Mazu's Avatar

Mazu

@hcmazu.bsky.social

Level designer, Speedrunner, Quake, FPS, Swimming and Cycling guy from Finland. Occasional twitch affiliate streamer at twitch.tv/hcmazu. (He/Him) Posting mostly about gamedev, level design, gaming, speedrunning and a little bit of day to day life

417 Followers  |  456 Following  |  213 Posts  |  Joined: 09.10.2023  |  1.7494

Latest posts by hcmazu.bsky.social on Bluesky

Box art for the LibreQuake game in the style of an old PDA

Box art for the LibreQuake game in the style of an old PDA

Welcome to LibreQuake
a free and open source fps game on the quake engine

currently the game is in beta but you can still check it out
you can grab it from the GitHub Releases page
github.com/lavenderdotp...

or if you are on Linux you can grab it from the Flathub store
flathub.org/apps/io.gith...

03.11.2024 09:35 โ€” ๐Ÿ‘ 101    ๐Ÿ” 41    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
Preview
1.4 'The Windows Update' No, not one of those windows updates. Here are 120 new textures, mostly focused around expanding the selection of windows available. There are new factory and residential windows, a handful of window....

Phew, new Urban Decay update, finally. These broken windows took a lot of work, but I think they were worth it. There's now 940 bloody textures in this thing, so close to the big 1000.

strideh.itch.io/stridehs-urb...

11.11.2025 08:01 โ€” ๐Ÿ‘ 60    ๐Ÿ” 23    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

This is a pretty good showcase of the weapons too. I'm sure everyone can parse what we got there.

10.11.2025 19:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Yes, MD3 doesn't have vertex wobble. The best thing about it though is that it allows us to show BIBLICALLY ACCURATE QBJ3 WEAPONS

10.11.2025 10:23 โ€” ๐Ÿ‘ 220    ๐Ÿ” 63    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 0
Construction yard for a huge hall supported by concrete beams with a few cranes setup. It is very foggy outside.

Construction yard for a huge hall supported by concrete beams with a few cranes setup. It is very foggy outside.

Brutalist jam going in real life too.

08.11.2025 13:47 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Quake Brutalist Jam 3 Announced Quake Brutalist Jam 3 It's here! After a brief delay, Quake Brutalist Jam 3 has begun. Painstakingly crafted over the course of a year, QBJ3 features a new enemy roster and weapon arsenal that both l...

Quake 1 mod currently being used for a map jam called Quake Brutalist Jam 3. We are creating maps for it until the end of the month.

More about it in here: www.slipseer.com/index.php?th...

08.11.2025 06:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
image of a brutalist or modernist office or hotel lobby, made in Quake 1. there is a strong rose-colored natural light pouring in from the left, illuminating the whole scene. a large green vine plant hangs from a planter higher up the wall, giving the scene some color. a large rug in the pattern of The Shining hotel carpet is on the floor.

image of a brutalist or modernist office or hotel lobby, made in Quake 1. there is a strong rose-colored natural light pouring in from the left, illuminating the whole scene. a large green vine plant hangs from a planter higher up the wall, giving the scene some color. a large rug in the pattern of The Shining hotel carpet is on the floor.

more qbj3 start map

07.11.2025 21:29 โ€” ๐Ÿ‘ 203    ๐Ÿ” 34    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
Corner dedicated to construction tools with a big text on background "Construction stuff"

Corner dedicated to construction tools with a big text on background "Construction stuff"

Construction stuff

07.11.2025 11:16 โ€” ๐Ÿ‘ 37    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Trying to make progression as obvious as possible here. There are some narrative things that I hope will also help.

06.11.2025 21:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've secretly just been remaking Half-Life over here.

06.11.2025 19:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Devious puzzle involving a fan, a bridge and a dark void below. Floating armor shards are pointing the way...

Devious puzzle involving a fan, a bridge and a dark void below. Floating armor shards are pointing the way...

Hope I'm not preventing players from progressing with my clever puzzles. Adding some items to point towards the solution haha.

There are so many cool little ideas I've come up with so I want to share at least a few of them here.

06.11.2025 17:33 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image

House

03.11.2025 20:06 โ€” ๐Ÿ‘ 304    ๐Ÿ” 58    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

Thank you wiedo, I'm blown away!

03.11.2025 07:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Map overview screenshot with 3 giant fans showing up on lower right side of the image.

Map overview screenshot with 3 giant fans showing up on lower right side of the image.

Fans show up nicely on top down view.

02.11.2025 20:57 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Quake Brutalist Jam has been extended to Nov 30th.

if you feel like you found out too late or didn't have the time, now's your chance!

01.11.2025 19:58 โ€” ๐Ÿ‘ 107    ๐Ÿ” 33    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Just 120 kills and 11 secrets so far, but this is only the first section.

30.10.2025 23:09 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Out of bounds screenshot of a Quake Brutalist Jam 3 map. Many shadowy rooms and corridors connected forming a big zone already.

Out of bounds screenshot of a Quake Brutalist Jam 3 map. Many shadowy rooms and corridors connected forming a big zone already.

Here is my QBJ3 map out of bounds screen for now. Pretty good progress so far.

30.10.2025 22:57 โ€” ๐Ÿ‘ 22    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Makkon textures are forming an angry face with red lights.

Makkon textures are forming an angry face with red lights.

Your textures are good source of this. The face part, not butts... or I just don't notice them myself.

Happy little accidents.

28.10.2025 20:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image Post image

Some other angles. The lighting has been in all sorts of different states so it's kind of between looks atm. Been bouncing around colours trying to echo the look of 70s pulp sci-fi and films like Outland. But I feel I ended up drifting too far away from brutalism.

28.10.2025 08:40 โ€” ๐Ÿ‘ 83    ๐Ÿ” 12    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

Huge thanks to Makkon for making some prefabs that I can just toss in and it just works. I'm too lazy to make all the props myself.

28.10.2025 14:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Vertical concrete room with crates and barrels at bottom floor.

Vertical concrete room with crates and barrels at bottom floor.

Rusty catwalk bridge near ceiling of the room.

Rusty catwalk bridge near ceiling of the room.

Red ambient light providing mood in a cold concrete room filled with pipes.

Red ambient light providing mood in a cold concrete room filled with pipes.

Concrete corner with some barrels and a single door in a tight corridor.

Concrete corner with some barrels and a single door in a tight corridor.

Some QBJ3 progress. Trying to not spoil gameplay things too much, but I like how this is turning out visually.

28.10.2025 14:16 โ€” ๐Ÿ‘ 22    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image Post image Post image Post image

silent cartographer discourse made me quadruple the map size into a giant island thing. only the beachhead has a near-final flow so far, still trying to resolve the rest of it

27.10.2025 03:05 โ€” ๐Ÿ‘ 216    ๐Ÿ” 21    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
Open glass wall prison cell with a single bedframe. Viewed from above. Surrounding area dimly lit and walls are made of concrete.

Open glass wall prison cell with a single bedframe. Viewed from above. Surrounding area dimly lit and walls are made of concrete.

Getting started with my Quake qbj3 map.

26.10.2025 13:55 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Forest path with quite a bit of green still around.

Forest path with quite a bit of green still around.

Yellow leaf spam from trees nearby overflowing to pedestrian walk and the road.

Yellow leaf spam from trees nearby overflowing to pedestrian walk and the road.

Tall birch tree with yellow leaves still intact.

Tall birch tree with yellow leaves still intact.

Sidewalk overwhelmed by yellow leaves.

Sidewalk overwhelmed by yellow leaves.

Fall is gonna be over soon so here are some last bits of nature before deep diving into concrete jam of QBJ3.

Wish I could get my energy and focus back properly to get a bit more done.

22.10.2025 10:36 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really liked the character designs for this.

21.10.2025 03:10 โ€” ๐Ÿ‘ 46    ๐Ÿ” 15    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So powerful yet it still doesn't go through walls.

20.10.2025 14:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
promotional image showing a cast of monsters and humans standing on a staircase in front of an imposing concrete structure. the text reads:
"Quake Brutalist Jam III. Oct 19 - Nov 16"

promotional image showing a cast of monsters and humans standing on a staircase in front of an imposing concrete structure. the text reads: "Quake Brutalist Jam III. Oct 19 - Nov 16"

I'm proud to announce the start of the Quake Brutalist Jam 3, featuring a custom near total conversion mod
www.slipseer.com/index.php?th...

20.10.2025 06:39 โ€” ๐Ÿ‘ 376    ๐Ÿ” 132    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 18
screenshot of various ammo and health pickups, such as shotgun shells, rebar and nails, health kits, and explosives. in the back there are large floating crystals.

screenshot of various ammo and health pickups, such as shotgun shells, rebar and nails, health kits, and explosives. in the back there are large floating crystals.

all the little things you keep putting off until the end. blasted through these the last few nights. shipping this mod very soon

19.10.2025 08:41 โ€” ๐Ÿ‘ 439    ๐Ÿ” 74    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 0
Quake - Corrosive Eternity
YouTube video by Mars Quake - Corrosive Eternity

I missed that there was another big Quake release the other day - Corrosive Eternity is another 'entire episode in a single map' adventure. Not quite as madly ambitious as The Eternal Lock, but huge and very intense, set in a rusty megastructure in hell. Save often.

www.slipseer.com/index.php?re...

18.10.2025 01:51 โ€” ๐Ÿ‘ 55    ๐Ÿ” 10    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Post image

qbj3 tar enemies got me acting up gawdddd

18.10.2025 04:25 โ€” ๐Ÿ‘ 129    ๐Ÿ” 24    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 3

@hcmazu is following 20 prominent accounts