Cycling through the anims from oboropixel.itch.io
09.10.2025 22:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@colingreens.dev.bsky.social
๐Cats | ๐จโ๐ป Engineer | ๐ฎ Game developer | ๐ฑ Backyard agronomist | ๐ดโโ๏ธ RAGBRAI enthusiast | ๐๏ธ Camper
Cycling through the anims from oboropixel.itch.io
09.10.2025 22:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Added to my 'SpriteSheetCombiner' tool by also generating the .tilesource file with animations
#GameDev #Defold
Haha! Love it
07.10.2025 20:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐พ
07.10.2025 19:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 1You can press the attack button here lol
colingreens.github.io/resonator-pu...
Moar funner #screenshotsaturday
Started my port to #Defold. Bundled under 3 mb and hosted on GH Pages. Really impressed. Easy.
#GameDev
Ever purchased art assets but they were different sizes and difficult to work with?
Little different #ScreenshotSaturday but I wrote a tool that takes a list of image files and builds them into one atlas image file with a consistent tile size.
Ready to animate in game!
#GameDev #Defold
For me, it's health bar above the enemy with no number.
This might be a good thing to make configurable tbh.
Color game! Just wish listed.
01.10.2025 14:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Stacking effects are a common but sneaky game mechanic. Not wanting to write a 3,000-line switch statement, I went to the whiteboard.
โWith a factory and strategy pattern, you can design any kind of ability effect you want. To extend it, all you have to do is add an enum and a new file.
Sunday special putting the new bits together. Improved UI will be the goal this week.
29.09.2025 01:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0This week's update is visually difficult.
I've ripped out the core and replaced it with something more traditional and ideally fun.
Its a system where you use abilities based on colors. Like link cooking I want the player to discover abilities.
#ScreenshotSaturday #GameDev
Prototype updates from last week.
Core game loop is pretty much here. Need to add the health UI orbs.
Then it's ready for people to play.
It was built to be resource based from the start so generating new enemies is a matter of adding files.
#GameDev #GoDot
Since I have it. Last clip for the original idea.
16.09.2025 15:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Expanded the mock and found a more "gameable" idea.
Instead of raw RGB values, we've got color orbs.
Basic strategy ok n how you set your attack and block slots.
Mocked out a new UI to make the mechanic more obvious.
Don't think this will become a game but I'll do a bit more.
Gonna borrow some from the Defect in STS.
I spent the weekend prototyping a color combat puzzle(?) idea
Mechanic being:
The player has a heavy and quick shot plus a swappable active color. R, G or B.
The enemy has a target color to hit for defeat.
The active color is added and the other two are partially subtracted.
#GameDev
I'm about 2 weeks in doing the same thing but with raylib.
We have C++ and C# teams at work I'm trying to cross pollinate with.
I never want to do anything serious with C++ now. I'll simp C# all day every day.
The great garden gaslighting has begun. We convince ourselves this year will be different.
Then May hits
We've lost half the labels. Wondered why we started 32 hot peppers we would never eat.
After unloading yet another tray of starts from the plant store with no space to plant lol.
#gardening
ANYWAY, did you know there's an extension you can put on Chrome that will connect with your local library system and when you go look at a book, say on AMZ, it will tell you if that book exists in the library system and if it's available?
It's literally called Library Extension.
Wow that's incredible. Looks like he even has raylib as a renderer among other options.
Thanks for the tip!
Just got my first commissioned asset for this little isometric game.
Guys I am EXCITED to show off the great work from my guy Vlad later.
Love it! Peeped your page and very cool! Looking forward to following along
28.02.2025 14:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I loved how the levels in Bastion would build around the player.
Trying to replicate the effect. Isometric does weird things to the brain lol.
#gamedev
A woman aiming a gun at a computer
When I make a change and a completely unrelated part of my game stops working for no apparent reason.
#gamedev
Cleanup on aisle isometric.
Today's little goal was learning how the isometric grid to screen coordinates worked.
Added random positions and control to "build" one at a time.
#GameDev #RayLib
Wanted a sprite slicer without opening unity or something.
So once again, raygui!
Lol. Some day I'll get back to an actual game.
#gamedev #raylib
I'm looking at an isometric prototype next (okay it's Zaxxon). I can't decide between 2D sprites or 3D models.
Does anyone have thoughts or experiences between them for iso?
#gamedev
Putting a bow on this prototype with a ship customizer page.
Details in my last post.
Ngl, didn't think I'd be able to animate but it wasn't too bad.
Now I want a 3D ship customizer ๐
#GameDev #raylib
Assets from Foozle at itch io
Prototyped an FTL like entity UI. Used sqlite and raylib with C++.
I really like this. Is there a flex box in C tho? Lol.
I'm picturing storing player encounter data, balancing with SQL scripts and generating prefabs/scenes next.
Art from Zintoki at itch.io
#gamedev #raylib