    πŸ’¬ 3    πŸ“Œ 2

Just do what I do and say "This is a living document and is subject to change" but then never actually change it.

17.11.2025 03:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You will never believe it, but this project is experiencing significant scope creep

16.11.2025 18:10 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0

#OVER/UNDER is the biggest W for System Doesn’t Matter since some guy in Wisconsin picked up a miniature Dragoon and gave it a funny voice.

i’m jokin around don’t kill me pls

03.11.2025 17:30 β€” πŸ‘ 47    πŸ” 8    πŸ’¬ 4    πŸ“Œ 0

But I was wrong, all you need to do to make a city that feels like a city in a ttrpg is have over a thousand players

16.11.2025 19:08 β€” πŸ‘ 22    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I've often complained TTRPGs don't get cities right and I don't know if they can, because the key feature of a city is being unable to truly understand it, overlapping but distinct worlds layered on top of each other which are barely aware of each other and only tangentially touch #over/under

16.11.2025 19:08 β€” πŸ‘ 33    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
Preview
50 Reasons Why Everyone Should Want More Walkable Streets From making you live longer to making cities more resilient: If you want a reason to make your city more walkable, it's in here.

β€œSomeone with a 1-hr car commute needs to earn 40% more to be as happy as someone with a short walk to work. On the other hand, if someone shifts from a long commute to a walk, their happiness increases as much as if they’d fallen in love.” #CityMakingMath

50 reasons to want more walkable cities.

16.11.2025 05:40 β€” πŸ‘ 1291    πŸ” 435    πŸ’¬ 26    πŸ“Œ 34

SCANDALOUS INFO: (1996) You guys, it turns out Bill Clinton really loves to nut!

SCANDALOUS INFO: (2025) Guys, you are not going to believe this update...

15.11.2025 21:51 β€” πŸ‘ 126    πŸ” 20    πŸ’¬ 1    πŸ“Œ 0

I think a lot about β€œdefault” expectations in our time β€” how often they are of very recent construction. (We have dates for when umpires were introduced to kriegsspiel)

If I do my job right, my students don’t assume roleplaying games have a β€œmaster” β€” any more than that games have a win condition.

15.11.2025 18:49 β€” πŸ‘ 77    πŸ” 13    πŸ’¬ 5    πŸ“Œ 0

(oh and please feel free to provide your own guidelines/things you wish you had known here. i am genuinely trying to manifest Over/Under 2 by preparing the next generation of O/Uers while it's fresh in my mind.)

15.11.2025 19:06 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
An astronaut floating in space with coming soon over it

An astronaut floating in space with coming soon over it

Null space

Freelancing in the solar system of the 24th century

Basic rules

Null space Freelancing in the solar system of the 24th century Basic rules

NULL_SPACE IS COMING

ZINE MONTH 2026

MORE DETAILS TO FOLLOW SOON

12.11.2025 16:34 β€” πŸ‘ 115    πŸ” 41    πŸ’¬ 1    πŸ“Œ 2

- Finally, for the love of god, if there's an Over/Under 2 and you're reading this to prepare: go figure out what yuri is if you don't already know. You will thank me later.

15.11.2025 19:04 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Piggybacking on that:

- Give yourself permission to be cringe because you're probably not really being cringe at all, and even if you are, someone is going to meet you at your level either way. You will find your people, just be your character.

15.11.2025 19:04 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- If you think your character is a 'gimmick character', do it anyway and defy what a 'gimmick character' is. One of the most popular players on the server was a mime who communicated entirely in emoji and emotes. I have reall player's remorse for not spending any time with a man named 'Dookie'.

15.11.2025 19:04 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Remember a character arc is just the things that happened to you over time. Don't have an ending in mind, just work from the last thing and into the next.

- Never say no. Say 'yes, and' or 'no, but' and that alone will take you places.

15.11.2025 19:04 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Make stuff, and again, don't ask permission to do it. Just do it. Trust me, even if you make stuff that doesn't get used, you will still have made stuff. Do it for the love of doing it, and allow yourself to love doing it while you do so.

15.11.2025 19:04 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Turn it to 11. Way past all-the-way up. If it's slapstick, make it slapstick as hell. If it's romantic drama, make it dramatic. Subtlety does not translate well in a server full of 1200 people. Leave subtlety for the quiet moments, but turn the subtlety up to 11 too.

15.11.2025 19:04 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Embrace secrets and lies and all the messy shit that happens when they get uncovered. Be a spy or a mole, fall in love with two people at the same time, embezzle money, and do crimes.

Relationships with other people are the mechanical hook and they should be messy as fuck.

15.11.2025 19:04 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Embrace conflict and conflict resolution. It's not always a comedy, sometimes things need a little drama. Sometimes you need to escalate, sometimes you need to de-escalate. Again relationships with people are the mechanical hook for the average player, and the more interesting they are, the better

15.11.2025 19:04 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Don't ask permission. If you want to be an android bartender who moonlights as an information broker, you better open a fucking bar. If you want to be a bicycle messenger who smuggles drugs, you need to be a bicycle messenger first.

Just do the damn thing and eventually the bit will reward you.

15.11.2025 19:04 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

- Just make friends with people. Not only is that what the game is truly about (the REAL Over/Under truly is the friends we made along the way) it's how you engage with the game at the mechanical level.

Your relationships will become important at some point.

15.11.2025 19:04 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

And because I apparently haven't done /enough/ #over/under posting, a thread of things I wish I could go back and tell myself, AKA How To Over/Under

- Embrace the bit above all else. Stick to it until it's eventual reward and even then...hang on to the bit. The bit above all else.

15.11.2025 19:04 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

This has been - like I said - 4 days of typing. And I'm terrible at endings. But thank you all. It's great to have you as friends, it was great to create together, and it was, above all, the most fun I've had online in many years.

You guys who made it all happen - ie EVERY PERSON ON THERE - thanks.

15.11.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'll probably expand my horizons because of this. I'll probably break down and /make stuff/ again, just for the joy of making it, sales be damned. I'm definitely writing again. I'm definitely making art and dumb little sketches again. I thought that was lost to me and I got it back.

15.11.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There was so much I didn't get to do, so much I didn't see, so much I wish I'd thought of at the time, and still, the whole event is just this incredible memory that will stay with me forever. I made real friends. O/U discussion is still happening even now in a dozen or so spin-off discords.

15.11.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

A lot has been said about how the ending of O/U had "last day of summer camp" vibes, or how O/U felt like Woodstock, something amazing happening for the first time. It was so cool to be there. I haven't even captured a fraction of the cool in like 4 days of typing it up.

15.11.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We fought a buncha fake wars, we did intelligence and sabotage and counter-espionage to each other, we called each other names and argued. But like...a VERY LARGE amount of relative strangers just evolved a community out of nothing, created a shared reality, and spent a month living in both.

15.11.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

And I feel like that screenshot sums things up perfectly for me. It was a bunch of people who created something for their friends, together. That's incredible. You don't always get that in this world, let alone with strangers you've known for a month.

15.11.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's one of the nicest, funniest things that a person could have done. The running joke about my character secretly being a dog (because I use compact mode in Discord, my PFP doesn't usually cross my mind), Eustace coming to us for a ship...I mean there's layers to it. Lots of layers.

15.11.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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