One of the biggest flaws of the Mip Explorer was the missing support for tga files, caused by Open CV not supporting that format.
Turns out, it does support it, as long as you read it as a video and extract the first frame of it as an image. Sounds weird, but, hey, as long as it works...
#gamedev
07.10.2025 20:20 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
New update for the Mip Explorer:
github.com/HaukeThiesse...
There's now a dedicated mode for (tangent space) normal maps which compares normalized vector directions instead of averaged channel diffs. The results aren't that different, but it's just the proper way to deal with them.
#gamedev
28.09.2025 15:09 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
Speeding up the Unreal Editor launch by โฆ not opening 5500 files?
In my last article I wrote about some tooltip optimization to reduce the start time of the Unreal Editor by 2-5 seconds. Turns out people do really care about their editor start time. So much that โฆ
It's understandable that Unreal needs to touch a lot of files when starting the editor. But what if I told you that >5500 of those files are not needed for the editor to start at all and are just adding seconds to the editor launch time?
(Fix included!)
#u5 #gamedev
larstofus.com/2025/09/27/s...
27.09.2025 17:36 โ ๐ 37 ๐ 12 ๐ฌ 0 ๐ 0
GitHub - HaukeThiessen/Mip-Explorer: A tool to display how texture information is distributed between mips, using a Laplacian Pyramid
A tool to display how texture information is distributed between mips, using a Laplacian Pyramid - HaukeThiessen/Mip-Explorer
Becoming obsessed with adding QoL features to the Mip Explorer:
- Navigate directories with the arrow keys
- Taskbar notification when directory scan ends while app is in the background
- Resizable UI
- Support for single-channel textures (ok, not just QoL)
github.com/HaukeThiesse...
#gamedev
21.09.2025 19:43 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
A screenshot from Metal Gear Solid 2: Substance in 4k resolution with texturing turned off
A screenshot from Metal Gear Solid 2: Substance in 4k resolution with texturing turned off
A screenshot from Metal Gear Solid 2: Substance in 4k resolution with texturing turned off
Goddamn, Metal Gear Solid 2 with texture filtering turned off is a hell of a vibe
21.09.2025 02:23 โ ๐ 751 ๐ 133 ๐ฌ 10 ๐ 0
With the latest update for the Mip Explorer, it now also reads and compares the alpha channels if existent, and can process entire directories, returning the results in a sorted list.
The goal is to turn this from a toy into a tool for actual production.
github.com/HaukeThiesse...
#gamedev
14.09.2025 18:41 โ ๐ 13 ๐ 3 ๐ฌ 0 ๐ 0
Exactly my type of humor. The developers at Epic know better than to allow AI-generated slop in their code base, but Unreal 5.7 will ship with AI code generation tools.
12.09.2025 22:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
The directory scan is coming along nicely. Still need to figure out some issues, but getting there:
12.09.2025 20:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Thanks you, nice to know you liked it! And yes, you're right, it works as a visualization tool right now, but to be effective in a production context, it needs to work on whole directories. I want to extend it once I have some more free time on my hands๐
01.09.2025 20:21 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
How to fix Motion Blur for RTS Games in Unreal
TLDR
Open Unreal's SceneView.h and change the default value of bCameraMotionBlur to false.
If you're using Unreal, you're probably aware of the engine's history and how it started as an engine for...
I wrote an article about how to disable camera motion blur in Unreal, which is a good idea for city builders/RTS games, etc.
You only need to change a single line of code, so I won't hold it against you if you only read the TLDR (also just one line).
haukethiessen.com/how-to-fix-m...
#gamedev
31.08.2025 18:41 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
what framerate is perceptually halfway between 30 and 120 fps?
A: 75 fps
B: 60 fps
C: 48 fps
30.08.2025 01:13 โ ๐ 139 ๐ 2 ๐ฌ 37 ๐ 2
Starting the weekend with an update for the Mip Explorer: github.com/HaukeThiesse...
- Several bug fixes (3-4, depending on how you count)
- In the Channels mode, the list now actually shows the per-channel differences
- Tooltips for the settings
#gamedev
29.08.2025 20:50 โ ๐ 9 ๐ 2 ๐ฌ 1 ๐ 0
Graphics Programming weekly - Issue 405 - August 24th, 2025 www.jendrikillner.com/post/graphic...
25.08.2025 12:40 โ ๐ 62 ๐ 19 ๐ฌ 1 ๐ 0
We're getting closer and closer to 2027, and I get the feeling that Human Revolution's ceiling predictions were overly optimistic...
15.08.2025 06:17 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
A warning above a wikipedia article, warning that part of the article might be written by an AI:
"This article may incorporate text from a large language model. Such text potentially includes hallucinated information or fictitious references. Copyright violations or claims lacking verification must be removed. Please see the associated project page for additional guidance.
(July 2025)"
Even Wikipedia isn't safe from being flooded with AI slop!
I hate this timeline๐
13.08.2025 09:24 โ ๐ 8 ๐ 3 ๐ฌ 1 ๐ 0
Ritual of Raven is OUT NOW! ๐ฎโจ๐ฑ
๐ฟGrow a magical herb garden & automate your farming
๐Befriend a cute bunch of weirdos
๐ซPerform powerful rituals & find the portal keepers
10% launch discount ๐ธ
RTs greatly appreciated! ๐
#indiedev #indiegame
07.08.2025 14:05 โ ๐ 105 ๐ 54 ๐ฌ 11 ๐ 12
I love how optimizing game performance oscillates between replacing the entire second half of the level with a screenshot and digging through compiled shader code to replace divisions with bit shifts.
Both optimizations are done at the same time and in the same project, and both have their place.
05.08.2025 19:28 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
๐ฎ 5 MORE DAYS until Ritual of Raven is out! ๐ฎ
Prepping the tavern & tuning instrumentsโฆ
โโโโโโโโโโโโโโโโ 29%
#indiedev #indiegame
02.08.2025 14:01 โ ๐ 22 ๐ 6 ๐ฌ 0 ๐ 0
Perfect, I just finished working on an AI version of myself that can pretend to listen to multiple podcasts simultaneously.
29.07.2025 14:56 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
That's the stupidest sentence I've read in a while.
28.07.2025 10:50 โ ๐ 97 ๐ 3 ๐ฌ 0 ๐ 2
Profiling without Source code โ how I diagnosed Trackmania stuttering
A very common side effect of working as a programmer is the constant frustration of not having source code access to all the software you use. Bugs, problems or missing features in your own work caโฆ
My new blog post is there, and it's a bit different from usual: Fixing stutters in your own code is hard enough, but this time I try to fix performance issues in a closed-source game. No source code or debug symbols, but a lot of guesswork. larstofus.com/2025/07/27/p...
#gamedev
#Trackmania
27.07.2025 11:28 โ ๐ 105 ๐ 20 ๐ฌ 3 ๐ 1
This isn't immigration control, it's genocide.
03.07.2025 00:23 โ ๐ 12125 ๐ 4124 ๐ฌ 951 ๐ 378
Laura Loomerโs tweet: Alligator lives matter. The good news is, alligators are guaranteed at least 65 million meals if we get started now.
The entire Latino population in the U.S. is 65 million. She means all of us.
02.07.2025 17:49 โ ๐ 39024 ๐ 14063 ๐ฌ 3381 ๐ 2747
SetMaxTouchpadSensitivity function - Win32 apps
Sets the touchpad sensitivity to max for the calling process.
TIL that Windows disables the touchpad while you're typing. Ofc, this causes issues in most games.
Thankfully, there's a way to disable that behavior:
learn.microsoft.com/en-us/window...
(If you're using Unreal, you don't need to do that yourself, because it was included in UE 5.6)
#gamedev
02.07.2025 16:04 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Found a bug in Unreal's static mesh editor: When converting box colliders to convex ones, the resulting colliders don't have the 'Collision Generated' flag and will be deleted upon the next reimport.
Here's my pull request to fix that (only one line๐):
github.com/EpicGames/Un...
#gamedev
02.07.2025 15:52 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Programmer @ Remedy
HDR enthusiast
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Pixels, 3D & tech art and fashion :: 35 - Intersex & transfeminine (she/they) ๐ณ๏ธโโง๏ธ. Finnish.
๐ disaster lesbian besties w/ @lavender.pet ๐
Been doing game art since 2004 if you're into that sorta thing.
- millenia3d.net -
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Writer, artist and hobby woodworker. Retired game writer and designer. #cartoon #humour #woodworking #writing #art
Against the use of AI in art and writing.
Since 1998 Polycount has been a community & resource for professional, hobbyist, and aspiring video game artists. www.polycount.com
Support Us! https://patreon.com/polycount
Just an account that's trying to follow as many accounts as possible. I just want to give everyone a little bit of support. Check out my main account https://bsky.app/profile/3asabird.bsky.social
๐ฎ Indie Dev / VFX artist
๐Stockholm, from Germany
๐ฎ 'Worked on DOOM: The Dark Ages, Darktide & more
๐ทSTUFFSCAPE
A cozy pixel game with mysterious cats
@stuffscape.bsky.social
๐ฅ Creator of a comic: VFX & game dev
@vfxtoast.bsky.social
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
from Taskmaster, The Horne Section and Chesham United, mainly.
Owner of Positech Games. Coder of Democracy, Gratuitous Space Battles etc blog: http://cliffski.com. Built a solar farm. Ex heavy metal guitarist & teacher. Cat owner. Making Ridiculous Space Battles!
Also on https://www.instagram.com/gamedevcliffski/
And the Oscar goes to Paddington in Peru
Twitter Refugees Welcome!
A small group of international indie game developers! We made Parkitect and now we're making Croakwood, a town building game about frogs!
texelraptor.com
Web & Game Dev | building Animagica - the Animation Blueprint Editor for three.js & the Web
Find older Posts on: https://x.com/BrianBreiholz
Small international indie dev team. Made the Narrative FPS INDUSTRIA, now making INDUSTRIA 2.
bleakmill.com
๐ฆโโฌ Ritual of Raven: witchy farm sim
๐ฑ Enchant Constructs to grow your garden
โจ Created by @SpellgardenGames.com
๐ Published by @Team17.com
๐ Play the Demo on Steam!
๐ธ Making intriguing worlds with heart
๐ธ Streets of Fortuna, Dwarf Fortress, Caves of Qud, Ostranauts
๐ธ Join: http://discord.gg/kitfoxgames
I helped make Moon, Source Code, Warcraft, Mute, the graphic novel MADI and the kids Stenton & Zowie.
ROGUE TROOPER movie in the works.