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Pat Mondou

@patdecrabe.bsky.social

Human, video game designer & director, speaker, cartographer of fantasy worlds, board game prototypist and sci-fi nerd.

136 Followers  |  164 Following  |  70 Posts  |  Joined: 29.10.2024  |  2.218

Latest posts by patdecrabe.bsky.social on Bluesky

Uthor Batein Dwarves pride themselves in quality craftsmanship. Theyโ€™re generally isolationist, value tradition (not necessarily in a bad way) and cling to past glory. In Karzen, Dwarves strive to grow, became great traders and entrepreneurs, they produce the greatest opera singers on the continent.

05.12.2024 04:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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In Surfpunk, ๐Ÿ”นEVRESS๐Ÿ”น is a magical, renewable energy source which can be harnessed to power technology and even cast spells.

It has become the most coveted resource and is only found in the ruins of the Fallen World. ๐ŸŒด

04.12.2024 17:08 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Disagreements within king Uthorโ€™s own family regarding his neutrality stance in a series of deadly wars just north led to this schism in Dwarven society. The expats still revered Uthor for his past accomplishments and named their new kingdom Uthorโ€™s Legacy (Karzen). #worldbuilding #dnd

05.12.2024 00:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playing D&D tonight ๐Ÿ˜ thought I might share a bit more about Esdras. Our two Dwarf kingdoms are a few hundred miles apart. Dissident Dwarves left Uthor Batein long ago and founded Uthor Karzen in a mountain range much closer to the Human settlements and to the Elven Kingdom.

05.12.2024 00:31 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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We recently prototyped a system for randomly occuring challenges in our levels in Surfpunk. As players progress in challenges, the gauge fills up and the reward spawns from the trapdoor. What challenge would you propose? Now taking suggestions.

#GameDesign #indiedev #arpg #gaming #LevelDesign

01.12.2024 16:06 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Never, lol!

I stoppes trying, Civ is my cocooning franchise.

01.12.2024 15:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tell me youโ€™re a self-abusing gamer without telling me youโ€™re a self-abusing gamer.

01.12.2024 14:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Deserts are also an interesting barrier. Staying on the road is safer but makes it impossible to stay hidden from onlookers. Marshes, same thing. Roads become the bottlenecks in those places.

30.11.2024 06:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes, bandits is an example. In my campaigns, players wanted to cross points of passage (pass or bridge for instance) unnoticed by authorities. Bottlenecks made sure that players faced scenes that I prepare with said authorities, or faced skill encounters like climbing a mountain or crossing a river.

30.11.2024 06:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nothing so dramatic (tho I love the idea ๐Ÿค”), it was an evolutionary process to improve travel distances, create travel bottlenecks between regions and improve the political plausibility.

Every time I started a new arc I made a few improvements. The worldbuilding became more robust too.

30.11.2024 02:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Meet ยซย the Tankย ยป, codename for one of the toughest enemies in Surfpunk!

Beautiful tech art by @e2n.bsky.social ๐Ÿค˜

#indiedev #gamedev

29.11.2024 21:06 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Finally, a pertinent use of #AI!

29.11.2024 03:07 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Now streaming a couple of runs of Surfpunk and LMAO with @spillzndoodles.bsky.social :) check it out!

Itโ€™s still early in development, but already getting so exciting ๐Ÿ˜„

#gaming #indiedev #gamedev
#arpg

28.11.2024 14:30 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Behold, the World of Esdras!

The longest-running homebrew world I ever ran as a DM. And because Iโ€™m a professionally biased #gamedev, it has gone through a never ending iteration process. See how it looked in 2014 ๐Ÿ˜‚

#fantasymaps #ttrpg #dnd #worldbuilding

28.11.2024 00:41 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No.

28.11.2024 00:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Surfpunk on Steam Become a wave-shredding Raider in this intense, PvE co-op extraction ARPG. Hop on your Rushboard, explore endless islands, and loot powerful ancient technology. Team up to hack โ€˜n slash through hordes...

Hi โ˜บ๏ธ๐Ÿ‘‹

Weโ€™re working on Surfpunk, a co-op arpg with sunny vibes.

store.steampowered.com/app/2434830/...

Thanks for doing this, Iโ€™m also wishlisting indies that I come across ๐Ÿค˜ cheers from Montreal!

28.11.2024 00:11 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yรฉ des dรฉveloppeurs francophones! Bienvenue sur Bsky ๐Ÿค˜

27.11.2024 23:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah Arcane is preeeetty good.

@spillzndoodles.bsky.social and I headed a League of Legends Story project and watching the series just made me so nostalgic of that prod. Such a cool universe.โค๏ธ

#arcane #gamedev #indiedev #jinx ๐Ÿ’”

27.11.2024 17:02 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ah dude, I feel you.

This industry can be hard and gut-wrenching. I like to think itโ€™s worth it.

Keep it up folks ๐Ÿซถ

27.11.2024 00:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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From the inkarnate community on Reddit: Marble Island - Wizard Tower Explore this post and more from the inkarnate community

How about this one? www.reddit.com/r/inkarnate/...

It's pinned in my battlemaps folder.
3 stories high tower at the back of a small fort. Stairwells could have tall windows/arrowholes where running enemies are visible.

Never did an encounter on it yet, but planning to :)

26.11.2024 20:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Watercolor Experimentation with Depth 2

Here's the original reddit post for the map by Wisened_Cascadian:
www.reddit.com/r/inkarnate/...

26.11.2024 16:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Something I often do for #battlemaps and #fantasymaps in my games is adapting something inspiring that someone shares instead of creating from scratch.

For instance my city of Protidia needed to be quite big, so I started from this great map from Wisened_Cascadian on #inkarnate and modded. #dnd

26.11.2024 16:55 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image 26.11.2024 01:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How come irl I have the diy skills and resourcefulness of a common rock, yet as a kid I could finish this game with oven mittens on?

#retro #gaming

26.11.2024 00:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Throwback to the year 2000.

Heroes of Might & Magic 3 will always remind me of symphonic metal like Therion and Nightwish because I had found out that the gameโ€™s bgm were mp3s in the game data, so I could substitute in my fav mp3s by naming them exactly like the gameโ€™s ๐Ÿ˜๐Ÿค˜

#vintage #gaming #metal

26.11.2024 00:42 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We all saw your game at the MIX showcase thursday, in the office. Game is looking awesome, keep it up !

25.11.2024 17:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Device was an astrolabe and the whole palace was built by ancient astronomy-themed wizards (boss was an admirer of them - a copy-cat even). They would use the device as a focus for celestial spells like causing an eclipse, etc. What the device needed is to absorb a bit of arcane energy to function.

25.11.2024 17:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The Boss Room of the last #dungeon I ran in #dnd. It's the central tower of a large palace (so all roads led to it). The device in the center hung from the ceiling, accumulating charges for each level of spell that was cast during combat, sending a meteor down every 10 charges.

#battlemap #ttrpg

25.11.2024 17:05 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The #videogames that made me:

25.11.2024 16:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Post a video game gif from the year you were born.

Oh no! Why did you make me google that ๐Ÿ˜ญ

25.11.2024 16:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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