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grgrdvrt

@grgrdvrt.bsky.social

I make things with code. grgrdvrt.com mutsuacen.com pictobrush.com

358 Followers  |  223 Following  |  101 Posts  |  Joined: 24.07.2023  |  1.7447

Latest posts by grgrdvrt.bsky.social on Bluesky

"Revenge on the Nerds"

31.01.2026 20:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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10m documentary film on the local-first software movement!

www.youtube.com/watch?v=10d8...

30.01.2026 13:27 β€” πŸ‘ 83    πŸ” 27    πŸ’¬ 2    πŸ“Œ 1

What I'm saying is, you made you non-work life too comfortable.

Organize a conference.

#grow2026

30.01.2026 11:37 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Went through the same thing 2 years ago. But is it really the market or did we simply isolate ourselves?
Less in Paris, less social media presence, staying longer at the same companies...
Maybe we just stopped doing the things that made our (work) lives easier 10 years ago

30.01.2026 11:27 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Been ruminating on this lately as a maker of small one-off things… years back I’d made console.frog github.com/tholman/cons... … prob took a few hours, would take ai 1 minute. It’s not that my enjoyment from executing on an idea is gone, but the way my work is perceived has shifted.

29.01.2026 22:42 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

At work things are different, these discussions still happen, just not on slack, more in small informal calls between developers

29.01.2026 10:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Just yesterday I was wondering why the "webmestre" slack was so quiet these days.
Some hypothesis:
- LLMs, at least for some channels.
- tech stabilization: there is less to say about front-end frameworks than a few years ago
- us getting older, which can have an impact for many reasons

29.01.2026 10:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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"Order and disorder." probably my last take at #genuary26, uses a 3D pathfinder to go from neatly ordered stacks to a random layout. #genuary2615

BTW, I'm available for freelance work (2 days a week for now).

HIRE ME, I'm GOOD (& CHEAP! 😁)

also ok with collabs, mentoring, Q&As, AMA...

23.01.2026 18:35 β€” πŸ‘ 17    πŸ” 6    πŸ’¬ 1    πŸ“Œ 1
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GitHub - raphaelameaume/fragment: [alpha] A web development environment for creative coding [alpha] A web development environment for creative coding - raphaelameaume/fragment

Friendly reminder that if you're doing #genuary with either 2D canvas, p5.js or three.js, I would love for you to try out Fragment

github.com/raphaelameau...

#genuary2026 #madewithfragment

21.01.2026 13:34 β€” πŸ‘ 12    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

I had Steve Yegge's Gastown in mind not the crypto stuff.

I find the confusion ironic because I think I used his own words.

21.01.2026 10:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

For many of us there is a gap between what we read online and what we can achieve with AI.
This is an issue at work because management read a lot of LinkedIn.

Having a serious conversation about how to build reliable software with AI, without having to review 10,000 LoC AI-slop PRs is welcome.

21.01.2026 09:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's ok as long as you are reasonable and don't try to sell snake oil.

I doubt gastown "it makes me 10000x more productive, use at your own perils, yolo, btw it costs $20,000 a day" would be welcome here

21.01.2026 09:36 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 2    πŸ“Œ 1
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Circles, feedback loop

19.01.2026 20:32 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive
YouTube video by BBC Archive 1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive

youtube.com/watch?v=W8-5...

19.01.2026 12:46 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

It's not really related to matrices, cross and dot products are related to cos and sin, a direction can be a normalized vector instead of an angle
Just a different way of looking at things

19.01.2026 14:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Inigo Quilez wrote multiple "avoiding trigonometry" articles:
iquilezles.org/articles/noa...
iquilezles.org/articles/sin...
iquilezles.org/articles/noa...

I remember reading the first one years ago, it completely changed how I think about angles.

19.01.2026 11:52 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The most likely outcome is that we will completely stop doing code reviews

19.01.2026 09:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh, and avoiding trig functions. One acos() made it through, but in general, if you use any trig functions in this, you're doing it wrong and there's almost certainly a better way. That's some algebra I'm glad I didn't have to repeat.

18.01.2026 04:00 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1

I haven't tried TSL, but I know there is this vite plugin to help with the operators: github.com/makio64/vite...

16.01.2026 21:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

My best suggestion is pair (not peer) review: the "author" and the reviewer look at the code together.
Ensures the author has read the code at least once and the reviewer doesn't have to face alone AI slop nobody took the time to understand.

16.01.2026 10:45 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The process of code review we are used to is not really adapted to the new practices involving AI.

16.01.2026 10:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Chaotic Magnetic Pendulum Interactive visualization of a magnetic pendulum demonstrating chaotic dynamics.

A magnetic pendulum simulation, as I've been slowly polishing and moving some @observablehq.com notebooks from the web editor over to blog posts. Observable Notebook Kit is such a joy to use. rreusser.github.io/notebooks/ch...

10.01.2026 08:32 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 3    πŸ“Œ 1

My personal projects are my escape from realityβ€”each one its own little world that rewards slow, diligent work. I enjoy watching them evolve from nothing or a forgotten something into a brand new thing for others to enjoy. I can’t remember a time when I wasn’t making something and I love it.

08.01.2026 23:06 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Sure, the final product is the most important thing, but the quality of the code reflects in the product in thousands of ways.

05.01.2026 08:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There is a floating idea that code quality is not that important, only the final product matters.

My experience is that for each developer who thinks like that, you need another one to fix the mess.

05.01.2026 08:15 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Sketching with Math and Quasi Physics

kyndinfo.notion.site/Sketching-wi...

Reposting to wrap up the year. Humbled to see these materials being used by many more people than I ever expected. Truly grateful for all the support and collaborations through this work. Thanks!

30.12.2025 11:49 β€” πŸ‘ 15    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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No Graphics API β€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 β€” πŸ‘ 464    πŸ” 191    πŸ’¬ 19    πŸ“Œ 12

maps.app.goo.gl/o8VgoKnKSj7o...

12.12.2025 15:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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6 years of thinking I can make a better portfolio.
1 year of actually building it.

My new portfolio is LIVE πŸš€
Please, don't break anything!
πŸ‘‰ bruno-simon.com

09.12.2025 14:00 β€” πŸ‘ 297    πŸ” 53    πŸ’¬ 16    πŸ“Œ 9

I understand constraints can be problematic, but they are part of how designers reason about layout.
Also, "padding", "margin"... are constraints in disguise

07.12.2025 13:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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