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100 Rogues

@100rogues.bsky.social

https://www.100-rogues.com/ https://store.steampowered.com/app/3763720/100_Rogues/ 100 Rogues is a traditional roguelike first released on iOS in 2010, and is now headed to Steam! Check back for sneak peeks and updates on the game as it nears release.

47 Followers  |  27 Following  |  77 Posts  |  Joined: 27.06.2025  |  1.9347

Latest posts by 100rogues.bsky.social on Bluesky

Switch is fantastic for it, Dragon Fang Z and Shiren were both amazing experiences and there were a number of indie trad roguelikes I played on there that I was a big fan of. Portable PC gaming platforms like the Steam deck are great too, but I donโ€™t think as many people own them!

21.10.2025 21:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What's the best #mobilegaming device for a traditional #roguelike? Phone? Switch? Steamdeck?

21.10.2025 21:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wonderful overview ( and hey look, we are mentioned ^_^ )

#roguelike

20.10.2025 22:27 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Weapon Focus makes the Crusader very comfortable with his fist.

Wait, no.

#roguelike #indiegame #rpg #retrogame #pixelart

10.10.2025 10:46 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tabulating the results from #RocGameFest 2025, here were the most popular player classes (measured by number of ribbons taken)

1. The Skellyman Scoundrel!
2. The Dinoman Bruiser
3. The Fairy Wizard
4. The Human Crusader

08.10.2025 19:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So begins a 1000 tiny UI refinements! img1: Oct 1, img2: today

100 Rogues' primary goal has always been to make the Traditional Roguelike genre more accessible and newbie-friendly. A minimalist, easy-to-read interface with clear labels is essential to that goal.

#roguelike #gamedev #UX #indiegames

08.10.2025 15:12 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
100 Rogues on Steam A traditional roguelike with 4 player classes, each with a suite of tactical skills. Outmaneuver hordes of monsters armed with daggers, fireballs, poisonous gummi rats and grenade launchers. Tactical ...

I've got a traditional Roguelike cooking, with emphasis on tactical abilities in 4 RPG class skill trees and multi-use items.

Thanks for the call to action!

store.steampowered.com/app/3763720/...

08.10.2025 14:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Remaining work before the Demo is released:

10 Tutorial steps to implement
14 Known Showstopper Bugs
4 Known Medium Bugs
5 Known Cosmetic Bugs

When all but the cosmetic bugs reach zero, I'll send a build to QA (my buddy, Jeff). When he can't find any non-cosmetic issues, the Demo will ship!

04.10.2025 21:53 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks Sam! Glad to hear you're excited for it ^_^

02.10.2025 18:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
September 2025 Dev Update โ€” 100 Rogues ROC Game Fest Good news! We got the game in front of some real people this weekend at ROC Fest, Rochester's statewide Game Development Festival. Nearly 100 players got their hands on the newly minted...

www.100-rogues.com/dev-blog/sep...

September Development Update: Demo release plans and tutorial strategy

01.10.2025 18:39 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Had an amazing time getting to meet old and new fans at the expo yesterday!

Got a ton of great feedback and a clear heading on how to make the biggest, best improvements to our UX. Counting down the months to release!

28.09.2025 20:06 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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100 Rogues is back and you can play it at #ROCGameFest today at RIT!

27.09.2025 18:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

RIT's yearly game festival on campus. I'm looking into other festivals this year and next, though, so I'll hopefully have another to share soon!

28.09.2025 19:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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RIT Game Fest has begun! I'm here until 5PM giving the first public test of the game. If you happen to be in the RIT campus area, come check us out.

#roguelike #gamedev #indiegame #rit #ritgamefest

27.09.2025 14:57 โ€” ๐Ÿ‘ 32    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We have arrived!!! #RITGameFest

27.09.2025 14:41 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Realized I didn't have a spare usb-b cord for a second Xbox setup at the booth, so had to add ps5 controller support real quick.

One line of code! Whew ๐Ÿ˜…

Ready to go, though! See you at RIT in 2 hours!

27.09.2025 12:31 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Her power grows...

27.09.2025 02:51 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Got some props made for the game's big debut tomorrow!

#Roguelike #gamedev #indiegames

26.09.2025 17:06 โ€” ๐Ÿ‘ 33    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The game is just one week away from its first public appearance since 2015.

When you think of the original release, what's the first thing that springs to mind?

19.09.2025 15:38 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

100% accurate: we love all Rogueli*es here.

But also, I doubt you'd find a single opinion that 100 Rogues is anything other than a #Roguelike ๐Ÿ’…

11.09.2025 20:42 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's my upcoming Traditional #Roguelike, 100 Rogues!

09.09.2025 15:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Co-star succinctly summarizing #roguelike design in 4 words

08.09.2025 18:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Gamepad support moved a lot slower than anticipated, missing the opportunity to post Screenshot Saturday. So, uh... #MenuMonday ?

Our artist continues crunching cutscenes, but I was able to make a few simple changes that make the main menu look leagues better. Before / after. Feedback welcome!

08.09.2025 13:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Still 8 months from release and we've already got our first review.

It's accurate!

05.09.2025 12:45 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Same great logo, now in Vector format and ready to print for t-shirts, banners, posters, ancient runes, skywriting, side shaves, etc.

04.09.2025 16:21 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Regarding Difficulty โ€” 100 Rogues Iโ€™ll be totally honest, here. Iโ€™m bad at videogames. Iโ€™m especially bad at roguelikes. Youโ€™d think that programming these monsters, looking over their stats day in, day out, would give me a solid leg ...

My slightly more complete thoughts about difficulty, as the game's programmer

For emphasis, I am staying in my lane and guaranteeing the designer's original balance is pristine and uncompromised on Normal Mode.

But, Easy mode? That's for me

www.100-rogues.com/dev-blog/reg...

04.09.2025 15:20 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

100 Rogues will be making it's first public appearance since 2015 here!

Hope to see some of you there!

03.09.2025 19:12 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
100 Rogues on Steam A traditional roguelike with 4 player classes, each with a suite of tactical skills. Outmaneuver hordes of monsters armed with daggers, fireballs, poisonous gummi rats and grenade launchers. Tactical ...

Traditional roguelike with full animation, strategic emphasis, gorgeous skills and deep combat rules.

store.steampowered.com/app/3763720/...

03.09.2025 18:03 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I'm honored to be part of a truly stacked lineup of #indiedev #roguelike and #roguelite gems via @humblebundle.com! If you're remotely interested in the genre, this is amazing value for money! ๐Ÿ‘€

๐Ÿ‘‰ www.humblebundle.com/games/indie-...

03.09.2025 18:02 โ€” ๐Ÿ‘ 40    ๐Ÿ” 20    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 4
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I'm updating our Difficulty Select buttons to more accurately reflect the experience of playing on Easy Mode.

What are your thoughts on Difficulty? How much should 100 Rogues ask of casual players before seeing the credits roll?

03.09.2025 12:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

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