Actually, I want to quote this again, because I think some of us are making the misstep of allowing this conversation to proceed on Dancey's terms.
He insists he was only talking about *ideas*, not finished products. What goofballs we are! Except...
19.02.2026 17:47 โ ๐ 108 ๐ 32 ๐ฌ 4 ๐ 4
Reposting with ALT because this kind of phenomenal disdain and disrespect from within the industry literally against two of their own titles and the designer who made them is important to recognize.
17.02.2026 23:30 โ ๐ 513 ๐ 152 ๐ฌ 58 ๐ 76
This idea looks super cool, I hope I can try it someday!!
The only app-y board game that I have no issues with is Unlock, mostly because you start the app, leave it on the table, and almost never touch it again. Search for Planet X's app makes for excellent gameplay but is suuuper fiddly to use :(
19.01.2026 07:45 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
UPPER DECK ANNOUNCES COVETED HARRY POTTER LICENSE, UPCOMING PRODUCT COLLECTION - Upper Deck
Carlsbad, CA (Jan. 7, 2026) โ Upper Deck, the global leader in sports and entertainment collectibles, is adding another iconic license to its extensive portfolio โ announcing a deal to create collecti...
YIKES.
Upper Deck (Marvel Legendary) just announced a CCG using the Harry Potter license.
Fans of UD are rallying against this decision. Like the CGE situation last year, Iโm asking for your help.
Join us. Share your disgust and frustration, and help us push UD to retract their awful decision. ๐ฒโ๏ธ
14.01.2026 14:35 โ ๐ 257 ๐ 182 ๐ฌ 8 ๐ 24
I work at a flgs - I think that $40 is the dividing line between small and big games; it's the price that makes you think you're buying a game-night experience instead of a filler/impulse. Therefore, $35 is the worst price for a game because it's competing with the $10 games and not the $40 games.
13.01.2026 01:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'm (probably) not making it to OrcaCon this year but I will live vicariously through these posts. These are some good rating systems so far :)
09.01.2026 23:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Cardboard Edison interviewed me for their 2026 Best Practices handbook, check it out for some of my thoughts on submitting your game to a contest!
I'm also looking forward to helping judge the first-round submissions this year. It should be lots of fun!!
01.01.2026 23:15 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
A screenshot showing a message that I got banned from editing
I clicked the link and it banned me from editing Wikipedia for a year??? Iโve never edited before so maybe itโs because this is an edit link?
24.12.2025 17:37 โ ๐ 5 ๐ 0 ๐ฌ 2 ๐ 0
A top-down 3D render of the Chicken Fried Dice board game box on a table with the game's components.
Chicken Fried Dice has been simmering for a while and I think we're almost ready for plating! Learn more at get.chickenfrieddice.com
13.10.2025 17:38 โ ๐ 33 ๐ 15 ๐ฌ 2 ๐ 3
PS. Not hating on Carcassonne even remotely, the tension as people draw tiles in the endgame and you find out if your plans succeeded or failed is, like, the best part of the game. It took the change in feeling of input randomness over the game and used it very smartly
13.09.2025 23:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
In conclusion: the feelings of your players are always more important than following supposed "good game design". Best practices will betray you if you don't use them wisely. (Also, "one type of randomness is good and the other is bad" isn't even a good best practice.)
13.09.2025 23:46 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Trick-taking games also handle this well by having a few big sources of input randomness (dealing initial hands) rather than many small ones. The moments of input randomness are also completely disconnected from other ones, preventing lucky combos over time.
13.09.2025 23:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
And there are games that use it without losing any agency. Cascadia avoided this trap by only increasing opportunities to score points as the game goes on, rather than making the play space tighter as many other spatial puzzle games do. It leaves every turn feeling puzzly up to the very end.
13.09.2025 23:46 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
If you're making a game, and you're using input randomness because you want to give more agency to your players, be sure to use it thoughtfully because it might be doing the opposite in your endgame.
13.09.2025 23:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Somewhere in the game, the moment of drawing a tile went from feeling puzzly and thoughtful to creating feelings of desperation and that you're at the mercy of the tiles - input randomness is often used to increase player agency, and in this case that agency has nearly disappeared.
13.09.2025 23:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
This is especially felt in the cities, which are worth half if you don't finish them. So at the start of each turn, you reach into the bag, often hoping for a specific element to let you finish your cities and bank a large sum of points.
13.09.2025 23:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
But by the end of the game, you've usually placed all your meeples and are committed to how you're scoring points, and now you just need to maximize that potential with whatever you draw.
13.09.2025 23:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Take Carcassonne: drawing a tile at the start of your turn is input randomness. At the start of the game, every tile drawn is a puzzle to figure out how to best place it. Do I build many roads, one big city, or lay down some farmers?
13.09.2025 23:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
An observation on randomness: in many games, as the game gets closer to ending and opportunities to get closer to achieving your goal lose flexibility, moments of input randomness often start to *feel* like output randomness.
13.09.2025 23:46 โ ๐ 3 ๐ 2 ๐ฌ 1 ๐ 0
Video. Games. #paxwast
01.09.2025 06:05 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
The board game Sky Team, which uses dice with digits and rounded corners
The dice from the board game A Column of Fire
Sky Team has them. A few games from Kosmos have rounded wood dice with numbers, the picture is from A Column of Fire.
27.08.2025 19:38 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
I'm really excited to go to the PNW Tabletop Game Market at PAX in a couple weeks! There's some really exceptional designers there, selling some of the most unique games I've seen in a while - there's lots of cool stuff happening in indie board games :)
22.08.2025 04:35 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
Coming soon: Club Spooky & That's the Spirit
The Ghost Party Bundle: A bundle of 2 spooky card games
So in October Iโll be launching my first ks! Itโs a bundle of two spooky card games: Club Spooky and Thatโs the Spirit. Iโve talked about them before, but I wanted to finally do a proper introduction and talk about my goal for all this. ๐งต1/6 www.kickstarter.com/projects/alw...
20.08.2025 16:13 โ ๐ 31 ๐ 13 ๐ฌ 1 ๐ 4
Thank you Jeff!! I hope to try Branching Out someday, the table presence is amazing!
22.05.2025 21:59 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Thank you so much!! Your and @jonathanbovee.bsky.social 's feedback and enthusiasm for the game was the fuel that gave me the motivation to finish the design in its rockiest moments :)
Also I want to play Invasion!! Let me at it!!
21.05.2025 17:55 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Thank you so much, and congrats to you as well! Pip It stood out to me among the finalists, it looks super fun so I hope I can try it sooner than later :)
21.05.2025 17:49 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
I can't believe that Dot Com won the Cardboard Edison Award, it's a huge honor!! Massive thanks to the judging team for all their hard work and feedback, and to everyone who playtested the game. I hope to play all the finalists' games at some point, they all look super fun :)
21.05.2025 17:43 โ ๐ 34 ๐ 6 ๐ฌ 4 ๐ 2
a photo taken from inside a train car on the Seattle 2-Line. trees and rails can be seen out the window
had a crazy week so Iโm finally checking out the new 2 Line extension. shout out to trains fr
20.05.2025 22:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Cat loving, circus performing, game designer, game publisher, she/her
Check out Pirates of the High Teas! https://pirates.pinkhawkgames.com/
https://www.kickstarter.com/projects/pinkhawkgames/pirates-of-the-high-teas
Podcaster, Game Designer, World Travler. Oaklandish.
๐ Weeknights - Check your listings ๐
๐ Stream on Peacock & Hulu ๐
Writes stories, makes games, reads history.
Assistant Professor, Games and Experiential Media, RPI, NY. Researching narrative in games & historical simulations. Writer of stories for games. Designer of board games.
https://mauricesuckling.com
Board game designer.
I love climbing/shedding, and trick taking games.
vyntoo on BGG & Discord.
Pronouns: They/their
Board Game Beat post feed.
๐ bridged from โ https://www.wericmartin.com/, follow @ap.brid.gy to interact
We make videos that help you discover, learn and play board games - find your next new favorite game with us!
Formerly of Flip the Table and Mall Night Long. Designer of Roll Estate, a print and play dice game. McDonaldโs enthusiast.
A human interested in Software / Boardgame and Game Design / Gardening / Making and DIY
Illustrator, Game player, and friendly guy in general. he/him.
Eustace from OVER/UNDER
๐โจNot currently taking commissions, sorry!โจ๐ KyleFerrin.bigcartel.com
Beautiful, interactive board games with expressive systems, emergent gameplay, and player-centered storytelling. ๐ Oath: New Foundations coming soon
Your Jeopardy! pal. Author of THE COMPLETE KENNECTIONS (http://bit.ly/4qUcbhK) and a bunch of other stuff.
eisner award winning cartoonist ๐ฌ Nancy, PeePeePooPoo, Adventure Time, Etc
Board Game Designer, Rottweiler Dog Mom, Amateur Gardner
I make games https://pinktigergames.com
or Joy if you're fancy
maker of music and games
morris dancer
they/them/she
games that come alive at dvc.games | queer fem + enby game design collective & publisher | tabletop, rpg, digital, immersive, intersectional, accessible | account co-run by jono & sometimes ben and jess
Teacher
Tabletop game designer
DittmoreDesigns.com
One of the people who makes People Make Games.
chris@peoplemakegames.com
๐ฒ ๐ฎ Gamer
๐น๐ธ Content Creator
๐ Teacher/Learning Advisor at HC
๐ชก Sewist
๐ถ `โย ๐ย ๐ฉ๐๐๐๐ธ๐๐
๐พ๐ธ๐ย ๐ย โ`
she/her
๐จ๐ฆ Great English/Le franรงais est passable.
๐ฎ ๐ฒ
www.twitch.tv/saltandsassgames
www.youtube.com/saltandsassgames
๐ง saltandsassgames@gmail.com