artwork by @antlerpunk.bsky.social
15.11.2025 16:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@ropetool.bsky.social
An upcoming ACTION-PHYSICS-SANDBOX game where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, use it for movement and combat! https://linktr.ee/RopeToolDev
artwork by @antlerpunk.bsky.social
15.11.2025 16:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0thanks so much for the note :)
15.11.2025 15:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0ASTRONAUTILUS loopbreaker releases today on Steam and itch!
You can get the game and free update here:
store.steampowered.com/app/1724120/ASTRONAUTILUS/
neozoid-games.itch.io/astronautilus
Have fun playing!
Would you get this design on a t shirt?
#gamedev #indiedev
They think deleting half the level can stop me
#gamedev #indiedev
Find out what other devs think about Bait & Tackle!
youtube.com/shorts/dRqTF...
New build is up on our itch page too :-)
30.09.2025 20:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!
30.09.2025 20:19 โ ๐ 6 ๐ 2 ๐ฌ 1 ๐ 0We'll even have merch!
Free shirt to whoever has the #1 time on the leaderboard at the end of the day.
All proceeds go to the development of a shorter game with worse graphics.
Hey we're at Roc Game Fest @rocgamefest.bsky.social this year! Come swing by!
Tomorrow 11am-5pm at THE SHED at RIT.
Project Rope Tool Devlog #13
Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.
#gamedev
Project Rope Tool Devlog #12
As I mentioned last time, Iโve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that Iโm building towardsโฆ so here: grappling hook on a mining droid!
#gamedev #indiedev
Project Rope Tool Devlog #11
Yeahโฆ itโs been a while since my last log. The reason is because Iโve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.
#gamedev #indiedev
Rope Tool Devlog #10
Both halves of my level editor design are now working together! You start by drawing an area as your โcanvasโ and then you cut into it with the nodeshapes!
#gamedev #indiedev
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.
Wishlist on Steam! ๐
store.steampowered.com/app/2958730/...
#PitchYaGame
Goodbye, wind tunnel that cut through the entire level, I will see you in another life... #screenshotsaturday #indiedev
05.04.2025 16:29 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0A grappling hook makes every game better. Thatโs just scientific fact. But what if you attached a grappling hook to a spaceship? Thatโs Project Rope Tool (@ropetool.bsky.social).
Swing through a zero gravity environment and watch out for those drones!
youtube.com/watch?v=Zsx4...
Project Rope Tool Devlog #9
Concept sketch for what I want the gameโs environment art to look/feel like! Still playing with saturation and value but Iโm happy with what I have so far
#indiedev #gamedev
Project Rope Tool Devlog #8
Took the game to the BrookLAN playtest for the second month in a row! I was finallyyy able to show off the new lower resolution graphics that I have been working on since the start of this year. Wooo!!!!
#gamedev #indiedev
Project Rope Tool Devlog #7
Oh boy these are getting more and more sporadic arenโt they? The latter half of last week I did a few lighting/environment tests and followed it up with a bit of much needed code reorganization. Nothing new to show just yet!
#gamedev #indiedev
Project Rope Tool Devlog #6
I decided to take the level editor in a different direction over the weekend. Instead of drawing brushes Iโve focusing on more of a node-based system that lets you โcarve outโ smooth geometry
#gamedev #indiedev
Project Rope Tool Devlog #5
Subtraction and Fill brushes have been added to the level editing tools! Weโre getting pretty close to creating a rudimentary environment that the player can grapple around in.
#gamedev #indiedev
Project Rope Tool Devlog #4
I spent my day yesterday getting started on my idea for grid-based level editing. So far all I have is grid snapping and the ability to make tubes, but it's coming along!
#gamedev #indiedev
Project Rope Tool event sign next to playtester
Project Rope Tool Devlog #3
Not much development to share this time but Anna and I did exhibit the game CCNYโs Unreleased Games Arcade!
#gamedev #indiedev
I goofed a scene merge and accidentally created conjoined twins ๐ฅฒ
#gamdev #indiedev
Project Rope Tool Devlog #2
I added color animations to my dynamic physics ropes! The idea here is to make some of these lines look like wires with electrical currents. Iโm trying to add a bit more electric theming to the visual style for a reason I cannot reveal yet :)
#gamdev #indiegame
Project Rope Tool Devlog #1
Hey all! I recently had a meeting with our team mentor where we had the chance to iron out what the Steam early access release of our game is going to look like
#gamedev #indiedev
one of the jankier sections of our new greybox level
rip minecart blender you were too good for this world
#screenshotsaturday #gamedev #indiedev
Our newest son is doing his best to hit the player. He has a ways to go.
14.12.2024 22:52 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0Minecart Race! :D
#screenshotsaturday #gamedev #indiedev