Ritual of Raven is OUT NOW! ๐ฎโจ๐ฑ
๐ฟGrow a magical herb garden & automate your farming
๐Befriend a cute bunch of weirdos
๐ซPerform powerful rituals & find the portal keepers
10% launch discount ๐ธ
RTs greatly appreciated! ๐
#indiedev #indiegame
07.08.2025 14:05 โ ๐ 44 ๐ 23 ๐ฌ 7 ๐ 4
I love how optimizing game performance oscillates between replacing the entire second half of the level with a screenshot and digging through compiled shader code to replace divisions with bit shifts.
Both optimizations are done at the same time and in the same project, and both have their place.
05.08.2025 19:28 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
๐ฎ 5 MORE DAYS until Ritual of Raven is out! ๐ฎ
Prepping the tavern & tuning instrumentsโฆ
โโโโโโโโโโโโโโโโ 29%
#indiedev #indiegame
02.08.2025 14:01 โ ๐ 21 ๐ 6 ๐ฌ 0 ๐ 0
Perfect, I just finished working on an AI version of myself that can pretend to listen to multiple podcasts simultaneously.
29.07.2025 14:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
That's the stupidest sentence I've read in a while.
28.07.2025 10:50 โ ๐ 99 ๐ 3 ๐ฌ 0 ๐ 2
Profiling without Source code โ how I diagnosed Trackmania stuttering
A very common side effect of working as a programmer is the constant frustration of not having source code access to all the software you use. Bugs, problems or missing features in your own work caโฆ
My new blog post is there, and it's a bit different from usual: Fixing stutters in your own code is hard enough, but this time I try to fix performance issues in a closed-source game. No source code or debug symbols, but a lot of guesswork. larstofus.com/2025/07/27/p...
#gamedev
#Trackmania
27.07.2025 11:28 โ ๐ 103 ๐ 19 ๐ฌ 3 ๐ 1
This isn't immigration control, it's genocide.
03.07.2025 00:23 โ ๐ 12221 ๐ 4152 ๐ฌ 969 ๐ 385
Laura Loomerโs tweet: Alligator lives matter. The good news is, alligators are guaranteed at least 65 million meals if we get started now.
The entire Latino population in the U.S. is 65 million. She means all of us.
02.07.2025 17:49 โ ๐ 39344 ๐ 14241 ๐ฌ 3442 ๐ 2796
SetMaxTouchpadSensitivity function - Win32 apps
Sets the touchpad sensitivity to max for the calling process.
TIL that Windows disables the touchpad while you're typing. Ofc, this causes issues in most games.
Thankfully, there's a way to disable that behavior:
learn.microsoft.com/en-us/window...
(If you're using Unreal, you don't need to do that yourself, because it was included in UE 5.6)
#gamedev
02.07.2025 16:04 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Found a bug in Unreal's static mesh editor: When converting box colliders to convex ones, the resulting colliders don't have the 'Collision Generated' flag and will be deleted upon the next reimport.
Here's my pull request to fix that (only one line๐):
github.com/EpicGames/Un...
#gamedev
02.07.2025 15:52 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Angesichts der Bilder von DeSantis, der stolz vor den Kรคfigen in seinem neuen Gefangenenlager im Sumpf posiert, sollte man sich daran erinnern, dass Dorothee Bรคr, die sich so supi fรผr Games einsetzt, sich mit ihm getroffen hat und ihn ganz toll findet.
01.07.2025 17:32 โ ๐ 13 ๐ 2 ๐ฌ 3 ๐ 0
I worked on RuneScape 2005-2014. I haven't thought about it much since then, but it occasionally pops up in my feed and seeing it usually it makes me happy and nostalgic.
But this makes me really angry. Cowardly and disgusting.
10.06.2025 21:52 โ ๐ 142 ๐ 42 ๐ฌ 3 ๐ 0
I also wrote a new article about adding thumbnails and using Windows Search to find #gamedev assets. This may sound trivial, but it really helps with common frustrations.
haukethiessen.com/how-to-find-...
23.06.2025 21:21 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Developing Games for Devices with Batteries
As someone who travels by train frequently, the best purchase I made in 2024 was a Steam Deck for playing games on the go. Being able to play PC games whenever I want still feels like a luxury to me b...
After being frustrated with Artstation's blogging options for way too long, I finally moved to WordPress๐:
haukethiessen.com
All posts so far did survive the move. I'm still getting used to the newfound freedom and polishing the new site, so please let me know about any rough spots. #gamedev
23.06.2025 17:24 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 1
Is it just me or is does the pirate on the cover of Sid Meier's Pirates! look like a slightly painted-over Patrick Swayze?
17.06.2025 19:29 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I just realized that A Short Hike is the only game (that I know of) where the length of the soundtrack matches the average playtime.
15.06.2025 15:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
In software development, there should be a term for when you have some actual work to do, but instead you go over your existing code to find ways to optimize it further, convincing yourself that you're being productive.
Not 100% sure about the name yet:
procrasmization?
opticrastination?
#gamedev
06.06.2025 07:06 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Latest fashion upgrade ๐
05.06.2025 06:58 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Comparison of the install size of various engine components in 5.5 vs 5.6
This is a pleasant surprise, Epic actually worked on reducing the Unreal's disk size. The core components are around 9 GB smaller and the templates were even shrunk down from 3.7 to 0.8 GB ๐ฅณ
....oh and the new MetaHuman stuff added another 5 GB + 12 GB more debug symbols ๐
Well, it's something
04.06.2025 09:00 โ ๐ 6 ๐ 3 ๐ฌ 1 ๐ 0
๐ซRelease Date Announcement๐ซ
Surreal to think that the game we started working on 4 years ago is now inching closer to the finish line! ๐ฎ
๐ฎRitual of Raven launches August 7th, 2025! ๐ฎ
#indiedev #cozygames #indiegames
Part of The MIX Summer Game Showcase @themix.bsky.socialโฌ ๐ด
03.06.2025 16:42 โ ๐ 51 ๐ 10 ๐ฌ 2 ๐ 0
Now I'm wondering what the other options in that menu are. Like, are there any options in there that I can safely click by accident, without anything happening?
02.06.2025 13:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
At least the 'Erase Disk...' option opens up a dialog box instead of immediately causing havoc, so someone put some thought into this.
02.06.2025 09:22 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
After a longer break I finally started working on my MipExplorer tool again. For now, I only submitted a list displaying the information densities of the mip maps, but the backlog is growing again...๐
github.com/HaukeThiesse...
#gamedev
01.06.2025 19:32 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0
System Shock on the VFX-1
The main reason I got the VFX-1 was to play System Shock on it. It is one of only a small handful of games which supports stereo 3D on the hardware in addition to the head tracking. This only worksโฆ
Today I learned that the original System Shock had a VR mode:
www.pixsoriginadventures.co.uk/system-shock...
Sadly, there's no video footage of it. It may exist, but you can't find it anymore because the remake also has a VR mode, and that makes it impossible to find the originalโน๏ธ
#gamedev
31.05.2025 02:54 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Everyone talks about how game budgets keep increasing and how modern games are much more sophisticated than the old stuff, but basic standards like localizing them so that people can enjoy (or even understand) them in their native language? Apparently there's no budget left for that.
30.05.2025 21:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Number of voiced languages in games vs their remakes/remasters:
Oblivion:
2006: 5
2025: 1
Riven:
1997: 8
2024: 1
System Shock:
1994: 3
2024: 1
Games are becoming an English-only club and I don't think that's a good thing in the long run.
#gamedev
30.05.2025 21:25 โ ๐ 2 ๐ 1 ๐ฌ 1 ๐ 0
YouTube video by PAX
Folding Ideas Presents: Call of Duty: Ghosts โ Power Paranoia and Orbital Tungsten Rods | PAX E
I almost missed the latest Folding Ideas video, because it's a recording of a presentation at the last PAX and not uploaded on the Folding Ideas Youtube channel: www.youtube.com/watch?v=WSkb...
Even though it's live and not edited as the usual essays, it's funny and insightful as always.
30.05.2025 16:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
If I remember correctly, the bug didn't happen in 4.27 anymore, I guess it was re-introduced in 5.5๐ค
22.05.2025 14:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Pixels, 3D & tech art and fashion :: 35 - Intersex & transfeminine (she/they) ๐ณ๏ธโโง๏ธ. Finnish.
๐ disaster lesbian besties w/ @lavender.pet ๐
Been doing game art since 2004 if you're into that sorta thing.
- millenia3d.net -
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Writer, artist and hobby woodworker. Retired game writer and designer. #cartoon #humour #woodworking #writing #art
Against the use of AI in art and writing.
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com
Support Us! https://patreon.com/polycount
Just an account that's trying to follow as many accounts as possible. I just want to give everyone a little bit of support. Check out my main account https://bsky.app/profile/3asabird.bsky.social
๐ฎ Solo dev, VFX artist & random stuff
๐ฎ 'Worked on DOOM: The Dark Ages, Darktide & more
๐Stockholm, from Germany
๐ทSTUFFSCAPE
A cozy pixel puzzle game with mysterious cats
@stuffscape.bsky.social
๐ฅ Creator of a comic: VFX & game dev
@vfxtoast.bsky.social
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
from Taskmaster, The Horne Section and Chesham United, mainly.
Owner of Positech Games. Coder of Democracy, Gratuitous Space Battles, etc... blog: http://cliffski.com. Built a 1.2mwp solar farm. Ex heavy metal guitarist & teacher. Cat owner. Lives in an old house surrounded by sheep. Making Ridiculous Space Battles!
And the Oscar goes to Paddington in Peru
Twitter Refugees Welcome!
A small group of international indie game developers! We made Parkitect and now we're making Croakwood, a town building game about frogs!
texelraptor.com
Web & Game Dev | building Animagica - the Animation Blueprint Editor for three.js & the Web
Find older Posts on: https://x.com/BrianBreiholz
Small international indie dev team. Made the Narrative FPS INDUSTRIA, now making INDUSTRIA 2.
bleakmill.com
๐ฆโโฌ Ritual of Raven: witchy farm sim
๐ฑ Enchant Constructs to grow your garden
โจ Created by @SpellgardenGames.com
๐ Published by @Team17.com
๐ Play the Demo on Steam!
๐ธ Making intriguing worlds with heart
๐ธ Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts
๐ธ Join: http://discord.gg/kitfoxgames
I helped make Moon, Source Code, Warcraft, Mute, the graphic novel MADI and the kids Stenton & Zowie.
ROGUE TROOPER movie in the works.
๐ฎ Game dev, graphics programming. โฉ๏ธ
ยทWorking on Immersive View @ Google | prev. Wing, Google Cloud
Sharing pixel art at @voithoz-art
https://voithos.io
Rendering, ray tracing, Metal API.
- 2nd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 20, he/him
- From ๐ท๐ด