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JulesAndComputers

@julesndcomputer.bsky.social

20 Followers  |  104 Following  |  72 Posts  |  Joined: 22.12.2023  |  2.4987

Latest posts by julesndcomputer.bsky.social on Bluesky

the overall goal is to spend time setting a clean desk environment and user experience before i make the jump on my main desktop computer

26.07.2025 19:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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spent the afternoon ricing my laptop following @diinki.cat crashcourse(to not say ripping off most stuff) and not gonna lie, this feels good, next step is setting up the gtk themes and such, then setup wifi/battery/etc widgets (wallpaper by @dustrial.net )

26.07.2025 19:38 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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Creepy Scots pervert rubbed his nipples while staring at betting shop worker Gavin Ross has been found guilty of causing fear or alarm by suggestively rubbing his nipples outside a betting shop in Forfar

for anyone curious i think i found another article on this www.dailyrecord.co.uk/news/scottis...

19.07.2025 09:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Also it absolutely has a "every frames a painting" vibe

16.07.2025 14:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Just looked at the steam page and i've got a question you hopefully might have insight on, but where the face painted on the models or on a separate plane?

16.07.2025 14:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

"smoking that whoopy goldberg south egyptian fur burger deluxe mega million scratcher skunk bubba kush"

01.07.2025 09:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

j'allais dire Γ§a aussi, si des gens sont intΓ©ressΓ© par des sources il y a ces deux Γ©tudes que j'ai trouver sur le sujet,
pubmed.ncbi.nlm.nih.gov/32282346/
pubmed.ncbi.nlm.nih.gov/35034167/

16.06.2025 19:08 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Expecting apocalypse.
Europe vs USA versions.

15.06.2025 12:05 β€” πŸ‘ 125    πŸ” 19    πŸ’¬ 3    πŸ“Œ 0

this feels like a mostly american centric issue, i'm from the late millenial early genZ gap and in france, i remember being allowed to go out and about and do shit and nobody was worried or anything, as long as i didn't put myself in danger, everything was fine

06.06.2025 15:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

wait what's going on ?

05.06.2025 20:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Turns out texture filtering was the culprit

02.06.2025 14:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

my main gripe with the hatching is it's scale/ i find it to be too thick

02.06.2025 11:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

yeah, the hatching part isn't even close to being done, i might try and play around with using the scene normal to warp the hatching and maybe try and make the hatching procedural (and not a texture), haven't tried adding motion yet, and the end goal probably will be an isometric 3d type of look

02.06.2025 11:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Queridos πŸ‡ͺπŸ‡Έ hispanohablantes castellanos: Usa el puto HTML, joder

Enviado anΓ³nimamente

πŸ‘‡πŸ‘‡πŸ‘‡

01.06.2025 18:15 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Godot Rendering Pipelines / Panthavma

the blogpost being : panthavma.com/articles/god...

02.06.2025 10:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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welp, i finally got it to look the way i wanted, using two subviewport and a shader mixing the post processed outlines with an "unlit"/non shadow having render, i don't think i'll get anything better without digging deep into godots sources, thank you @panthavma.bsky.social for your blogpost
#godot

02.06.2025 10:09 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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been toying with a ink drawing shading style in godot and while it's not 100% there i'm starting to like the look

02.06.2025 08:28 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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watch me take a hammer and break down the hard drive of that so called "immortal" being, on another note this is fucked up on so many levels

28.05.2025 18:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Game Programmers when they want to store data.

16.05.2025 17:54 β€” πŸ‘ 70    πŸ” 17    πŸ’¬ 2    πŸ“Œ 1
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I did have a great bday, and i'm always happy to support you two, Always raining here really had a formative impact on me when it comes to being there and being patient for others. (please disregard the transmetropolitan collection, warren ellis sucks afaik)

25.05.2025 15:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My bf just gifted me @raspberryhazel.bsky.social & @bellhasabat.bsky.social always raining here books for my birthday aaaaaa

23.05.2025 18:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

that's exactly why i wear combat boots(old french army boots, not the modern crossbreed ofrunning and safety shoes) , even when riding a bicycle, i've got flexible ankles and it's prevented a lot of injuries, best way i offset it is via walking barefoot when at home and active stretching

22.05.2025 17:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Researchers Scrape 2 Billion Discord Messages and Publish Them Online A Brazilian team used Discord’s API to scrape 10% of its open servers.

Researchers Scrape 2 Billion Discord Messages and Publish Them Online

πŸ”— www.404media.co/researchers-...

21.05.2025 14:28 β€” πŸ‘ 195    πŸ” 79    πŸ’¬ 6    πŸ“Œ 30
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The β€˜ATAR Volant’ vertical take-off and landing test bench in 1957.
This was an aircraft used to learn hovering manoeuvres for the future VTOL ring-wing "Coléoptère" aircraft.

Β© Images dΓ©fense

21.05.2025 09:17 β€” πŸ‘ 40    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0

a fully wooden mallet

21.05.2025 13:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

my support of her wasn't because fuck bungie, but because fuck stealing art from artist without even asking them, like, i was hyped for marathon, but now i'm not because this is just bad practice, they couldn't ,in a multiple year long dev process, find 30 minutes to write an email ?

16.05.2025 11:53 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

hey @404media.co i don't know if you've seen this but given your mission and lately the game industry related stories, this could be an interesting story ?

15.05.2025 19:23 β€” πŸ‘ 127    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution.

15.05.2025 18:11 β€” πŸ‘ 3934    πŸ” 530    πŸ’¬ 9    πŸ“Œ 13
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the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.

@bungie.net @marathonthegame.bungie.net

15.05.2025 18:11 β€” πŸ‘ 12221    πŸ” 5334    πŸ’¬ 272    πŸ“Œ 678

Wasn't it an adaptation of the "be like water, my friend" quote from Bruce lee, which take it's root in the tao te ching with the quote"Water is fluid, soft, and yielding. But water will wear away rock, which is rigid and cannot yield"

10.05.2025 14:57 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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