Congrats man!
28.04.2025 19:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@fgungor.bsky.social
computer networks, game dev, electric bass
Congrats man!
28.04.2025 19:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The render graph can be customized by adding custom render passes to different stages (i.e. background, opaque, transparent).
Asset manager hot-reloads shaders and other resources on change. Generated assets, shaders, textures etc. all reside in the assetmgr and referenced from there.
Alright, 10 days after spinning the cube I have built a multi-pass render graph system that is completely data-driven :) Visuals aren't the most exciting to look at yet but I'm proud of the architectureโจ #gamedev #indiedev #sdl3 #icosphere
21.04.2025 19:34 โ ๐ 16 ๐ 3 ๐ฌ 2 ๐ 0Here is a cube, from my renderer to you๐ #gamedev #indiedev
10.04.2025 19:25 โ ๐ 22 ๐ 4 ๐ฌ 0 ๐ 0This is against all common advice that "you should just focus on the game" but I like having an "engine" that I fully understand and boots up in under a second :)
30.03.2025 17:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0colored triangle rendered with SDL3 GPU API
First triangle with SDL3 GPU! Took a long time to develop a GPU API abstraction layer and implementing the first backend with SDL. The idea is to implement platform specific devices (Vulkan, DX12) if need be (i.e. raytracing, compute). Finally a bit more comfortable with modern gpu APIs ๐ #gamedev
30.03.2025 17:04 โ ๐ 10 ๐ 0 ๐ฌ 1 ๐ 0Our surreal video game mixtape Overlook Trail is now available on Steam; Come and get it! ๐น๏ธ๐๐๏ธ๐พ๐ชท๐คโค๏ธ๐๐ฅฆ๐ญ๐ถ
store.steampowered.com/app/817800/O...
๐
27.03.2025 13:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Simulating the rich world on a dedicated server is more of a bottleneck than bandwidth imho. We had to constantly optimize server-side gameplay code on TheDivision1/2 to maintain a good experience, bandwidth was seldom an issue.
02.03.2025 01:10 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0CLion IDE with C++ code on a MacBook Air
I also switched to a MacBook Air M3 for development and absolutely loving it! ๐
26.02.2025 23:05 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Miro mindmap showing the rough plan for implementing an HTN planner.
HTN planner in my custom framework
The big one was AI players :) I am a network/multiplayer programmer by profession, so this was uncharted territory for me. I discovered the "HTN Planner" and started hacking away. The idea is to have a system where a designer can build NPC behavior with node system. #gamedev #htnplanner
26.02.2025 23:05 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0Order book table for a local market in a tycoon game
Miro mindmap showing a cut feature, items are redacted
First was an "order system" which tracked all supply and demand, this proved to be way too complicated and didn't bring a whole lot of depth or feeling of fun so I had to kill it.
26.02.2025 23:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It's been a month since my last update so I want to leave a log entry here :) I've been working hard on the project, specifically two items from the Miro board took a lot of time.
26.02.2025 23:05 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Looks amazing! ๐คฉ
05.02.2025 19:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Miro! miro.com
26.01.2025 08:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Miro mind mapping for game design ftw! Now I just need to implement all of this ๐ #gamedesign
25.01.2025 10:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I โค๏ธ SDL
22.01.2025 00:50 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Thank you so much! โบ๏ธ Iโll share more frequently ๐ค
18.01.2025 19:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Some progress on my space strategy/trading game, where you create industry, establish trade routes and influence population with a simple supply/demand system. Planets deep-fold.itch.io/pixel-planet... ๐ Awesome icons from @dgbaumgart.bsky.social ๐
#gamedev #screenshotsaturday #spacegame #indiegame
Just realized before going on stage last night that 5th of January was my 10th year in Malmรถ ๐ฅฒ
I moved from Istanbul for work, made a lot of good friends, had tons of fun, some tough days too but wouldnโt change anything at all. Hereโs to a great 2025 and 10 more!๐ธ๐พ #gottnyttรฅr #godfortsรคttning
ouff Cool Spot ๐ loved the look of that game haha
04.01.2025 23:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This was just an initial start to explore and develop into what I have in mind. I also constrained myself to a simple custom framework with SDL2, entt, C++. Just simple shapes and (somewhat) nice text rendering :)
03.01.2025 18:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Goods are represented by colors (there is only 4 of them). Node color shows what that system produces, the hovering box shows what it needs. The player collects and drops off and gains fuel.
03.01.2025 18:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I had started making a simple (and stupid) prototype for a strategy/trade/industry game in space. The idea is that the player creates trade routes and develops industry over a starmap etc. Here is the initial "thing" from some time ago. #gamedev #indiedev #strategy
03.01.2025 18:17 โ ๐ 18 ๐ 3 ๐ฌ 2 ๐ 0thanks! ๐๐ฅฐ
01.01.2025 23:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My aim for 2025 is to create and share as much as possible. And I'd like to open it with a live recording of our funky banger "I Need" from my band "รok Eym" (weird name i know๐
)
open.spotify.com/track/03GHEA...
hej!
06.12.2024 17:42 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0