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albertnez

@albertnez.com.bsky.social

Solo Indie dev using Godot Engine. Made a game about Trolleys: http://s.team/a/2372500/ And other stuff: albertnez.com

93 Followers  |  249 Following  |  49 Posts  |  Joined: 06.02.2024  |  1.5517

Latest posts by albertnez.com on Bluesky

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#inktober day 11: sting

11.10.2025 21:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 10: sweep

11.10.2025 21:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 9: heavy

10.10.2025 10:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This trailer should be in a museum. It's better than I expected, and I was already so hyped! Can't wait for December 8th

09.10.2025 19:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 8: reckless

08.10.2025 20:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm so hyped

08.10.2025 16:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 7: starfish

08.10.2025 07:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 6: pierce

08.10.2025 07:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 5: deer

06.10.2025 07:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 4: murky

04.10.2025 21:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 3: crown

04.10.2025 08:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#inktober day 2: weave

02.10.2025 22:27 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hope so too! And it looks like it's on a good track. I honestly like the new approach with Forbidden Solitaire.
Thanks for sharing.

02.10.2025 22:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What made you take a different approach this time, and not earlier? Or was this already attempted, and this is the iteration that got visibility?
To be honest, this post already sounds like a good basis for a new talk.

02.10.2025 17:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Just got tickets for #GodotFest yesterday. Hope to finally meet the #Godot folks in person. See you there!

01.10.2025 19:09 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I like how simple the code is for how generic the plugin is.

27.09.2025 17:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Open Social β€” overreacted The protocol is the API.

i wrote about atproto and why it matters

26.09.2025 15:33 β€” πŸ‘ 2612    πŸ” 476    πŸ’¬ 107    πŸ“Œ 131

We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc...

It runs fast enough to use on every save on a laptop.

Please give it a try, and let us know if you encounter any issue!

23.09.2025 10:25 β€” πŸ‘ 144    πŸ” 29    πŸ’¬ 7    πŸ“Œ 3
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πŸ‘οΈHenry HalfheadπŸ‘οΈ
OUT NOW
πŸ‘ƒ

🍎 Play as 250+ everyday objects
πŸ’Œ Experience a wholesome life story
πŸ§‘β€πŸ€β€πŸ§‘ Join a friend in the local co-op mode!

Get it on Steam, EGS, PS5 and Switch!

Tell your friends, family and help us share this post!

16.09.2025 13:09 β€” πŸ‘ 432    πŸ” 167    πŸ’¬ 28    πŸ“Œ 35

It's impressive how fast release come out, I'm excited. Congratulations!

15.09.2025 21:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
GodotΒ 4.5, making dreams accessible – Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game β€” we are ...

#GodotEngine 4.5 has finally arrived! πŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 β€” πŸ‘ 1392    πŸ” 419    πŸ’¬ 30    πŸ“Œ 71

You can edit your UI scenes while your game is running, and you'll see both the individual scene from the Editor's 2D view, as well as the end result in the game's window. Hot reloading in #GodotEngine works so nicely out of the box.

09.09.2025 22:33 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I remember being annoyed by this being the default, but these days, I was actually missing it. I wonder if I just changed how I structure things or just navigate through the engine.

08.09.2025 13:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Release candidate: Godot 4.5 RC 1 – Godot Engine Godot 4.5 stable release is imminent; let the last round(s) of testing begin!

#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready πŸš€

Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed

godotengine.org/article/rele...

05.09.2025 17:46 β€” πŸ‘ 451    πŸ” 65    πŸ’¬ 6    πŸ“Œ 3
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steam header image

Inventorix
https://store.steampowered.com/app/2500460/
$4.49

INVENTORIX is an inventory-management money-making roguelike deckbuilder. Creatively pack and synergize items and alien perks to create astronomical wealth and pay a mysterious space debt!

01.09.2025 12:30 β€” πŸ‘ 1    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Working on a ray gun for my unnamed twin stick shooter! πŸ₯° #GodotEngine

30.08.2025 19:28 β€” πŸ‘ 7    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

And actually, this is not good, because then the Button doesn't get Pressed apparently. Huh.
Anyone knows how to handle this?
I mostly don't want that when leaving a Pause menu via a Keyboard/Mouse, that event spills back into the Game.

26.08.2025 17:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

TIL #GodotEngine handles event in the _gui_input() that are relevant to the Control node of your Script.
If you want to process and mark as accepted a Spacebar / Enter event that triggers a Button, that should be done by a Script attached to that Button.

26.08.2025 17:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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[Wild cosmos - devlog 1] Adding bugs to my game.

#gamedev #devlog #godotengine #wildcosmos

26.08.2025 09:09 β€” πŸ‘ 311    πŸ” 62    πŸ’¬ 13    πŸ“Œ 3

I'm not sure if this changed with the latest beta, or it's juts from another context,, but Godot now throws a warning with 'Standalone expression (the line may have no effect)', which is pretty neat!

24.08.2025 19:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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