Pixels don't have to be square. For anisotropic textures, it can make sense to use different resolutions for the x-axis and the y-axis.
With the next update, the Mip explorer will display the information density per axis, allowing to scale down textures along the axis with less information.
#gamedev
07.12.2025 22:51 โ ๐ 10 ๐ 2 ๐ฌ 0 ๐ 0
Helldivers 2 just shaved 131 GB off its install size in a beta you can join
And now I need to know how many of the other storage-hogs on my hard drive could do this.
It's great for players as well, but I can't stop thinking about how much easier this change makes things for developers.
I don't know Arrowhead's internal pipeline, but copying 154GB from the server every time you want to test the build has to be excruciating๐ฌ.
www.pcgamer.com/games/action...
03.12.2025 18:34 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
That's an important point, there are many players out there who aren't interested in technical details and don't even know that VSync exists. And even I wonder why it should be my responsibility as a player to enable it to prevent my GPU from catching fire.
30.11.2025 11:24 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Kinda funny to see Tim Sweeney claiming that AI is going to be part of 'nearly all' future games, while at the same time, AI-generated code is bad enough for Epic Games to have a strict No-AI stance when it comes to Unreal pull requests.
www.gamesindustry.biz/epics-sweene...
27.11.2025 21:25 โ ๐ 15 ๐ 3 ๐ฌ 0 ๐ 1
Good news! Epic submitted a fix for this issue!
The even better news is that they didn't just merge my proposed fix but wrote a better one, which can even handle arbitrary tooltip types, not just text-only ones.
Much better outcome than I could have hoped for ๐ฅณ
22.11.2025 18:52 โ ๐ 15 ๐ 2 ๐ฌ 0 ๐ 0
Waiting for the inevitable Microsoft ad campaign announcing that the upcoming Steam Machines are, in fact, also Xboxes.
12.11.2025 21:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
GitHub - HaukeThiessen/Mip-Explorer: A tool to display how texture information is distributed between mips, using a Laplacian Pyramid
A tool to display how texture information is distributed between mips, using a Laplacian Pyramid - HaukeThiessen/Mip-Explorer
The Mip Explorer now also works on Linux๐ง๐ฅณ
There was never a good reason for it to be Windows-exclusive to begin with, and today I finally had some time to fix this.
Tested on Ubuntu 24.04.3 LTS, but it should work with basically every distribution out there.
github.com/HaukeThiesse...
#gamedev
06.11.2025 16:07 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
Steam Deck - Display-Off Downloads - Steam News
Steam Deck now has a display-off low-power download mode
With many games nowadays reaching sizes of 100GB or more, this is really a critical update. Not sure why it took so long, but I'm just happy that it's finally there!
store.steampowered.com/news/app/167...
06.11.2025 10:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Most people don't know this, but before he founded a city in the Forgotten Realms, Baldur had a successful restaurant in Germany.
05.11.2025 16:40 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Why you shouldnโt use Dynamic Material Instances โ Hauke Thiessen
New blog post: haukethiessen.com/why-you-shou...
It's about best practices when adjusting material parameters for individual mesh components in Unreal. The information itself isn't new, but most tutorials covering this present the most inefficient way to do this.
#gamedev #Unreal
03.11.2025 17:53 โ ๐ 25 ๐ 6 ๐ฌ 0 ๐ 0
Block AI Crawlers
Tell AI (Artificial Intelligence) companies not to scrape your site for their AI products.
Finally updated my blog's robots.txt, it's now blocking 119(!) AI crawlers.
For anyone interested, I'm using wordpress.org/plugins/bloc... with automatic updates enabled. Additionally, I used github.com/ai-robots-tx... to add missing entries.
03.11.2025 09:34 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
๐จMatt Waltz, Ambassador to the UN, is called OUT during a General Assembly by Cubaโs Foreign Minister! ๐จ Sound โฌ๏ธ. 1/2
30.10.2025 18:39 โ ๐ 3350 ๐ 1540 ๐ฌ 298 ๐ 18
Not commenting is commenting.
aftermath.site/microsoft-halo...
27.10.2025 23:51 โ ๐ 1294 ๐ 333 ๐ฌ 17 ๐ 50
Got reminded how important it is to visualize the data you're working with๐.
The normal map normalization in the Mip Explorer was incorrect, causing deviations of ~10 percent.
Only when I added the option to display the generated mips, I noticed the colors were off and had a reason to investigate...
21.10.2025 21:51 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
If you regularly use the PC Gaming Wiki, for example as reliable source to get older games working on modern systems... consider backing up the pages you are interested in โ ๏ธ
According to staff members on their discord, none of the active staff members have full access to the backend anymore.
(1/?)
20.10.2025 20:28 โ ๐ 4 ๐ 2 ๐ฌ 1 ๐ 1
Wouldn't that be a bit bland to them? Visiting a park about everyday stuff?
And what are the miniatures built from? Does an appropriately scaled down version of Lego exist in the Lego world?
19.10.2025 18:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Even though it was released 25 years ago, I still wonder about about the lore of the Legoland game. It's about building Lego theme parks, but set in the world of Lego. So I'm watching Lego minifigures visit a park about Lego.
19.10.2025 18:30 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
The first step to any impressive optimization work is to really mess up the original implementation.
Originally, my Mip Explorer created the thumbnails for the file browser at the resolution of the original images, creating copies of all textures in all directories visited in the current session๐ฌ.
19.10.2025 18:19 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
One of the biggest flaws of the Mip Explorer was the missing support for tga files, caused by Open CV not supporting that format.
Turns out, it does support it, as long as you read it as a video and extract the first frame of it as an image. Sounds weird, but, hey, as long as it works...
#gamedev
07.10.2025 20:20 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
New update for the Mip Explorer:
github.com/HaukeThiesse...
There's now a dedicated mode for (tangent space) normal maps which compares normalized vector directions instead of averaged channel diffs. The results aren't that different, but it's just the proper way to deal with them.
#gamedev
28.09.2025 15:09 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 0
Speeding up the Unreal Editor launch by โฆ not opening 5500 files?
In my last article I wrote about some tooltip optimization to reduce the start time of the Unreal Editor by 2-5 seconds. Turns out people do really care about their editor start time. So much that โฆ
It's understandable that Unreal needs to touch a lot of files when starting the editor. But what if I told you that >5500 of those files are not needed for the editor to start at all and are just adding seconds to the editor launch time?
(Fix included!)
#u5 #gamedev
larstofus.com/2025/09/27/s...
27.09.2025 17:36 โ ๐ 37 ๐ 12 ๐ฌ 0 ๐ 0
GitHub - HaukeThiessen/Mip-Explorer: A tool to display how texture information is distributed between mips, using a Laplacian Pyramid
A tool to display how texture information is distributed between mips, using a Laplacian Pyramid - HaukeThiessen/Mip-Explorer
Becoming obsessed with adding QoL features to the Mip Explorer:
- Navigate directories with the arrow keys
- Taskbar notification when directory scan ends while app is in the background
- Resizable UI
- Support for single-channel textures (ok, not just QoL)
github.com/HaukeThiesse...
#gamedev
21.09.2025 19:43 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
A screenshot from Metal Gear Solid 2: Substance in 4k resolution with texturing turned off
A screenshot from Metal Gear Solid 2: Substance in 4k resolution with texturing turned off
A screenshot from Metal Gear Solid 2: Substance in 4k resolution with texturing turned off
Goddamn, Metal Gear Solid 2 with texture filtering turned off is a hell of a vibe
21.09.2025 02:23 โ ๐ 771 ๐ 140 ๐ฌ 10 ๐ 0
With the latest update for the Mip Explorer, it now also reads and compares the alpha channels if existent, and can process entire directories, returning the results in a sorted list.
The goal is to turn this from a toy into a tool for actual production.
github.com/HaukeThiesse...
#gamedev
14.09.2025 18:41 โ ๐ 13 ๐ 3 ๐ฌ 0 ๐ 0
Exactly my type of humor. The developers at Epic know better than to allow AI-generated slop in their code base, but Unreal 5.7 will ship with AI code generation tools.
12.09.2025 22:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
The directory scan is coming along nicely. Still need to figure out some issues, but getting there:
12.09.2025 20:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
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