It's interesting how narratives shift. Trump's calls for release often seem more about distraction than transparency. ๐ง
11.08.2025 15:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@maraudergames.bsky.social
Your local software artificer https://ko-fi.com/maraudergames
It's interesting how narratives shift. Trump's calls for release often seem more about distraction than transparency. ๐ง
11.08.2025 15:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Itโs crucial to stay focused on the bigger issues at hand, like the implications of Trumpโs actions for democracy.
11.08.2025 14:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I uploaded my first game dev log! I'd appreciate it if you could check out out.
#gamedev #indiedev
youtu.be/CyjOW9oC6ss?...
A mock-up for a garage. This is where players would build engines, modify armor, and try different builds.
#gamedev #indiedev #solodev
Im working on faction generation for my overworld. Its a simple algorithm that picks random starting locations for each faction, then does a random walk to "paint" its influence around the map.
Im then using a shader to apply an overlay to the map
#gamedev #indiedev
@gameengines.bsky.social
I would like Custom/In-house Engine please!
I made the projectile lights smaller. I think it looks a lot better!
#indiedev #gamedev
I wanted to have the vehicles in my game leave tracks in the terrain. Instead of using particle effects or spawning entities I'm drawing a texture to a render target. then feeding that texture into my terrain shader. Wherever this texture is red, it will darken the terrain
#gamedev #indiedev
I've been messing around with the idea of gauges for my new UI!
A more detailed write-up here: ko-fi.com/post/UI-Gaug...
#gamedev #screenshotsaturday #indiedev
Thanks!
21.02.2025 05:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ง UI update for Wastelanders!
I wanted buttons that feel like they belongโrugged, like something from an old pickup. ๐ป
Started with a Blender render, added AO, then painted in Photoshop. I think itโs a good start!
Before & after: ko-fi.com/post/Idea-fo...
#gamedev #indiedev
Software tool for organizing audio samples by tags and exporting a new folder structure based off tag priorities
The hardest part of using samples is finding the right one, especially with messy folder structures like laama's preset/synth/lead or Kusko's Pack/RAW/44100/01.wav. This tool lets you tag samples, set tag priorities, and export them into a clean, organized folder structure.
19.11.2024 03:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I hear good things about motion canvas
github.com/motion-canva...