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OgreLore Roguelike

@ogrelore.bsky.social

An old-school roguelike with swords, sorcery, and scope creep

38 Followers  |  28 Following  |  38 Posts  |  Joined: 10.02.2026  |  2.1961

Latest posts by ogrelore.bsky.social on Bluesky


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One game. Millions of possibilities. In this roguelike science fantasy world, creative solutions are the only way you can survive.

โžก๏ธ Play Caves of Qud now on #NintendoSwitch: https://ninten.do/6010QrROG

23.02.2026 20:00 โ€” ๐Ÿ‘ 107    ๐Ÿ” 37    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

god bless py-spy. Holy shit

23.02.2026 20:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A bold new direction for Delve

23.02.2026 18:32 โ€” ๐Ÿ‘ 23    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I am downloading the demo!

23.02.2026 18:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love Python. Best programming language - and I've weirded out job interviewers by saying that lol.

I need to be faster, not the computer

Ogrelore is being developed in Python, with select parts being converted to C as necessary

23.02.2026 17:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
snow and ice map with a darker palette

snow and ice map with a darker palette

Maybe.

#roguelike #indiedev #gamedev #pixelart #snow

22.02.2026 07:25 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hell yeah! Toughest guy in the game right now. The key is to hide somewhere he can't get or run him into another one so they'll fight.

22.02.2026 07:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
snow and ice map with a darker palette

snow and ice map with a darker palette

Maybe.

#roguelike #indiedev #gamedev #pixelart #snow

22.02.2026 07:25 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Darkened crazed woodsman and ogre against a bright snowfield

Darkened crazed woodsman and ogre against a bright snowfield

Fooling around with colors for the snow biome. Making the background really light, and then bringing down the colors of everything that's on top of it. It's kind of weird because the negative space is all bright, but idk, interesting

#gamedev #roguelike #indiedev

22.02.2026 06:12 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Here's a mockup of some game art with the CRT shader. I'm not sure if I want to go this direction or not, but it is compelling

#roguelike #gamedev #indiedev

22.02.2026 04:50 โ€” ๐Ÿ‘ 24    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
An illustration from "The Velveteen Rabbit" rendered as though it's displayed on a CRT screen.

An illustration from "The Velveteen Rabbit" rendered as though it's displayed on a CRT screen.

We might have a CRT shader working here, haha. Bluesky might compress it too much to see the detail, but it looks great on my monitor.

21.02.2026 21:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Pixel art doors and dungeons for OgreLore

Pixel art doors and dungeons for OgreLore

Doors today - My process always seems to be: first pass (terrible), second pass (hey, there we go) and then a bunch of fine tweaking.

21.02.2026 05:52 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Turkish Qud is a vibe

21.02.2026 05:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

categories are a fuck

it's probably been one of my most dearly held precepts

21.02.2026 01:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

crying blood rn

20.02.2026 23:53 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A unicursal maze rendered in ASCII

A unicursal maze rendered in ASCII

Unicursal maze time

20.02.2026 09:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

OgreLore is built atop the corpse of every project that came before it. OgreLore contains every emotion I've ever felt, every dream I've ever dreamt.

20.02.2026 08:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

a real cave

20.02.2026 06:12 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

literally just add more fs - not hard

20.02.2026 03:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Here's another of these, just for good measure. This one has the connections fully working. Today I'm hooking up preliminary versions of all those creatures I was doing art for, so get ready for that.

#roguelike #gamedev #indiedev

18.02.2026 16:52 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A vast cavern lit by a grid of glowing mushrooms. Monsters of all shapes and sizes pursue a lone hero.

A vast cavern lit by a grid of glowing mushrooms. Monsters of all shapes and sizes pursue a lone hero.

Big day today - I got a ton of new monsters into the game, and they're all mostly working!

Here you can see them attacking each other (and me) in the test arena. The colors look so lush - I couldn't be happier with the new colorspace.

#roguelike #pixelart #indiedev #gamedev

19.02.2026 06:00 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

๐Ÿค˜hell yeah

19.02.2026 17:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The blood's looking a little giallo-style. I've yet to see if I want to tone that down or not.

19.02.2026 06:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A vast cavern lit by a grid of glowing mushrooms. Monsters of all shapes and sizes pursue a lone hero.

A vast cavern lit by a grid of glowing mushrooms. Monsters of all shapes and sizes pursue a lone hero.

Big day today - I got a ton of new monsters into the game, and they're all mostly working!

Here you can see them attacking each other (and me) in the test arena. The colors look so lush - I couldn't be happier with the new colorspace.

#roguelike #pixelart #indiedev #gamedev

19.02.2026 06:00 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Here's another of these, just for good measure. This one has the connections fully working. Today I'm hooking up preliminary versions of all those creatures I was doing art for, so get ready for that.

#roguelike #gamedev #indiedev

18.02.2026 16:52 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
ASCII art showing large perlin noise caves dotted with other smaller cave systems.

ASCII art showing large perlin noise caves dotted with other smaller cave systems.

Test output for ice caves - featuring open sections "*" and smaller caves. It's still not 100% there yet, but it's a work in progress.

#roguelike #gamedev #indiedev

18.02.2026 15:50 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Did Burglin' Gnomes get a high-profile streamer to play their game or something? It looks very bare bones. I mean it looks like a middle-tier Roblox game

17.02.2026 20:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
the logo for the 7DRL Challenge, 2026 edition

the logo for the 7DRL Challenge, 2026 edition

Wanna make a roguelike?

Make one in a week!!
7DRL starts in 10 days!

๐Ÿ”ฅ๐ŸŽฒโš”๐Ÿ’€๐Ÿ”ฅ
itch.io/jam/7drl-challenge-2026

16.02.2026 21:33 โ€” ๐Ÿ‘ 83    ๐Ÿ” 27    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 4
An image captured from OgreLore showing a sword-wielding barbarian in a cozy fungus-covered cave.

An image captured from OgreLore showing a sword-wielding barbarian in a cozy fungus-covered cave.

Alright - that does it for tonight. A bunch of minor fixes to graphics, and the new tiles are in. Look at those mycelial walls - so nice. Have good night.

#roguelike #gamedev #indiedev

17.02.2026 06:39 โ€” ๐Ÿ‘ 15    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Have *a* good night, lmao.

17.02.2026 06:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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