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Fatih Gungor

@fgungor.bsky.social

computer networks, game dev, electric bass

60 Followers  |  85 Following  |  26 Posts  |  Joined: 16.08.2023  |  2.2669

Latest posts by fgungor.bsky.social on Bluesky

Congrats man!

28.04.2025 19:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The render graph can be customized by adding custom render passes to different stages (i.e. background, opaque, transparent).

Asset manager hot-reloads shaders and other resources on change. Generated assets, shaders, textures etc. all reside in the assetmgr and referenced from there.

21.04.2025 19:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Alright, 10 days after spinning the cube I have built a multi-pass render graph system that is completely data-driven :) Visuals aren't the most exciting to look at yet but I'm proud of the architectureโœจ #gamedev #indiedev #sdl3 #icosphere

21.04.2025 19:34 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Here is a cube, from my renderer to you๐Ÿ’œ #gamedev #indiedev

10.04.2025 19:25 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is against all common advice that "you should just focus on the game" but I like having an "engine" that I fully understand and boots up in under a second :)

30.03.2025 17:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
colored triangle rendered with SDL3 GPU API

colored triangle rendered with SDL3 GPU API

First triangle with SDL3 GPU! Took a long time to develop a GPU API abstraction layer and implementing the first backend with SDL. The idea is to implement platform specific devices (Vulkan, DX12) if need be (i.e. raytracing, compute). Finally a bit more comfortable with modern gpu APIs ๐Ÿ˜… #gamedev

30.03.2025 17:04 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Save 10% on Overlook Trail on Steam Embark on Overlook Trail, a mixtape of arcade gameplay, 3D platforming, and peculiar puzzles. Navigate through surreal landscapes with ever-changing challenges.

Our surreal video game mixtape Overlook Trail is now available on Steam; Come and get it! ๐Ÿ•น๏ธ๐ŸŒ๐Ÿ‘๏ธ๐Ÿพ๐Ÿชท๐Ÿค–โค๏ธ๐Ÿƒ๐Ÿฅฆ๐Ÿ”ญ๐ŸŽถ
store.steampowered.com/app/817800/O...

27.03.2025 12:14 โ€” ๐Ÿ‘ 14    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 4

๐Ÿ˜

27.03.2025 13:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Simulating the rich world on a dedicated server is more of a bottleneck than bandwidth imho. We had to constantly optimize server-side gameplay code on TheDivision1/2 to maintain a good experience, bandwidth was seldom an issue.

02.03.2025 01:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
CLion IDE with C++ code on a MacBook Air

CLion IDE with C++ code on a MacBook Air

I also switched to a MacBook Air M3 for development and absolutely loving it! ๐Ÿ˜

26.02.2025 23:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Miro mindmap showing the rough plan for implementing an HTN planner.

Miro mindmap showing the rough plan for implementing an HTN planner.

HTN planner in my custom framework

HTN planner in my custom framework

The big one was AI players :) I am a network/multiplayer programmer by profession, so this was uncharted territory for me. I discovered the "HTN Planner" and started hacking away. The idea is to have a system where a designer can build NPC behavior with node system. #gamedev #htnplanner

26.02.2025 23:05 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Order book table for a local market in a tycoon game

Order book table for a local market in a tycoon game

Miro mindmap showing a cut feature, items are redacted

Miro mindmap showing a cut feature, items are redacted

First was an "order system" which tracked all supply and demand, this proved to be way too complicated and didn't bring a whole lot of depth or feeling of fun so I had to kill it.

26.02.2025 23:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's been a month since my last update so I want to leave a log entry here :) I've been working hard on the project, specifically two items from the Miro board took a lot of time.

26.02.2025 23:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looks amazing! ๐Ÿคฉ

05.02.2025 19:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Miro | The Innovation Workspace Miro is the innovation workspace where teams manage projects, design products, and build the future together. Join 80M+ users from around the world.

Miro! miro.com

26.01.2025 08:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Miro mind mapping for game design ftw! Now I just need to implement all of this ๐Ÿ˜… #gamedesign

25.01.2025 10:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I โค๏ธ SDL

22.01.2025 00:50 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you so much! โ˜บ๏ธ Iโ€™ll share more frequently ๐Ÿค

18.01.2025 19:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some progress on my space strategy/trading game, where you create industry, establish trade routes and influence population with a simple supply/demand system. Planets deep-fold.itch.io/pixel-planet... ๐ŸŒ Awesome icons from @dgbaumgart.bsky.social ๐Ÿ™Œ
#gamedev #screenshotsaturday #spacegame #indiegame

18.01.2025 11:30 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Just realized before going on stage last night that 5th of January was my 10th year in Malmรถ ๐Ÿฅฒ

I moved from Istanbul for work, made a lot of good friends, had tons of fun, some tough days too but wouldnโ€™t change anything at all. Hereโ€™s to a great 2025 and 10 more!๐Ÿธ๐Ÿพ #gottnyttรฅr #godfortsรคttning

06.01.2025 16:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ouff Cool Spot ๐Ÿ˜Ž loved the look of that game haha

04.01.2025 23:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This was just an initial start to explore and develop into what I have in mind. I also constrained myself to a simple custom framework with SDL2, entt, C++. Just simple shapes and (somewhat) nice text rendering :)

03.01.2025 18:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Goods are represented by colors (there is only 4 of them). Node color shows what that system produces, the hovering box shows what it needs. The player collects and drops off and gains fuel.

03.01.2025 18:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I had started making a simple (and stupid) prototype for a strategy/trade/industry game in space. The idea is that the player creates trade routes and develops industry over a starmap etc. Here is the initial "thing" from some time ago. #gamedev #indiedev #strategy

03.01.2025 18:17 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

thanks! ๐Ÿ™Œ๐Ÿฅฐ

01.01.2025 23:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
I Need ร‡ok Eym ยท I Need ยท Song ยท 2024

My aim for 2025 is to create and share as much as possible. And I'd like to open it with a live recording of our funky banger "I Need" from my band "ร‡ok Eym" (weird name i know๐Ÿ˜…)

open.spotify.com/track/03GHEA...

01.01.2025 23:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

hej!

06.12.2024 17:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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