and overhearing people walking by saying that โSwinburne students always make cool stuffโ really reminded me why we do it!
12.10.2025 10:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@aandiloro.bsky.social
Lecturer - Games and Interactivity @Swinburne University of Technology, Melbourne
and overhearing people walking by saying that โSwinburne students always make cool stuffโ really reminded me why we do it!
12.10.2025 10:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Itโs been a challenging semester for many reasons, and much like students Iโm feeling the burn, but seeing their smiles and pride in their eyes, witnessing parents (some of whom Iโm sure were sceptical about their choice of study) show up to support and play their game congratulate them,
12.10.2025 10:08 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Iโm so incredibly proud of my students who showcased their games to tens of thousands of people at PAX Australia. They worked so hard, and visitors loved it!!!
12.10.2025 10:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I will also be at Freeplay: Parallels 2025 tonight, catching up with friends, listening to some interesting talks by independent devs, and checking out what look like some awesome games coming out soon!
09.10.2025 01:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0They have worked super hard on some incredible games, and their effort and quality of their output make me proud to be one of their teachers. If you're going to be at PAX you should definitely come check them out.
09.10.2025 01:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0It's Melbourne International Games Week! Swinburne University of Technology's Games & Interactivity students are going to be showcasing their capstone projects at PAX Australia over the course of the next three days.
09.10.2025 01:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'm very proud to announce that our Games and Interactivity team was awarded the Swinburne University 2025 School Teaching Excellence Awards. A well-deserved recognition for a (dare I say) excellent team of educators
18.08.2025 04:43 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Very proud of our students showcasing their games at Swinburne Universityโs Open Day!
27.07.2025 03:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Had a fantastic time at DiGRA 2025 in Malta. Itโs been great catching up with old friends, meeting new ones, and putting names on faces. The ANZ contingent performed excellently, contributing to the global academic discourse on games and play.
08.07.2025 07:51 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0In the specific, I analyse the case of 'Before Your Eyes', a brilliant game that through its clever UI featuring eye-tracking technology, operationalises Heideggerian notions of finitude, authenticity, fallness and 'the moment of vision' (der Augenblick).
15.06.2025 23:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The article (available here link.springer.com/article/10.1...) is titled 'Death as Design: video games and the framing of finitude'. I take a look at video games as a type of 'death-tech' with a capacity to reframe our understanding of death and finitude through their formal features.
15.06.2025 23:56 โ ๐ 0 ๐ 1 ๐ฌ 1 ๐ 0I am beyond stoked to share my latest publication on Phenomenology and the Cognitive Sciences, for the special issue on 'Grief in the Digital Age' edited by Marilyn Stendera and Regina Fabry.
15.06.2025 23:56 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0Thanks to the editors Philippe Bรฉdard, Alanna Thain and Carl Therrien.
08.05.2025 02:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0For those interested in media and immersion, I have a newly published chapter titled "Video Game Immersion as Bodily Atmospheric Attunement" in the edited collection "States of Immersion Across Media: Bodies, Techniques, Practices" for the Amsterdam University Press. www.aup.nl/en/book/9789...
08.05.2025 02:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I feel very honoured and humbled as this would have not been possible without the help of my supervisors, review panelists, examiners and other fellow scholars.
The next objective is the book proposal!
I'm very proud to announce that my PhD dissertation 'Something in the Air: A Phenomenology of Videogame Atmosphere' won the 2024 Digital Games Research Association of Australia (DiGRAA)'s Best Thesis Award.
The dissertation is available at: figshare.swinburne.edu.au/articles/the...
If anyone is into Metal Gear Solid, there's a new edited collection out for which I've written a chapter - the foreword is by Solid Snake himself!: www.bloomsbury.com/au/metal-gea.... My chapter is titled "Metal Gaze Suture: Analyzing Metal Gear Solid through Psychoanalytic Film Theory"
06.03.2025 04:21 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I'm not completely sure if it's a 'mission accomplished', but even if it is not, I think it is important to seriously engage with thinkers beyond the Western canon if we are to remain true to the posthuman ethos - I think I achieved that much at least. journals.tplondon.com/jp/article/v...
20.12.2024 14:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The solution I propose is to move from ontology to meontology. I look at the protophenomenological and Zen-influenced writings of Kyoto School thinker Nishida Kitaro, and his theories of place of absolute nothingness, pure experience and action-intuition.
20.12.2024 14:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0move beyond the human. My contention is that by deploying approaches such as assemblage theory, actor-network theory, object-oriented ontology, alien phenomenology, and perhaps even agential realism, posthumanist game scholars do not really move beyond Cartesianism and object logic.
20.12.2024 14:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Very proud of this one - an article for the Journal of Posthumanism's special issue 'Posthumanism and Media Studies', edited by the excellent @poppywilde.bsky.social and JJ Sylvia IV. In it, I address some common criticism of #posthumanism in #gamestudies, namely that it does not really
20.12.2024 14:17 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0Nice work by @poppywilde.bsky.social and @larrymay.me on 'posts' #gamestudies #anthropocene #apocalyspe
20.12.2024 07:44 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0Heart shattering to learn an Israeli drone has targeted and assassinated Mahmoud Almadhoun, one of the founders and chefs behind the Gaza Soup Kitchen.
What started as four pots and essential ingredients in Bait Lahia had grown into a remarkable effort to feed 3,000 people daily.
every academic you meet is fighting their own battle. Make it worse by asking them how the writing is going
13.11.2024 10:11 โ ๐ 362 ๐ 79 ๐ฌ 10 ๐ 8Trump is interpreted as an avatar for a metamodern subject's oscillating "nostalgia for future". We then reflect on how metamodern nostalgia is designed in videogames through autofictive heroes, intertextuality, rhizomatic level design, and retro pixel art. intellectdiscover.com/content/jour...
13.11.2024 21:56 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0as a postmodern figure and MAGA as an inherently nostalgic motto. We think that referring to #metamodernism rather than #postmodernism as a structure of feeling to frame the analysis might provide additional insight.
13.11.2024 21:56 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Kind of topical - sharing here too a recent publication, co-authored with Steven Conway for the European Journal of American Culture's special issue on "Games, American Culture and the Trump Presidency". The article is titled "MAGA (Metamodernism as Game Aesthetic)". Trump has often been described..
13.11.2024 21:56 โ ๐ 4 ๐ 0 ๐ฌ 2 ๐ 0Whoops! Added a working link to this thread, thanks for letting me know!
13.11.2024 19:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Working link: czasopisma.uni.lodz.pl/Replay/artic...
13.11.2024 19:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0