J. Den ✨'s Avatar

J. Den ✨

@catnetz.bsky.social

Indie game dev working and 2d artist working to release my little game one day... Prototyping in Godot, productizing in custom game engine written in C.

548 Followers  |  142 Following  |  74 Posts  |  Joined: 19.02.2024  |  2.4257

Latest posts by catnetz.bsky.social on Bluesky

Thank you for sharing this. I got a lot out of this talk.

09.10.2025 20:42 — 👍 1    🔁 0    💬 1    📌 0
crossfade_sprites gdscript function that fades in a sprite and fades out another in parallel.

crossfade_sprites gdscript function that fades in a sprite and fades out another in parallel.

A useful little gdscript function to crossfade sprites.

gist is here: gist.github.com/jwel/4beb5ae...

#godot #gamedev

20.08.2025 22:48 — 👍 8    🔁 1    💬 0    📌 0

Phew busy morning. Gonna highlight things I'm part of!

First: NEVERWAY IN A NINTENDO INDIE WORLD. RELEASES IN 2026!

Sooo happy to have them as part of @outersloth.com and loved that @saint11.art and @isadora.codes did their presentation in Brazilian Portuguese. So cool!!

💜 @coldbloodinc.studio

07.08.2025 15:43 — 👍 138    🔁 17    💬 3    📌 0
Neverway [Indie World 2025.8.7]
YouTube video by Nintendo 公式チャンネル Neverway [Indie World 2025.8.7]

www.youtube.com/watch?v=8gJK... japanese version of the vid of our game...... KOYASU NARRATING...... IM GOING TO EXPLODE IDK HOW TO WORK TODAY I

07.08.2025 15:35 — 👍 40    🔁 14    💬 2    📌 0

Haha! Thanks! 20% sugar, mini boba, and fresh taro.

05.08.2025 03:56 — 👍 3    🔁 0    💬 1    📌 0

Nice list idea! Would love to be added if there's still availabubbletea.

05.08.2025 03:49 — 👍 1    🔁 0    💬 1    📌 0

both, haha

26.07.2025 23:19 — 👍 1    🔁 0    💬 1    📌 0

it certainly has its disadvantages esp with scaling and it's time-consuming, but a certain part of me likes that no one can impose their will on you. Once a proxy for value (AKA money) is digitized then it is beholden to the digital systems that control it.

24.07.2025 18:06 — 👍 1    🔁 0    💬 0    📌 0

yeah, there has got to be a technical workaround to avoid using visa/mc directly. Don't know much about it, but there must be obstacles/gatekeeping (by banks and lobbying by current monopolists?) that prevents more PPs from disrupting those 2.

24.07.2025 17:59 — 👍 1    🔁 0    💬 0    📌 0

would crypto currency work or just someone giving money without it being associated officially with the item for purchase?

24.07.2025 17:31 — 👍 1    🔁 0    💬 0    📌 0

or, yeah, I'd actually be ok with going back to shareware-like model--send me a msg with id of online giving transaction and I'll send you back a TLU to download the game. I'd almost be ok with snail mail and physical media for low volume purchases, but that maybe would not scale if things take off.

24.07.2025 17:29 — 👍 0    🔁 0    💬 1    📌 0

Maybe we can move to a world where you can still share your game on itch and the page has links to paypal/venmo/etc accounts to give money directly to itch and the game dev/publisher. That way it's not associated with the purchase of the game itself so payment processors can't prevent the purchase.

24.07.2025 17:19 — 👍 5    🔁 0    💬 4    📌 0

Looks fun to play and loving the ASCII art/effects.

04.06.2025 04:28 — 👍 1    🔁 0    💬 0    📌 0
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A highly optimized rogue build SHREDDING little ASCII monsters #indiedev #indiegamedev #gamedev #indiegame #indiegaming #roguelike

01.06.2025 16:42 — 👍 27    🔁 7    💬 2    📌 0
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Announcing TORMENT HEXUS, a match-3 roguelike about putting technofascist CEOs on the wrong side of skyscraper windows!

Please spread the word, and wishlist on Steam at store.steampowered.com/app/3238420/...

And remember: they SHOULD be afraid of us.
#indiedev #indiegame

31.03.2025 13:53 — 👍 423    🔁 189    💬 12    📌 21
Preview
Making Video Games in 2025 (without an engine) Thoughts, tools, and libraries I use to make games

I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

noelberry.ca/posts/making...

19.05.2025 17:26 — 👍 1054    🔁 237    💬 45    📌 13
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taking the subway (City of None with @liamberry.ca)
(metro map still wip / doesn't have art yet)

14.05.2025 23:33 — 👍 885    🔁 113    💬 21    📌 3
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You’ll grow things. You’ll lose things.
You’ll become something you don’t recognize.
Neverway trailer is out. Wishlist now on Steam

10.04.2025 16:26 — 👍 5175    🔁 1176    💬 108    📌 151
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#NEVERWAY

18.04.2025 19:10 — 👍 539    🔁 71    💬 4    📌 2
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Spent some hours playing with raymarched SDF primitives and smooth minimum to render a humanoid-like thing out of blobs. It was fun but takes endless hours tweaking the math in the fragment shader. #sdf #raymarch #gamedev

27.04.2025 09:37 — 👍 4    🔁 0    💬 0    📌 0

Hello and a warm welcome to you.

28.03.2025 01:42 — 👍 1    🔁 0    💬 1    📌 0
AOC and Bernie in front of the rally crowd in Denver

AOC and Bernie in front of the rally crowd in Denver

Zoomed out crowd shot of 34,000 people in downtown Denver with Colorado mountains in the background

Zoomed out crowd shot of 34,000 people in downtown Denver with Colorado mountains in the background

Tonight an unbelievable **34,000 people** gathered for our Denver rally to take on billionaires and win our country back.

This was the largest political gathering in Denver since Obama in 2008.

Also bigger than the 2024 DNC.

And the largest ever rally in Bernie’s career (and obviously, mine too).

22.03.2025 01:29 — 👍 107225    🔁 18049    💬 3371    📌 1915

Had fun blending 3d SDF shapes. Now, making custom 2D Renderer for a classic roguelike. It's a single full-screen quad where fragshader renders tiles & sprites. Batches of quads likely not needed, although that would allow the pipeline to cull the vertices for me. Hoping to share screenshot soon.

18.03.2025 06:59 — 👍 0    🔁 0    💬 0    📌 0

@gameengines.bsky.social

I would like Custom/In-House Engine please!

I am building my engine in zig and OpenGL. Thanks!

18.03.2025 06:46 — 👍 1    🔁 0    💬 0    📌 0

Stay safe folks travelling to #GDC these aren't the fun times anymore.

02.03.2025 11:33 — 👍 105    🔁 41    💬 2    📌 1

I'm 47 years young and having a blast working on a game and homegrown game engine. Hope to share them with others one day soon-ish.

02.03.2025 21:44 — 👍 4    🔁 0    💬 1    📌 0

Finally was able to verbalize what Joe Rogan experience podcast's "business model" is --> Oligarch Laundering.

#oligarch #DOGE #podcast

02.03.2025 19:02 — 👍 1    🔁 0    💬 0    📌 0

They don't want to teach history so they can repeat it.

18.02.2025 18:13 — 👍 34723    🔁 6098    💬 588    📌 201
Preview
Post-Processing Shaders as a Creative Medium - Maxime Heckel's Blog TBD

Post-Processing Shaders as a Creative Medium by @maxime.bsky.social blog.maximeheckel.com/posts/post-p...

06.02.2025 07:27 — 👍 2    🔁 0    💬 0    📌 0

@gameengines.bsky.social
I would like Custom/In-house Engine please!

05.02.2025 10:09 — 👍 0    🔁 0    💬 0    📌 0

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