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Dave

@maraudergames.bsky.social

Your local software artificer https://ko-fi.com/maraudergames

46 Followers  |  638 Following  |  13 Posts  |  Joined: 17.12.2023  |  1.5501

Latest posts by maraudergames.bsky.social on Bluesky

It's interesting how narratives shift. Trump's calls for release often seem more about distraction than transparency. ๐Ÿง

11.08.2025 15:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s crucial to stay focused on the bigger issues at hand, like the implications of Trumpโ€™s actions for democracy.

11.08.2025 14:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Custom Engine Audio System โ€“ Wastelanders Dev Log #1
YouTube video by MarauderDev Custom Engine Audio System โ€“ Wastelanders Dev Log #1

I uploaded my first game dev log! I'd appreciate it if you could check out out.
#gamedev #indiedev
youtu.be/CyjOW9oC6ss?...

17.05.2025 17:34 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A mock-up for a garage. This is where players would build engines, modify armor, and try different builds.
#gamedev #indiedev #solodev

10.03.2025 01:52 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Im working on faction generation for my overworld. Its a simple algorithm that picks random starting locations for each faction, then does a random walk to "paint" its influence around the map.
Im then using a shader to apply an overlay to the map
#gamedev #indiedev

05.03.2025 20:46 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@gameengines.bsky.social
I would like Custom/In-house Engine please!

28.02.2025 23:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I made the projectile lights smaller. I think it looks a lot better!
#indiedev #gamedev

28.02.2025 05:25 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I wanted to have the vehicles in my game leave tracks in the terrain. Instead of using particle effects or spawning entities I'm drawing a texture to a render target. then feeding that texture into my terrain shader. Wherever this texture is red, it will darken the terrain
#gamedev #indiedev

28.02.2025 04:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've been messing around with the idea of gauges for my new UI!

A more detailed write-up here: ko-fi.com/post/UI-Gaug...

#gamedev #screenshotsaturday #indiedev

23.02.2025 01:07 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks!

21.02.2025 05:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ”ง UI update for Wastelanders!

I wanted buttons that feel like they belongโ€”rugged, like something from an old pickup. ๐Ÿ›ป

Started with a Blender render, added AO, then painted in Photoshop. I think itโ€™s a good start!

Before & after: ko-fi.com/post/Idea-fo...

#gamedev #indiedev

21.02.2025 05:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Software tool for organizing audio samples by tags and exporting a new folder structure based off tag priorities

Software tool for organizing audio samples by tags and exporting a new folder structure based off tag priorities

The hardest part of using samples is finding the right one, especially with messy folder structures like laama's preset/synth/lead or Kusko's Pack/RAW/44100/01.wav. This tool lets you tag samples, set tag priorities, and export them into a clean, organized folder structure.

19.11.2024 03:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I hear good things about motion canvas
github.com/motion-canva...

05.01.2024 01:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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