Box art for the LibreQuake game in the style of an old PDA
Welcome to LibreQuake
a free and open source fps game on the quake engine
currently the game is in beta but you can still check it out
you can grab it from the GitHub Releases page
github.com/lavenderdotp...
or if you are on Linux you can grab it from the Flathub store
flathub.org/apps/io.gith...
03.11.2024 09:35 โ ๐ 101 ๐ 41 ๐ฌ 2 ๐ 2
This is a pretty good showcase of the weapons too. I'm sure everyone can parse what we got there.
10.11.2025 19:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yes, MD3 doesn't have vertex wobble. The best thing about it though is that it allows us to show BIBLICALLY ACCURATE QBJ3 WEAPONS
10.11.2025 10:23 โ ๐ 220 ๐ 63 ๐ฌ 14 ๐ 0
Construction yard for a huge hall supported by concrete beams with a few cranes setup. It is very foggy outside.
Brutalist jam going in real life too.
08.11.2025 13:47 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
image of a brutalist or modernist office or hotel lobby, made in Quake 1. there is a strong rose-colored natural light pouring in from the left, illuminating the whole scene. a large green vine plant hangs from a planter higher up the wall, giving the scene some color. a large rug in the pattern of The Shining hotel carpet is on the floor.
more qbj3 start map
07.11.2025 21:29 โ ๐ 203 ๐ 34 ๐ฌ 5 ๐ 0
Corner dedicated to construction tools with a big text on background "Construction stuff"
Construction stuff
07.11.2025 11:16 โ ๐ 37 ๐ 7 ๐ฌ 2 ๐ 0
Trying to make progression as obvious as possible here. There are some narrative things that I hope will also help.
06.11.2025 21:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I've secretly just been remaking Half-Life over here.
06.11.2025 19:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Devious puzzle involving a fan, a bridge and a dark void below. Floating armor shards are pointing the way...
Hope I'm not preventing players from progressing with my clever puzzles. Adding some items to point towards the solution haha.
There are so many cool little ideas I've come up with so I want to share at least a few of them here.
06.11.2025 17:33 โ ๐ 19 ๐ 1 ๐ฌ 2 ๐ 0
House
03.11.2025 20:06 โ ๐ 304 ๐ 58 ๐ฌ 9 ๐ 0
Thank you wiedo, I'm blown away!
03.11.2025 07:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Map overview screenshot with 3 giant fans showing up on lower right side of the image.
Fans show up nicely on top down view.
02.11.2025 20:57 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0
Quake Brutalist Jam has been extended to Nov 30th.
if you feel like you found out too late or didn't have the time, now's your chance!
01.11.2025 19:58 โ ๐ 107 ๐ 33 ๐ฌ 5 ๐ 0
Just 120 kills and 11 secrets so far, but this is only the first section.
30.10.2025 23:09 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Out of bounds screenshot of a Quake Brutalist Jam 3 map. Many shadowy rooms and corridors connected forming a big zone already.
Here is my QBJ3 map out of bounds screen for now. Pretty good progress so far.
30.10.2025 22:57 โ ๐ 22 ๐ 1 ๐ฌ 2 ๐ 0
Makkon textures are forming an angry face with red lights.
Your textures are good source of this. The face part, not butts... or I just don't notice them myself.
Happy little accidents.
28.10.2025 20:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Huge thanks to Makkon for making some prefabs that I can just toss in and it just works. I'm too lazy to make all the props myself.
28.10.2025 14:19 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Vertical concrete room with crates and barrels at bottom floor.
Rusty catwalk bridge near ceiling of the room.
Red ambient light providing mood in a cold concrete room filled with pipes.
Concrete corner with some barrels and a single door in a tight corridor.
Some QBJ3 progress. Trying to not spoil gameplay things too much, but I like how this is turning out visually.
28.10.2025 14:16 โ ๐ 22 ๐ 4 ๐ฌ 2 ๐ 0
Open glass wall prison cell with a single bedframe. Viewed from above. Surrounding area dimly lit and walls are made of concrete.
Getting started with my Quake qbj3 map.
26.10.2025 13:55 โ ๐ 19 ๐ 1 ๐ฌ 2 ๐ 0
Forest path with quite a bit of green still around.
Yellow leaf spam from trees nearby overflowing to pedestrian walk and the road.
Tall birch tree with yellow leaves still intact.
Sidewalk overwhelmed by yellow leaves.
Fall is gonna be over soon so here are some last bits of nature before deep diving into concrete jam of QBJ3.
Wish I could get my energy and focus back properly to get a bit more done.
22.10.2025 10:36 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0
I really liked the character designs for this.
21.10.2025 03:10 โ ๐ 46 ๐ 15 ๐ฌ 0 ๐ 0
So powerful yet it still doesn't go through walls.
20.10.2025 14:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
promotional image showing a cast of monsters and humans standing on a staircase in front of an imposing concrete structure. the text reads:
"Quake Brutalist Jam III. Oct 19 - Nov 16"
I'm proud to announce the start of the Quake Brutalist Jam 3, featuring a custom near total conversion mod
www.slipseer.com/index.php?th...
20.10.2025 06:39 โ ๐ 376 ๐ 132 ๐ฌ 17 ๐ 18
screenshot of various ammo and health pickups, such as shotgun shells, rebar and nails, health kits, and explosives. in the back there are large floating crystals.
all the little things you keep putting off until the end. blasted through these the last few nights. shipping this mod very soon
19.10.2025 08:41 โ ๐ 439 ๐ 74 ๐ฌ 11 ๐ 0
YouTube video by Mars
Quake - Corrosive Eternity
I missed that there was another big Quake release the other day - Corrosive Eternity is another 'entire episode in a single map' adventure. Not quite as madly ambitious as The Eternal Lock, but huge and very intense, set in a rusty megastructure in hell. Save often.
www.slipseer.com/index.php?re...
18.10.2025 01:51 โ ๐ 55 ๐ 10 ๐ฌ 2 ๐ 0
qbj3 tar enemies got me acting up gawdddd
18.10.2025 04:25 โ ๐ 129 ๐ 24 ๐ฌ 4 ๐ 3
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