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Dylan

@doubledeez.ca.bsky.social

Senior Unreal UI Systems Programmer at Epic Games | Prev: Final Strike, Splitgate, Gears of War

68 Followers  |  130 Following  |  2 Posts  |  Joined: 24.08.2023  |  1.6167

Latest posts by doubledeez.ca on Bluesky

Unreal Engine plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters. https://github.com/DoubleDeez/MDMetaDataEditor
#UnrealEngine

20.02.2025 12:55 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've made a Starter Pack for UE devs that give great tips that are helpful online. Know anyone that should be on it? Let me know!

22.11.2024 20:59 โ€” ๐Ÿ‘ 128    ๐Ÿ” 42    ๐Ÿ’ฌ 21    ๐Ÿ“Œ 1
Metadata Editor Plugin
YouTube video by Benjamin Thomas Blodgett Metadata Editor Plugin

Edit metadata in #UnrealEngine blueprint classes and more with @doubledeez.ca's MDMetaDataEditor Plugin.

โœ… Edit Conditions
โœ… Filters for GameplayTags
โœ… Custom float slider delta
โœ… String combobox options
โœ…...

Advanced details menu options that you could only do in C++, now usable in blueprints!

19.11.2024 18:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Significance Manager in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community Adjust performance in Unreal Engine projects with the Significance Manager

The significance manager is intended to facilitate that kind of thing

dev.epicgames.com/documentatio...

09.11.2024 03:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

TOptional support being added to UHT(meaning possibly added to BP), thanks
@doubledeez.ca
for sharing this!!!

github.com/EpicGames/Un...

26.09.2023 01:16 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Whoa, I didn't know you could organize your stars

28.08.2023 03:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@doubledeez.ca is following 20 prominent accounts