made myself a motivational gif
30.09.2025 21:59 β π 8 π 6 π¬ 1 π 0@nooshstuff.bsky.social
Hi I'll probably start posting art and stuff here soon. Busy with school, hard to manage multiple sites.
made myself a motivational gif
30.09.2025 21:59 β π 8 π 6 π¬ 1 π 0:>
24.09.2025 21:00 β π 0 π 0 π¬ 0 π 0That sucks !! all my friends were playing VRChat around a year ago too, and I had a Valve Index lying around!! BUT!! You may remember me mentioning my head being too big for it, and I was never able to find a solution to that...
And now I'm at school too... phooey
ahhh fair enough, i misread lol
i do webdev so lemme know if u need anything too
what happened with neocities?
20.09.2025 16:48 β π 0 π 0 π¬ 1 π 0gorp!
13.08.2025 22:49 β π 8 π 0 π¬ 0 π 0Text from image: """ Barla, 2006 β’ Barla has extended this technique by using a 2D texture lookup to incorporate view-dependent and level-of-detail effects. β’ Fresnel-like creates a hard βvirtual backlightβ which is essentially a rim-lighting term, though this term is not designed to correspond to any particular lighting environment. """ There are two 2D Lookup textures shown too, with the X axis corresponding to the "N.L" (dot product of the Normal and the Light vectors), and the Y axis corresponding to "|N.V|^r" (Dot product of the Normal and the View vectors, clamped to positive, and with an exponent for control)
Text from image: """ 7 Future Work In future projects that call for illustrative rendering, we would like to further extend the model described above. For example, we have already experimented with extending our modification of the tradi- tional Lambertian term to increase saturation of the particular hue of the albedo texture. To do this, we compute the hue of the albedo using shader operations and use the hue as the second coordinate into a 2D map which is an extension to the 1D map shown in Fig- ure 7, where hue varies along the new axis. In practice, even a tightly optimized RGB-to-Hue conversion routine compiles to more than twenty pixel shader cycles, and we werenβt willing to bear this expense on Team Fortress 2 era hardware. In the future, we would like to be able to include this kind of extension to our diffuse model. """
a series of slices of a 3d texture, incorporating both of the previous images details. the X and Y axis mimicking whats described in Barla06, and the Z axis now using the hue to drive it. The slices along the Z axis contains the same lightwarp but with hue and saturation changes.
i've been up to some more tf2-style shader shenanigans
valves papers at the time mentioned using a view dependent term for the lightwarp texture too (Barla06), as well as hue-shifting the lightwarp based on the albedo. i made a 3d lightwarp texture that does both of these and holy moly #godot #tf2
γγγγγγ
28.07.2025 12:54 β π 44 π 11 π¬ 0 π 0the pumpkin girl fit... incredible
26.07.2025 15:50 β π 1 π 0 π¬ 0 π 0silly pumpkin with a silly pumpkin enjoying pal (@nooshstuff.bsky.social)
26.07.2025 05:14 β π 44 π 7 π¬ 2 π 0my minecraft werewolf character
25.07.2025 05:30 β π 32 π 5 π¬ 1 π 0"im neutral on horses" - sievaxx
22.07.2025 23:16 β π 4 π 1 π¬ 1 π 0its your birthday!? woa!!
21.07.2025 18:35 β π 0 π 0 π¬ 0 π 0cool little trick that uses the tf2 spy's Cloak effect to create a kinda hazy shadowy effect. I learned it from the person who discovered it, used it on a miku model steamcommunity.com/sharedfiles/...
looks really good in l4d2 too steamcommunity.com/sharedfiles/...
wait hold on u inspired me to whip something up in PAC3
22.06.2025 19:59 β π 7 π 0 π¬ 3 π 0Noelle, girlypop.. Kris, The Creatureβ¦ Theyβre bouncing around my brain like a DVD logo
Me and @nooshstuff.bsky.social are catching up on Chapter 2 right now, I hope nobody is posting spoilersβ¦.
04.06.2025 22:10 β π 15 π 4 π¬ 1 π 0happy pride you weirdos and freaks
(is a weirdo and freak)
on desember the rd
08.05.2025 22:44 β π 1 π 0 π¬ 0 π 0I didn't even know you could do that, wow
where are the guides for it?
the uh container
20.04.2025 19:12 β π 0 π 0 π¬ 0 π 0Is my brain playing tricks on me or are the generic "Jinx" NPCs sampled off of the lady who narrates some of the choices in "Plumbers Don't Wear Ties" #ENA #ENADreamBBQ
14.04.2025 19:20 β π 13 π 2 π¬ 0 π 0i even made a little house :3
04.04.2025 18:33 β π 401 π 118 π¬ 7 π 0yeahhhh!! that really was in the back of my head. Still sad most of the kirby music and all of the kirby stages in smash weren't from any post-sakurai games... I do hope some stuff shows up, even if it's not a playable character or anything.
04.04.2025 00:14 β π 1 π 0 π¬ 1 π 0Xavier Renegade Angel
Nintendo Switch 2? Looks like you need to switch 2 another console, or better yet, switch 2 a better form of government so that your games, and your eggs don't cost 300 smackers. you've got egg on your face, from when the president smacked you, so face the music. Wii Music.
02.04.2025 18:53 β π 14123 π 4943 π¬ 116 π 59HL1: gamebanana.com/mods/581963
Sven Co-op: gamebanana.com/mods/581972
a friend..........
21.02.2025 16:01 β π 1 π 0 π¬ 0 π 0Mindwave game dialogue portraits. Left is the portrait for Pandora from the base game (without the face sprite because I was lazy) and right is the one I drew of Hailey, the character I'm associated with.
attempted #mindwave portrait style, how'd I do
16.02.2025 16:28 β π 54 π 10 π¬ 0 π 0