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colin_greens

@colingreens.dev.bsky.social

๐ŸˆCats | ๐Ÿ‘จโ€๐Ÿ’ป Engineer | ๐ŸŽฎ Game developer | ๐ŸŒฑ Backyard agronomist | ๐Ÿšดโ€โ™‚๏ธ RAGBRAI enthusiast | ๐Ÿ•๏ธ Camper

30 Followers  |  50 Following  |  43 Posts  |  Joined: 31.12.2024  |  1.8259

Latest posts by colingreens.dev on Bluesky

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Cycling through the anims from oboropixel.itch.io

09.10.2025 22:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added to my 'SpriteSheetCombiner' tool by also generating the .tilesource file with animations

#GameDev #Defold

09.10.2025 20:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Haha! Love it

07.10.2025 20:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ‘พ

07.10.2025 19:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Resonator 0.0.1

You can press the attack button here lol

colingreens.github.io/resonator-pu...

06.10.2025 03:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Moar funner #screenshotsaturday

Started my port to #Defold. Bundled under 3 mb and hosted on GH Pages. Really impressed. Easy.

#GameDev

06.10.2025 02:02 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Ever purchased art assets but they were different sizes and difficult to work with?

Little different #ScreenshotSaturday but I wrote a tool that takes a list of image files and builds them into one atlas image file with a consistent tile size.

Ready to animate in game!

#GameDev #Defold

05.10.2025 22:21 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For me, it's health bar above the enemy with no number.

This might be a good thing to make configurable tbh.

01.10.2025 14:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Color game! Just wish listed.

01.10.2025 14:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Stacking effects are a common but sneaky game mechanic. Not wanting to write a 3,000-line switch statement, I went to the whiteboard.

โ€‹With a factory and strategy pattern, you can design any kind of ability effect you want. To extend it, all you have to do is add an enum and a new file.

30.09.2025 01:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sunday special putting the new bits together. Improved UI will be the goal this week.

29.09.2025 01:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This week's update is visually difficult.

I've ripped out the core and replaced it with something more traditional and ideally fun.

Its a system where you use abilities based on colors. Like link cooking I want the player to discover abilities.

#ScreenshotSaturday #GameDev

28.09.2025 01:54 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Prototype updates from last week.

Core game loop is pretty much here. Need to add the health UI orbs.

Then it's ready for people to play.

It was built to be resource based from the start so generating new enemies is a matter of adding files.

#GameDev #GoDot

21.09.2025 21:21 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Since I have it. Last clip for the original idea.

16.09.2025 15:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Expanded the mock and found a more "gameable" idea.

Instead of raw RGB values, we've got color orbs.

Basic strategy ok n how you set your attack and block slots.

16.09.2025 15:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Mocked out a new UI to make the mechanic more obvious.

Don't think this will become a game but I'll do a bit more.

Gonna borrow some from the Defect in STS.

15.09.2025 21:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I spent the weekend prototyping a color combat puzzle(?) idea

Mechanic being:

The player has a heavy and quick shot plus a swappable active color. R, G or B.

The enemy has a target color to hit for defeat.

The active color is added and the other two are partially subtracted.

#GameDev

14.09.2025 23:28 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm about 2 weeks in doing the same thing but with raylib.

We have C++ and C# teams at work I'm trying to cross pollinate with.

I never want to do anything serious with C++ now. I'll simp C# all day every day.

07.03.2025 23:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The great garden gaslighting has begun. We convince ourselves this year will be different.

Then May hits

We've lost half the labels. Wondered why we started 32 hot peppers we would never eat.

After unloading yet another tray of starts from the plant store with no space to plant lol.

#gardening

02.03.2025 16:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ANYWAY, did you know there's an extension you can put on Chrome that will connect with your local library system and when you go look at a book, say on AMZ, it will tell you if that book exists in the library system and if it's available?

It's literally called Library Extension.

28.02.2025 17:18 โ€” ๐Ÿ‘ 10718    ๐Ÿ” 2416    ๐Ÿ’ฌ 288    ๐Ÿ“Œ 177

Wow that's incredible. Looks like he even has raylib as a renderer among other options.

Thanks for the tip!

01.03.2025 14:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just got my first commissioned asset for this little isometric game.

Guys I am EXCITED to show off the great work from my guy Vlad later.

28.02.2025 22:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love it! Peeped your page and very cool! Looking forward to following along

28.02.2025 14:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I loved how the levels in Bastion would build around the player.

Trying to replicate the effect. Isometric does weird things to the brain lol.

#gamedev

28.02.2025 06:33 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A woman aiming a gun at a computer

A woman aiming a gun at a computer

When I make a change and a completely unrelated part of my game stops working for no apparent reason.

#gamedev

27.02.2025 00:57 โ€” ๐Ÿ‘ 54    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Cleanup on aisle isometric.

Today's little goal was learning how the isometric grid to screen coordinates worked.

Added random positions and control to "build" one at a time.

#GameDev #RayLib

26.02.2025 19:36 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Wanted a sprite slicer without opening unity or something.

So once again, raygui!

Lol. Some day I'll get back to an actual game.

#gamedev #raylib

26.02.2025 04:07 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm looking at an isometric prototype next (okay it's Zaxxon). I can't decide between 2D sprites or 3D models.

Does anyone have thoughts or experiences between them for iso?

#gamedev

25.02.2025 19:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Putting a bow on this prototype with a ship customizer page.

Details in my last post.

Ngl, didn't think I'd be able to animate but it wasn't too bad.

Now I want a 3D ship customizer ๐ŸŒ

#GameDev #raylib

Assets from Foozle at itch io

24.02.2025 22:31 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Prototyped an FTL like entity UI. Used sqlite and raylib with C++.

I really like this. Is there a flex box in C tho? Lol.

I'm picturing storing player encounter data, balancing with SQL scripts and generating prefabs/scenes next.

Art from Zintoki at itch.io

#gamedev #raylib

24.02.2025 03:13 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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