Junior Sound Designer | Concepteur sonore dรฉbutant - Larian Studios
Interesting that @larianstudios.com posts a job for a junior sound designer requiring a full AAA cycle experience.
That goes against the trend I have observed of promoting people early, as a sort of compensation instead of proper career support or salary increase.
quebec.larian.com/careers/9722...
12.11.2025 08:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Im at the beach and I found the idea for my next game:
You play as a seagull terrorising beach goers, circling over their heads, stealing food.
Who wants to do it?
17.07.2025 13:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Having to fire people because of lack of funding after several years of development feels like there's something wrong in way we are making games now.
I'd love to see these smaller studios take risks in putting bolder games out faster.
03.07.2025 08:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I wonder what makes a successful branch out: Embark and Neon White obviously did some right.
All these companies where founded by super talented and successful people that managed to attract talent and funding.
03.07.2025 08:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I live in Stockholm and I have been following very closely the explosion of the smaller studios branching out from Dice, Avalanche, Machine Games...
Now Cult of the North is closing down after reaching pre-alpha, Fall Damage crashed, Liquid Swords (my previous employer) downsized dramatically.
03.07.2025 08:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Gameplay Trailer of COBRA STRIKE is up!
#gamedev #indiedev #mayorupdate
WL here: store.steampowered.com/app/3411810/...
09.06.2025 14:39 โ ๐ 30 ๐ 5 ๐ฌ 1 ๐ 0
Thatโs a true give away of French nationality. That and eating half a loaf of bred on your way back from the bakery
29.05.2025 13:19 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Ive been working on this game on my free time for 3 years. The first 6 months were amazing.
Comparing a build from then and now it feels I barely made any progress.
The concept hasnโt changed much, I can still picture it and play it perfectly in my head, but slow progress is really tough.
24.05.2025 15:57 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I wouldnโt recommend moving in just yet, the neighbourhood is pretty empty
14.05.2025 16:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
14.05.2025 03:59 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Outline!
11.05.2025 07:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
oopsy
#gamedev #indiedev #ue5
10.05.2025 07:48 โ ๐ 21 ๐ 3 ๐ฌ 1 ๐ 0
Really dig the mood !
10.05.2025 09:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'm really not one for extraction shooters but #arcraiders is making it really hard to resist, the mood, the sounds and visuals, it's quite amazing what they have accomplished so far.
Hit me up if you are looking for a squad!
01.05.2025 05:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Starting a new job this weekโฆ
#gamedev
30.04.2025 07:00 โ ๐ 10 ๐ 1 ๐ฌ 2 ๐ 0
Yesterday we shared some exterior shots of some of the dwellings you'll find in our open-world Tandar level.
As promised, here's a peek inside a few of these cabins for a peek at the interior we've detailing done so far. Check it out!
#screenshotsaturday #gamedev #indiedev #indiegamedev #ue5
26.04.2025 10:30 โ ๐ 18 ๐ 6 ๐ฌ 0 ๐ 0
Catching up on the history of Arrowhead with this great interview, I still donโt understand why the company was about to be bankrupt after releasing the first helldivers
26.04.2025 08:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I actually grabbed a bunch of textures from Poly Haven just to move forward.
Learning how to work materials in Blender and have that transferred correctly to a UE material was also a challenge.
26.04.2025 06:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I needed a win this week, so I bridged what I considered the biggest gap toward my game and imported some modular pieces and started to build in Unreal.
#blender3d #3dartist #ue5 #devlog
26.04.2025 06:38 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
real nice looking test level there!
25.04.2025 12:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I see what you mean, it makes things easier to read that. In that particular case the project that I am working on dictates what I need to learn so there's no way around that massive learning curve for me.
24.04.2025 08:42 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I'm going to be honest here I'm struggling going forward with my attempt at 3D modelling.
The texture and material part is a massive hurtle right now.
Here's the current stage and the reference I am going for.
#blender3d #3dartist #ue5 #devlog
24.04.2025 08:24 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Such a beautiful art style, and such a mood!
This is what I'd like to aim for on my game set in Brazil, if any artist out there wants to team up!
#indiegamedev #blender #ue5
22.04.2025 13:26 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
this is just beautiful
22.04.2025 13:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Next up is sound design for the door, and also some UI prompt on the button interaction.
In addition I will randomise the button location in the room on each spawn.
19.04.2025 12:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Messy showcase of the concept I am working on, with the latest feature:
button-door opening logic is in place
#ScreenshotSaturday #devlog #ue5 #indiegamedev
19.04.2025 12:13 โ ๐ 6 ๐ 3 ๐ฌ 1 ๐ 0
So what is the goal with that ui? Is it a point and click mechanic?
18.04.2025 09:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Quick update for readability; I've added some sort of portaling VFX when you respawn at the start of the room.
Bugs and asserts are piling up as I'm moving forward with features though, I need to address the ghost's rotation and aiming to make sure it works as intended.
#solodev #ue5 #devlog
17.04.2025 10:43 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
oui ca j'avais compris, mais c'est cool que vous ayez les versions physique, j'imagine que ca fait parti du trip!
17.04.2025 07:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
รa tourne sur les consoles d origine? Ou des รฉmulateurs?
17.04.2025 07:34 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Road to Vostok is a hardcore single-player survival FPS game set in a post-apocalyptic border zone in Finland.
Easymetric, Snailshock, Team Bugulon.
My games https://oroshibu.itch.io/
I'm a little sprite editor ๐ #aseprite #pixelart
@davidcapello.com feeds me๐ฅ๐ช๐ฎ
@igara.studio is my home ๐ก
- Game Designer at Arrowhead Game Studios,
- Tech Designing on The Lordbound Mod,
- (He/Him)
- Opinions are my own
โพ freelance composer, sound designer, audio engineer, vocalist
โพ game awards '23 nominee
โพ twitch affiliate
โพ host of @questmarkers.bsky.social
๐จ๐ฆ ๐ she/her
๐ marina@marinamakes.co
linktr.ee/marinahascoffee
๐ฅ๏ธ Gaming Youtuber, Media Critic, Philosopher King ๐คด
๐ Patreon.com/Hbomb
๐ฉ Enquiries to contact@hbomb.zone
an isometric pixel art strategy game
| https://discord.gg/ZsZ9ZqQgRZ
https://www.kraka.world
Making: As Time Surrenders
Made: No Sun To Worship / It Comes In Waves / Under A Star Long Cold / The Chameleon / etc
https://linktr.ee/merlinogames
https://splittheatom.itch.io/
Senior Technical Audio Designer @Epic Games
Secretary for @gameaudiodiversity.bsky.social
Composer/Sound Designer. Hobbyist Animator, Painter, Writer, Game Developer.
(He/Him)
Technical Artist @ Embark Studios, previously MachineGames, RareLTD, SplashDamage, GuerrillaGames & TinyBuild. Opinions are mine, not my employers.
https://matthijsverkuijlen.com/
Artist, musician, programmer, game developer. Not necessarily in that order.
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lasttouchnix@gmail.com
Cat Souls ๐ผโ๏ธ combine Sekiro-inspired combat, acrobatic parkour, and innovative exploration to uncover a detailed story.
โจ https://store.steampowered.com/app/1206410/Kristala/
Celebrating games & gaming achievement
#DICE2026
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https://linktr.ee/AIAS
https://www.threads.com/@official_aias
https://www.interactive.org/
๐ฎ Freelance Technical Level Designer
๐จโ๐Developing a short puzzle game about a lost astronaut
๐Malmรถ
Portfolio:
https://carlsvard.wixsite.com/portfolio
Making Easy Delivery Co. โ๏ธ๐๐ฆ
Digital artist making nice things for you to enjoy.
Background in vfx and gamedev
Business: maciej.drabik@gmail.com
IG: https://www.instagram.com/maciejdrabik_art/
One of the people who makes People Make Games.
chris@peoplemakegames.com
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com.
www.jwaaaap.com