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SomeWan

@some-wan.bsky.social

Someone | Prop and Weapons artist Former - Valorant // Fortnite Creative My opinions are not my own please help Portfolio - http://artstation.com/someonesart

2,534 Followers  |  745 Following  |  241 Posts  |  Joined: 18.10.2024  |  2.0493

Latest posts by some-wan.bsky.social on Bluesky

FitnessGram 20-Meter PACER Test OFFICIAL AUDIO (Part 1)
YouTube video by WrightM FitnessGram 20-Meter PACER Test OFFICIAL AUDIO (Part 1)

www.youtube.com/watch?v=Y82j...

09.05.2025 23:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

its really funny because none of those people actually play games lmfao

09.05.2025 23:04 โ€” ๐Ÿ‘ 18    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i remember playing it when it came out and everyone was like "HOLY SHIT YOU CAN PARKOUR ON TREES NOW"
and it was peak for that

06.04.2025 23:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

um actually it was a chitinous beetle abomination
and the answer was no

24.03.2025 23:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

overlay, multiply, and colour dodge.
the holy trinity

19.02.2025 07:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i did this specifically because i wanted it to be a post process thing not a regular material thing so you dont have to fuck around with orders or parameters things to get it to work

15.02.2025 11:44 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I did a really dumb thing and added in faked contact shadows because i wanted nice contact shadows where objects might lay on top of or intersect with the ground or other objects....
heres a before and after!

15.02.2025 11:43 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Texturing is going along well, having a lot of fun with it, i havent really done a lot of rocks before like this so its a good test of my painting skills :D

14.02.2025 09:29 โ€” ๐Ÿ‘ 34    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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and now we start texturing!

14.02.2025 04:07 โ€” ๐Ÿ‘ 45    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

just another brick in the wall

13.02.2025 03:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i love lamp

13.02.2025 01:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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so anyway, here's wonder rock

12.02.2025 07:12 โ€” ๐Ÿ‘ 93    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

its just such a satisfying texture!

11.02.2025 05:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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here's a fancy little video, I added a little bump offset for when there's a metalic mask. so metal objects will kinda shimmer a little :3

10.02.2025 10:51 โ€” ๐Ÿ‘ 54    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

It's pure kinetic energy that causes a k-kill. The more air resistance and therefore heat it has the less kinetic energy it will have through friction loss and it won't be as catastrophic

10.02.2025 05:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I will be packaging and releasing it when it's done dw :p

10.02.2025 04:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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redid the entire shader and now its looking even better with more defined paintstrokes and not just blobs
it actually fucking looks great now im so happy LETS GO

10.02.2025 02:22 โ€” ๐Ÿ‘ 86    ๐Ÿ” 9    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

it uses a texture i generate in substance designer, i can make it sharp or soft brush strokes, textured ect and any shape!

09.02.2025 21:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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ok i think im done with this shader for today, tomorrow i need to actually do some more on actual projects not random stuff that pops into my head lmao

09.02.2025 09:38 โ€” ๐Ÿ‘ 44    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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fuck you (procedurals your paint strokes in engine)

09.02.2025 06:16 โ€” ๐Ÿ‘ 103    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

is there any tech artist discord any of my oomfs are a part of that i can join ๐Ÿฅบ๐Ÿฅบ๐Ÿฅบ

08.02.2025 23:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

how many spins per second are you getting up to?

08.02.2025 22:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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just uhhhh ignore this lol
ill fix it

08.02.2025 02:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So I've added view distance based increments so the closer you are for smaller things you can still have things grid aligned.
and a TOPOGRAPHICAL HEAT MAP LETS GO!!!

08.02.2025 02:37 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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ok yay now i can properly start climbing

08.02.2025 01:27 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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OH CMON!

08.02.2025 00:03 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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photo study of brunhilde

06.02.2025 22:43 โ€” ๐Ÿ‘ 191    ๐Ÿ” 29    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

They're very satisfying

06.02.2025 21:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hehe fake spotlight go brrrr

06.02.2025 09:32 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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distracted moment, refactored my procedural grid material to work in world units (meters)
so now its PERFECTLY aligned and scaled to 1 meter with half meter and 10cm increments

06.02.2025 05:38 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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