I know several games made solely by programmers I know none made by project managers
Fun fact if there's no project managers on your project that work is just being done by someone else with a different title. Even solo projects need planning.
01.02.2026 22:02 โ ๐ 127 ๐ 24 ๐ฌ 3 ๐ 3
This makes the most sense to me. It also reduces ambiguity in casting a vector up to higher dimensions. With the first solution, you get the somewhat unintuitive:
(Vector2)Vector1.up != Vector2.up
20.01.2026 17:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
A screenshot of an application window is open on a desktop. The app shows the welcome screen for the "Yarn Spinner Playground" app, where you can either create a new project or open an existing one. Projects can be opened from or created in either the local machine storage or GitHub version control. Other controls link to utilities like the Yarn Spinner website, documentation, social media profiles, GitHub, privacy policy, and more.
The Yarn Spinner Playground app is open now, showing a file hierarchy and a text editor where a Yarn script is open and a variable is being hovered over to show a tooltip describing its value and use.
Yarn Spinner Playground is showing the same Yarn project and script, but now in play mode where a view has popped out the side to allow playing through the conversation. A dropdown at the top shows this view has different style options and can be played forward or rewound backwards, line by line.
Yarn Spinner Playground is open to the Insights tab, showing a breakdown of the properties of the open project. It includes details like which other nodes each node jumps to, and the estimated reading level of the script dialogue, as well as the number of nodes, lines, choices, and more.
SNEAK PEEK ๐
Nothing official yet but us overhauling the slow old VSCode extension and graph preview has slowly turned into making a whole new Yarn Spinner editor experience...
(will be backported into VScode, plus be in browser, plus electron standalone may allow it on iPad ??? ๐ค)
20.01.2026 08:51 โ ๐ 50 ๐ 9 ๐ฌ 4 ๐ 3
Wow Iโm thrilled! Having a way to share snippets for in-progress stuff will be amazing. Thanks for the incredible work you all do ๐
20.01.2026 15:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It almost seems like you could just set up the constants in an internal static class? But maybe Iโm missing some context. BThing would then have:
public int Number => ThingConstants.ThingA;
16.01.2026 16:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Game devs who say they're bad at estimating how long things take:
- Give a rough estimate
- Track how long it actually takes
- If wrong: is that the time it actually takes, or did something happen? (Life, distraction, etc)
- Revise old estimate
- Keep tabs going forward to revise as necessary
07.01.2026 14:09 โ ๐ 55 ๐ 9 ๐ฌ 5 ๐ 2
I read that as โYouโre Joshโ and thought the algorithm was getting a little too specific.
26.12.2025 15:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
โDelivery? Ok. Where and what your dwelling?โ
26.12.2025 15:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
โฆnow get ready for eel in a seal!
25.12.2025 09:59 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
something something man is the real monster
25.12.2025 09:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Iโm living for this thread please donโt stop
22.12.2025 06:52 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
A Lord of the Rings cover band called Helmโs Deepeche Mode.
20.12.2025 17:59 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 1
Would you accept โchocolate chunkโ?
19.12.2025 22:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Donโt give them any ideas ๐
19.12.2025 15:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
This is qualityslop. You just like it because it's good.
16.12.2025 14:06 โ ๐ 91 ๐ 7 ๐ฌ 2 ๐ 0
Hell yeah. Sometimes all you need is sub bass, super saw lead, and amenbreak.wav
17.12.2025 19:43 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This article makes a slew of salient points, but I felt this one in my soul.
17.12.2025 19:36 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Yโknow, respect. Iโve been trying to intentionally make my code look more like this recently. Iโve wasted way too much time writing โrobustโ solutions to problems that only ever needed the absolute basics.
16.12.2025 17:25 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0
Oh man I think this is my life story. As a kid I wanted to be an engineer but I did an internship with Boeing and realized I was so bored. Went to school for music, but the pressure sucked all the joy out of it. Had a D2C business that died in the pandemic. Software/game dev is the thing that stuck!
16.12.2025 17:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
It is, but it can have some unique advantages. You could, for example, have multiple instances (Group A/Group B) or easily pass in a test version. With a singleton, youโre typically stuck with the one version (and all of its dependencies up the chain).
16.12.2025 16:51 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
A ScriptableObject can also be a good way to set up the container dynamically! Entities just need a reference to it to be able to add themselves/perform a lookup.
16.12.2025 16:38 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Nooo thatโs brutal. Losing work has got to be one of the worst feelings.
16.12.2025 14:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I can really appreciate that! True experience is invaluable, and itโs a shame the loudest folks donโt usually have enough of it.
03.12.2025 18:04 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
I think the point here, though, is that you know your work because you do in fact write it yourself. The part about it being pre-planned is peripheral, and probably applies more to new writers submitting their first work.
03.12.2025 15:41 โ ๐ 18 ๐ 0 ๐ฌ 1 ๐ 0
YES! We have holiday movies, why not holiday games? This might be the only one Iโve ever seen.
01.12.2025 13:41 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
This is so smart! We usually work in YarnSpinner. I might have to spin something up like this for my writer ๐
30.11.2025 06:46 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 1
Open ended question for artists in the indie game space! What are you looking for in collaborators? What does an appealing indie team look like for you? What questions do you need answered right out of the gate?
29.11.2025 08:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
this is pretty solid spiritual advice tbh
โBe prudent, be wise, be careful that your use of AI does not limit your true human growth. Use it in such a way that if it disappeared tomorrow, you would still know how to think, how to create, how to act on your own, how to form authentic friendships.โ
26.11.2025 16:45 โ ๐ 506 ๐ 157 ๐ฌ 1 ๐ 7
Iโm pretty sure thatโs the ultimate life form!
19.11.2025 15:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I arrived at this same answer too, and the most shocking part was that the separate odd and even equations I had for numbering shells from inside out converged on this solution when I inverted the shell order!
17.11.2025 15:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Posting random selections from the Strategic Services' Simple Sabotage Field Manual.
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Japanese games producer based in Montreal. Working in games since 2006. (Any pronouns)
Join our producer discord! https://forms.gle/i1pJ4eSthKVDpcPb6
He/him. I make worlds that you want to explore. Sr. Game Designer at <AAA studio>. Prev: Bungie, Turbine, more. I run @HyruleInterviews.bsky.social
Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
Made Wanderstop, a cozy narrative-centric game about tea and change. Out now on Steam, PlayStation 5, and Xbox! ๐ซ http://wanderstopgame.com
Game designer/developer. Creative Director on Neo Cab (Chance Agency), Design Lead on Cat Burglar (Netflix) and developer/designer on Firewatch (Campo Santo). He/him.
Toronto based studio working on telling intimate stories with interesting mechanics.
Our first game was the award winning Venba!
Indie adventure game developer.
Iโve made Rosewater (IndieCade nominated), Lamplight City, Shardlight, A Golden Wake & the Ben Jordan series.
Currently working on โProject Lion.โ
http://grundislav.games
Made Demon Turf + Slime-san | Working on DEMON TIDES & BUBSY 4D | Forbes 30u30 | IGF Judge | Expressive Platformer Guy | NYU Incubator EP | Indie | Find us and our games on our website: www.fabraz.com
๐ฆ๐บ๐ฎ๐ฅ๐ญ๐๐๏ธ
Malevola in DISPATCH. Halley in V/H/S/BEYOND.
Writer/producer @watchgodmother.bsky.social.
Indie game dev @layersdeep.bsky.social.
Host @playwatchlisten.bsky.social.
๐ง alanah@optshift.co
https://linktr.ee/charalanahzard
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
A community project delivering you new pose reference packs monthly.
Both free and premium! โด
trueref.io
โฆฟ All posted references are free to use.
โฆฟ All of our art references are SFW.
โฆฟ Make suggestions & vote: https://pollunit.com/en/polls/makesuggestion
โญ๏ธโฉโญ๏ธ Digital illustrator/vector drawing
โจผโกโจฝ ENG/ESP
๐ https://otsogune.crd.co
No AI. Support small artists! ๐
BAFTA-nominated creator of Vampire Therapist!
Comedy/drama writer, amateur historian, voice actor (Hades II). Chaos energy. He/him/heretic
Secret Lab builds video games. We're best known for Night in the Woods, and the Australian ABC Play School games, as well as the narrative tool, @YarnSpinner.dev. We're currently building I Feel Fine, written by Ryan North, and Leonardo's Moon Ship.
Game Dev? Producer? Writer? Historian? Programmer? Chihuahua butler?
Co-founder @secretlab.games (Night in the Woods, I Feel Fine, Leonardoโs Moon Ship) + @yarnspinner.dev
Pres @TasGameMakers.com
@themartianlife.comโs husband.
๐lutruwita ๐ซ no crypto/AI
words in trees, cats in phones, doctorate in jerks online; ๐งถ @YarnSpinner.dev, ๐ฟ Night in the Woods, ๐ I Feel Fine, ๐จ Leonardo, ๐ผ @SecretLab.games.
they - probably stupid - no minors - ฮฮ
Editor-In-Chief of @mothership.blog, podcast co-host of Triple Click and The Mutant Ages. formerly: Polygon, Kotaku, The Mary Sue, The Boston Phoenix. bonus side hustle: writing electro-pop music. she/her.
๐๏ธDigi-Artist | ๐ตMusic Prod. |๐น๏ธGame Dev | ๐ฝStreamer |๐ฅGrime Music |
Out here trying, innit.
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Tags: #BomuBlast #FightingFighters #ZeoniumFreaks
We are a French #indiegame dev studio. ๐ฅ Currently working on #MirageMiracleQuest โจ๐พ - Wishlist now on Steam: https://urls.fr/06dvkl