@some-wan.bsky.social
Someone | Prop and Weapons artist Former - Valorant // Fortnite Creative My opinions are not my own please help Portfolio - http://artstation.com/someonesart
its really funny because none of those people actually play games lmfao
09.05.2025 23:04 โ ๐ 18 ๐ 0 ๐ฌ 0 ๐ 0i remember playing it when it came out and everyone was like "HOLY SHIT YOU CAN PARKOUR ON TREES NOW"
and it was peak for that
um actually it was a chitinous beetle abomination
and the answer was no
overlay, multiply, and colour dodge.
the holy trinity
i did this specifically because i wanted it to be a post process thing not a regular material thing so you dont have to fuck around with orders or parameters things to get it to work
15.02.2025 11:44 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0I did a really dumb thing and added in faked contact shadows because i wanted nice contact shadows where objects might lay on top of or intersect with the ground or other objects....
heres a before and after!
Texturing is going along well, having a lot of fun with it, i havent really done a lot of rocks before like this so its a good test of my painting skills :D
14.02.2025 09:29 โ ๐ 34 ๐ 1 ๐ฌ 1 ๐ 0and now we start texturing!
14.02.2025 04:07 โ ๐ 45 ๐ 6 ๐ฌ 2 ๐ 0just another brick in the wall
13.02.2025 03:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0i love lamp
13.02.2025 01:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0so anyway, here's wonder rock
12.02.2025 07:12 โ ๐ 93 ๐ 9 ๐ฌ 3 ๐ 0its just such a satisfying texture!
11.02.2025 05:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0here's a fancy little video, I added a little bump offset for when there's a metalic mask. so metal objects will kinda shimmer a little :3
10.02.2025 10:51 โ ๐ 54 ๐ 7 ๐ฌ 3 ๐ 0It's pure kinetic energy that causes a k-kill. The more air resistance and therefore heat it has the less kinetic energy it will have through friction loss and it won't be as catastrophic
10.02.2025 05:16 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I will be packaging and releasing it when it's done dw :p
10.02.2025 04:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0redid the entire shader and now its looking even better with more defined paintstrokes and not just blobs
it actually fucking looks great now im so happy LETS GO
it uses a texture i generate in substance designer, i can make it sharp or soft brush strokes, textured ect and any shape!
09.02.2025 21:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0ok i think im done with this shader for today, tomorrow i need to actually do some more on actual projects not random stuff that pops into my head lmao
09.02.2025 09:38 โ ๐ 44 ๐ 4 ๐ฌ 2 ๐ 0fuck you (procedurals your paint strokes in engine)
09.02.2025 06:16 โ ๐ 103 ๐ 6 ๐ฌ 0 ๐ 0is there any tech artist discord any of my oomfs are a part of that i can join ๐ฅบ๐ฅบ๐ฅบ
08.02.2025 23:01 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0how many spins per second are you getting up to?
08.02.2025 22:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0just uhhhh ignore this lol
ill fix it
So I've added view distance based increments so the closer you are for smaller things you can still have things grid aligned.
and a TOPOGRAPHICAL HEAT MAP LETS GO!!!
ok yay now i can properly start climbing
08.02.2025 01:27 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0OH CMON!
08.02.2025 00:03 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0photo study of brunhilde
06.02.2025 22:43 โ ๐ 191 ๐ 29 ๐ฌ 4 ๐ 0They're very satisfying
06.02.2025 21:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hehe fake spotlight go brrrr
06.02.2025 09:32 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0distracted moment, refactored my procedural grid material to work in world units (meters)
so now its PERFECTLY aligned and scaled to 1 meter with half meter and 10cm increments