// Devil's Crush | デビルクラッシュ
// TurboGrafx-16 | PC Engine
// Attract demo
@mendelpalace.bsky.social
// Devil's Crush | デビルクラッシュ
// TurboGrafx-16 | PC Engine
// Attract demo
Game: Clock Tower Deluxe (Hack) Developer: Human Entertainment Hack creator: BobSchneeder45 Platform: Super Famicom 📺: Sanyo DS24425
Game: Clock Tower Deluxe (Hack) Developer: Human Entertainment Hack creator: BobSchneeder45 Platform: Super Famicom 📺: Sanyo DS24425
Game: Clock Tower Deluxe (Hack) Developer: Human Entertainment Hack creator: BobSchneeder45 Platform: Super Famicom 📺: Sanyo DS24425
Game: Clock Tower Deluxe (Hack) Developer: Human Entertainment Hack creator: BobSchneeder45 Platform: Super Famicom 📺: Sanyo DS24425
Did another playthrough of Clock Tower for the spooky month, and I had a lot of fun
I really appreciate the art in this game
Each room is meticulously designed. Clock Tower has an incredible variety of color schemes, yet the main character always manages to fit perfectly into them
#ScanlineSunday
Haven't read this yet but syslbnth's Yu-No essay is one of my all-timer pieces of games writing so I'm sure this is also good: syslbnth.neocities.org/htxt/cave-st...
01.10.2025 09:24 — 👍 28 🔁 10 💬 0 📌 0PHANTOM (the author of the Cave Story article) is a good friend of mine. They put a lot of effort into this piece and I'm glad to see it's getting some more attention.
08.10.2025 22:18 — 👍 1 🔁 0 💬 0 📌 0From the corrypt post, quote: It's hard not to see the magic in the game as some sort of allegory on human beings' never-ending thirst for more resources, and the irreparable damage it enacts on the environment. It suggests, especially taken with his other works like Vesper.5, that environments are delicate spaces that need to be accepted on their own terms in order to really be understood at a deeper level. These greater themes seem to be absent in the little critical writing that does exist about his games they're not mentioned anywhere in the Wired article, nor in this detailed critical reading, which focuses solely on the mechanical aspects of his games. The strangeness and beauty of the environments become a marginalized backdrop to a game seen as only remarkable from a design perspective-something the game even seems to mock with its flat looking aesthetics and its big, square block pushing and its few mock-JRPG miniquests in the beginning.
From the cave story post, quote: "What's more, as indie games improved dramatically in quality over the course of the ensuing decade, the technical skill floor lowered by the first wave of hits would get raised back up in the end. You could get away with pixel art and chiptune now, but it had to be the pixel art and chiptune of a professional. Tools would be released to help control the ballooning scope of new indie games-Unity, Unreal, GameMaker Studio, and the, like. [15] But somehow this would just move the goalposts further. When these were released, we didn't make Iji faster and more comfortably-we made Hollow Knight."
Finished this great cave story review / historical context of it amongst shareware, doujin, and modern indie: syslbnth.neocities.org/htxt/cave-st...
Which led to a 2013 post by @ellaguro.bsky.social on the game corrypt & the discourse around its "bad" graphics
ellaguro.blogspot.com/2013/08/the-...
#rkggk #callillust
05.10.2025 17:12 — 👍 932 🔁 232 💬 9 📌 1As an archivist, this keeps me up.
14.09.2025 23:45 — 👍 625 🔁 162 💬 17 📌 0And funny enough, Tim Curry was in consideration to play The Joker on BTAS at one point.
15.09.2025 01:45 — 👍 0 🔁 0 💬 0 📌 0Today is the day, Poporogue PS1 full english patch v1.0 is released now! translated from JP>EN! www.romhacking.net/translations...
Poporogue is a turn-based mix roguelike elements, as
second game that set in dream world with mercenaries system where you can hire and recruit party members.
An English fan translation of "Illusion City" for MSX Turbo-R has been released by "MSX Translations": msxtranslations.com/ic.php
14.09.2025 21:57 — 👍 145 🔁 61 💬 2 📌 9Most notable about this new release is that they found the long-lost workprint cut of A Better Tomorrow II with 30+ minutes of extra footage.
04.09.2025 23:59 — 👍 3 🔁 2 💬 0 📌 0Peow has announced during the Studio Proteus panel at AnimeNYC that they have licensed, in partnership with Zimmerit, Kow Yokoyama’s S.F.3.D Chronicles and S.F.3.D ORIGINAL reprint edition, both slated for a Winter 2026 release
22.08.2025 16:59 — 👍 145 🔁 54 💬 1 📌 19Legendary special effects model craftsman Martin Bower, autographed photo with the #ALIEN NOSTROMO, in its original early construction-vehicle yellow color, which was changed before filming and is rarely seen.
31.07.2025 06:02 — 👍 1 🔁 1 💬 0 📌 0It's got enough room for me & the whole squad ⚔️
12.07.2025 01:31 — 👍 13567 🔁 5874 💬 138 📌 71Happy pride folks
I'm still fleshing out the entries, but here's a list of over 200 retro games (pre-2010) which were made by trans people or which had trans people on the dev team.
We have always been here.
dotmaetrix.neocities.org/classictrans...
Spent too much time on this
17.05.2025 21:32 — 👍 17899 🔁 5102 💬 205 📌 115"formless star", clay models of characters with various propellers on their heads are stood in a row in front of a starry background.
Anemo, a red character with a big orange nose and a green anemometer on their head is stood in front of their spaceship.
Finding the animal "Lighthorse", which looks like a lighthouse with legs, and a head made out of transparent cones of light. "Stands at the coastline to act as a beacon, however it has difficulty discerning a puddle from an ocean. said to be proud of its red stripes."
Inside the spaceship, the character Turbine, who is green and has buck teeth, is saying "They say if you love your job, you'll never work a day in your life. Seems I may be the only worker here."
Formless Star is out now!
Travel to a mysterious ever-changing planet and gather data on the animals that live there.
There's 60 different creatures to find, all with unique behaviours and descriptions!
Get the game for free (or pay what you want) here!
splendidland.itch.io/formless-star
From 1989 to 1993, FM Towns issued a number of freeware discs - including a pair for the Marty - whose covers consisted entirely of clay sculptures. Though not videogames per se, these exist in a space that is adjacent enough to the subject of this thread to deserve a mention.
03.05.2025 22:37 — 👍 130 🔁 42 💬 3 📌 0Several maquettes made out of paper-mache, with information about Super Mario 64 levels
Several maquettes made out of paper-mache, with information about Super Mario 64 levels
Several maquettes made out of paper-mache, with information about Super Mario 64 levels
Several maquettes made out of paper-mache, with information about Super Mario 64 levels
The 1996 September issue of Jugemu Magazine was the last I was looking at before...you know.
Anyway, one of the standouts is that they went out of their way to make multiple paper-mache dioramas of some bad game's levels.
LINK: archive.org/details/juge...
#gaming #retro #Nintendo 🎮
Bonanza Bros box art: a very simplified version of the Blues Brothers near a brick wall. A spotlight is shone on them.
Dynamite Headdy box art: Headdy is walking through a theatre set with mountains in the background. Several of the game's characters are in the set.
Final Soldier box: a spaceship dodges enemy fire.
Alien Vs Predator box art: a Predator and an Alien confront each other, seen in profile.
I've added a page of 3DCG illustrations created for games (19XX - 1995). I'll add to it as I go along.
vgdensetsu.net/early3dcgart/
A fight against -EXALT- in both Easy and Hard modes!
We're making sure BIRDCAGE is enjoyable for players of different skill levels.
Wishlist our game on Steam and help us spread the word!
store.steampowered.com/app/2158550/...
Mission Sunlight/Mission Soleil (Windows 9x, 1998)
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A 3D hidden object educational game based on works of Vincent Van Gogh
Arcade Random Posting
06.03.2025 13:57 — 👍 1248 🔁 354 💬 7 📌 14One of the most @greatdismal.bsky.social things I’ve ever seen
08.03.2025 21:28 — 👍 253 🔁 43 💬 2 📌 0We lost an all-time great. I fondly remember George as the narrator in The Grinch PSX game, using his professional voice to divulge exciting new lore such as "The Grinch's primary power is crushing things under his ass"
04.03.2025 17:27 — 👍 388 🔁 169 💬 4 📌 1Screenshot of the game, showing a woman standing in an office decorated with very 90s art in pastel colors. One of them is the jazz cup design.
Screenshot of the game, showing a woman standing in a dark server room. There’s blood on the floor, and a monitor glows bright red.
Screenshot of the game showing a phone with a built in answering machine. The cover is open, revealing two cassette tapes.
Screenshot of the game, showing a woman standing on a ledge outside an office building. There’s blood building is surrounded by pine trees.
Y’all ever just think about Icon Architect at 8AM on a Sunday morning
20.10.2024 12:21 — 👍 48 🔁 9 💬 6 📌 290s anime aesthetic is becoming stale
independent tokusatsu aesthetic is the new cool thing
Via @vgdensetsu.bsky.social, an image that is kind of profound to me as a gamedev:
A Japanese advertisement for Klik & Play featuring the art of Benimaru "Ashura" Itoh, who illustrated the Star Fox and Super Metroid comics for Nintendo Power.
Source: videogamesdensetsu.tumblr.com/post/7017950...