#inktober day 11: sting
11.10.2025 21:52 β π 3 π 0 π¬ 0 π 0@albertnez.com.bsky.social
Solo Indie dev using Godot Engine. Made a game about Trolleys: http://s.team/a/2372500/ And other stuff: albertnez.com
#inktober day 11: sting
11.10.2025 21:52 β π 3 π 0 π¬ 0 π 0#inktober day 10: sweep
11.10.2025 21:52 β π 2 π 0 π¬ 0 π 0#inktober day 9: heavy
10.10.2025 10:33 β π 1 π 0 π¬ 0 π 0This trailer should be in a museum. It's better than I expected, and I was already so hyped! Can't wait for December 8th
09.10.2025 19:37 β π 2 π 0 π¬ 0 π 0#inktober day 8: reckless
08.10.2025 20:53 β π 2 π 0 π¬ 0 π 0I'm so hyped
08.10.2025 16:47 β π 1 π 0 π¬ 0 π 0#inktober day 7: starfish
08.10.2025 07:58 β π 1 π 0 π¬ 0 π 0#inktober day 6: pierce
08.10.2025 07:58 β π 1 π 0 π¬ 0 π 0#inktober day 5: deer
06.10.2025 07:57 β π 1 π 0 π¬ 0 π 0#inktober day 4: murky
04.10.2025 21:30 β π 2 π 0 π¬ 0 π 0#inktober day 3: crown
04.10.2025 08:07 β π 2 π 0 π¬ 0 π 0#inktober day 2: weave
02.10.2025 22:27 β π 5 π 0 π¬ 0 π 0I hope so too! And it looks like it's on a good track. I honestly like the new approach with Forbidden Solitaire.
Thanks for sharing.
What made you take a different approach this time, and not earlier? Or was this already attempted, and this is the iteration that got visibility?
To be honest, this post already sounds like a good basis for a new talk.
Just got tickets for #GodotFest yesterday. Hope to finally meet the #Godot folks in person. See you there!
01.10.2025 19:09 β π 4 π 0 π¬ 0 π 0I like how simple the code is for how generic the plugin is.
27.09.2025 17:49 β π 1 π 0 π¬ 0 π 0We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc...
It runs fast enough to use on every save on a laptop.
Please give it a try, and let us know if you encounter any issue!
ποΈHenry HalfheadποΈ
OUT NOW
π
π Play as 250+ everyday objects
π Experience a wholesome life story
π§βπ€βπ§ Join a friend in the local co-op mode!
Get it on Steam, EGS, PS5 and Switch!
Tell your friends, family and help us share this post!
It's impressive how fast release come out, I'm excited. Congratulations!
15.09.2025 21:07 β π 2 π 0 π¬ 0 π 0#GodotEngine 4.5 has finally arrived! π
With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!
godotengine.org/releases/4.5/
You can edit your UI scenes while your game is running, and you'll see both the individual scene from the Editor's 2D view, as well as the end result in the game's window. Hot reloading in #GodotEngine works so nicely out of the box.
09.09.2025 22:33 β π 5 π 0 π¬ 0 π 0I remember being annoyed by this being the default, but these days, I was actually missing it. I wonder if I just changed how I structure things or just navigate through the engine.
08.09.2025 13:31 β π 0 π 0 π¬ 0 π 0#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready π
Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed
godotengine.org/article/rele...
steam header image
Inventorix
https://store.steampowered.com/app/2500460/
$4.49
INVENTORIX is an inventory-management money-making roguelike deckbuilder. Creatively pack and synergize items and alien perks to create astronomical wealth and pay a mysterious space debt!
Working on a ray gun for my unnamed twin stick shooter! π₯° #GodotEngine
30.08.2025 19:28 β π 7 π 5 π¬ 1 π 0And actually, this is not good, because then the Button doesn't get Pressed apparently. Huh.
Anyone knows how to handle this?
I mostly don't want that when leaving a Pause menu via a Keyboard/Mouse, that event spills back into the Game.
TIL #GodotEngine handles event in the _gui_input() that are relevant to the Control node of your Script.
If you want to process and mark as accepted a Spacebar / Enter event that triggers a Button, that should be done by a Script attached to that Button.
[Wild cosmos - devlog 1] Adding bugs to my game.
#gamedev #devlog #godotengine #wildcosmos
I'm not sure if this changed with the latest beta, or it's juts from another context,, but Godot now throws a warning with 'Standalone expression (the line may have no effect)', which is pretty neat!
24.08.2025 19:00 β π 1 π 0 π¬ 0 π 0