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Noosh

@nooshstuff.bsky.social

Hi I'll probably start posting art and stuff here soon. Busy with school, hard to manage multiple sites.

97 Followers  |  143 Following  |  24 Posts  |  Joined: 18.12.2023  |  1.9611

Latest posts by nooshstuff.bsky.social on Bluesky

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made myself a motivational gif

30.09.2025 21:59 β€” πŸ‘ 8    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

:>

24.09.2025 21:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That sucks !! all my friends were playing VRChat around a year ago too, and I had a Valve Index lying around!! BUT!! You may remember me mentioning my head being too big for it, and I was never able to find a solution to that...

And now I'm at school too... phooey

21.09.2025 12:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ahhh fair enough, i misread lol

i do webdev so lemme know if u need anything too

20.09.2025 18:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

what happened with neocities?

20.09.2025 16:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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gorp!

13.08.2025 22:49 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Text from image:
"""
Barla, 2006
β€’ Barla has extended this technique by using a 2D texture lookup to
incorporate view-dependent and level-of-detail effects.

β€’ Fresnel-like creates a hard β€œvirtual backlight” which is essentially a
rim-lighting term, though this term is not designed to correspond to
any particular lighting environment.
"""

There are two 2D Lookup textures shown too, with the X axis corresponding to the "N.L" (dot product of the Normal and the Light vectors), and the Y axis corresponding to "|N.V|^r" (Dot product of the Normal and the View vectors, clamped to positive, and with an exponent for control)

Text from image: """ Barla, 2006 β€’ Barla has extended this technique by using a 2D texture lookup to incorporate view-dependent and level-of-detail effects. β€’ Fresnel-like creates a hard β€œvirtual backlight” which is essentially a rim-lighting term, though this term is not designed to correspond to any particular lighting environment. """ There are two 2D Lookup textures shown too, with the X axis corresponding to the "N.L" (dot product of the Normal and the Light vectors), and the Y axis corresponding to "|N.V|^r" (Dot product of the Normal and the View vectors, clamped to positive, and with an exponent for control)

Text from image:
"""
7 Future Work
In future projects that call for illustrative rendering, we would like
to further extend the model described above. For example, we have
already experimented with extending our modification of the tradi-
tional Lambertian term to increase saturation of the particular hue
of the albedo texture. To do this, we compute the hue of the albedo
using shader operations and use the hue as the second coordinate
into a 2D map which is an extension to the 1D map shown in Fig-
ure 7, where hue varies along the new axis. In practice, even a
tightly optimized RGB-to-Hue conversion routine compiles to more
than twenty pixel shader cycles, and we weren’t willing to bear this
expense on Team Fortress 2 era hardware. In the future, we would
like to be able to include this kind of extension to our diffuse model.
"""

Text from image: """ 7 Future Work In future projects that call for illustrative rendering, we would like to further extend the model described above. For example, we have already experimented with extending our modification of the tradi- tional Lambertian term to increase saturation of the particular hue of the albedo texture. To do this, we compute the hue of the albedo using shader operations and use the hue as the second coordinate into a 2D map which is an extension to the 1D map shown in Fig- ure 7, where hue varies along the new axis. In practice, even a tightly optimized RGB-to-Hue conversion routine compiles to more than twenty pixel shader cycles, and we weren’t willing to bear this expense on Team Fortress 2 era hardware. In the future, we would like to be able to include this kind of extension to our diffuse model. """

a series of slices of a 3d texture, incorporating both of the previous images details. the X and Y axis mimicking whats described in Barla06, and the Z axis now using the hue to drive it. The slices along the Z axis contains the same lightwarp but with hue and saturation changes.

a series of slices of a 3d texture, incorporating both of the previous images details. the X and Y axis mimicking whats described in Barla06, and the Z axis now using the hue to drive it. The slices along the Z axis contains the same lightwarp but with hue and saturation changes.

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i've been up to some more tf2-style shader shenanigans
valves papers at the time mentioned using a view dependent term for the lightwarp texture too (Barla06), as well as hue-shifting the lightwarp based on the albedo. i made a 3d lightwarp texture that does both of these and holy moly #godot #tf2

30.07.2025 18:18 β€” πŸ‘ 78    πŸ” 21    πŸ’¬ 3    πŸ“Œ 0
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γ‚ˆγ‚‹γ‚‰γŒγγ

28.07.2025 12:54 β€” πŸ‘ 44    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0

the pumpkin girl fit... incredible

26.07.2025 15:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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silly pumpkin with a silly pumpkin enjoying pal (@nooshstuff.bsky.social)

26.07.2025 05:14 β€” πŸ‘ 44    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0
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my minecraft werewolf character

25.07.2025 05:30 β€” πŸ‘ 32    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

"im neutral on horses" - sievaxx

22.07.2025 23:16 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

its your birthday!? woa!!

21.07.2025 18:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 22.06.2025 20:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Steam Workshop::Tda Shadow Miku Append (v2)

cool little trick that uses the tf2 spy's Cloak effect to create a kinda hazy shadowy effect. I learned it from the person who discovered it, used it on a miku model steamcommunity.com/sharedfiles/...
looks really good in l4d2 too steamcommunity.com/sharedfiles/...

22.06.2025 20:13 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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wait hold on u inspired me to whip something up in PAC3

22.06.2025 19:59 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
Noelle, girlypop.. Kris, The Creature…
They’re bouncing around my brain like a DVD logo

Noelle, girlypop.. Kris, The Creature… They’re bouncing around my brain like a DVD logo

Me and @nooshstuff.bsky.social are catching up on Chapter 2 right now, I hope nobody is posting spoilers….

04.06.2025 22:10 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

happy pride you weirdos and freaks
(is a weirdo and freak)

01.06.2025 23:18 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

on desember the rd

08.05.2025 22:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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08.05.2025 02:17 β€” πŸ‘ 484    πŸ” 152    πŸ’¬ 9    πŸ“Œ 1

I didn't even know you could do that, wow

where are the guides for it?

25.04.2025 13:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

the uh container

20.04.2025 19:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Is my brain playing tricks on me or are the generic "Jinx" NPCs sampled off of the lady who narrates some of the choices in "Plumbers Don't Wear Ties" #ENA #ENADreamBBQ

14.04.2025 19:20 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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i even made a little house :3

04.04.2025 18:33 β€” πŸ‘ 401    πŸ” 118    πŸ’¬ 7    πŸ“Œ 0

yeahhhh!! that really was in the back of my head. Still sad most of the kirby music and all of the kirby stages in smash weren't from any post-sakurai games... I do hope some stuff shows up, even if it's not a playable character or anything.

04.04.2025 00:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Xavier Renegade Angel

Xavier Renegade Angel

Nintendo Switch 2? Looks like you need to switch 2 another console, or better yet, switch 2 a better form of government so that your games, and your eggs don't cost 300 smackers. you've got egg on your face, from when the president smacked you, so face the music. Wii Music.

02.04.2025 18:53 β€” πŸ‘ 14123    πŸ” 4943    πŸ’¬ 116    πŸ“Œ 59
Preview
Hatsune Miku [Half-Life] [Mods] Is this the right environment for an Idol?... A Half-Life (HL) Mod in the Players category, submitted by xinus22

HL1: gamebanana.com/mods/581963
Sven Co-op: gamebanana.com/mods/581972

16.03.2025 22:04 β€” πŸ‘ 295    πŸ” 54    πŸ’¬ 4    πŸ“Œ 3

a friend..........

21.02.2025 16:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Mindwave game dialogue portraits. Left is the portrait for Pandora from the base game (without the face sprite because I was lazy) and right is the one I drew of Hailey, the character I'm associated with.

Mindwave game dialogue portraits. Left is the portrait for Pandora from the base game (without the face sprite because I was lazy) and right is the one I drew of Hailey, the character I'm associated with.

attempted #mindwave portrait style, how'd I do

16.02.2025 16:28 β€” πŸ‘ 54    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0

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