One game. Millions of possibilities. In this roguelike science fantasy world, creative solutions are the only way you can survive.
โก๏ธ Play Caves of Qud now on #NintendoSwitch: https://ninten.do/6010QrROG
@ogrelore.bsky.social
An old-school roguelike with swords, sorcery, and scope creep
One game. Millions of possibilities. In this roguelike science fantasy world, creative solutions are the only way you can survive.
โก๏ธ Play Caves of Qud now on #NintendoSwitch: https://ninten.do/6010QrROG
god bless py-spy. Holy shit
23.02.2026 20:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A bold new direction for Delve
23.02.2026 18:32 โ ๐ 23 ๐ 5 ๐ฌ 2 ๐ 0I am downloading the demo!
23.02.2026 18:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I love Python. Best programming language - and I've weirded out job interviewers by saying that lol.
I need to be faster, not the computer
Ogrelore is being developed in Python, with select parts being converted to C as necessary
snow and ice map with a darker palette
Maybe.
#roguelike #indiedev #gamedev #pixelart #snow
Hell yeah! Toughest guy in the game right now. The key is to hide somewhere he can't get or run him into another one so they'll fight.
22.02.2026 07:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0snow and ice map with a darker palette
Maybe.
#roguelike #indiedev #gamedev #pixelart #snow
Darkened crazed woodsman and ogre against a bright snowfield
Fooling around with colors for the snow biome. Making the background really light, and then bringing down the colors of everything that's on top of it. It's kind of weird because the negative space is all bright, but idk, interesting
#gamedev #roguelike #indiedev
Here's a mockup of some game art with the CRT shader. I'm not sure if I want to go this direction or not, but it is compelling
#roguelike #gamedev #indiedev
An illustration from "The Velveteen Rabbit" rendered as though it's displayed on a CRT screen.
We might have a CRT shader working here, haha. Bluesky might compress it too much to see the detail, but it looks great on my monitor.
21.02.2026 21:10 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Pixel art doors and dungeons for OgreLore
Doors today - My process always seems to be: first pass (terrible), second pass (hey, there we go) and then a bunch of fine tweaking.
21.02.2026 05:52 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0Turkish Qud is a vibe
21.02.2026 05:45 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0categories are a fuck
it's probably been one of my most dearly held precepts
crying blood rn
20.02.2026 23:53 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0A unicursal maze rendered in ASCII
Unicursal maze time
20.02.2026 09:30 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0OgreLore is built atop the corpse of every project that came before it. OgreLore contains every emotion I've ever felt, every dream I've ever dreamt.
20.02.2026 08:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0a real cave
20.02.2026 06:12 โ ๐ 12 ๐ 0 ๐ฌ 0 ๐ 0literally just add more fs - not hard
20.02.2026 03:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Here's another of these, just for good measure. This one has the connections fully working. Today I'm hooking up preliminary versions of all those creatures I was doing art for, so get ready for that.
#roguelike #gamedev #indiedev
A vast cavern lit by a grid of glowing mushrooms. Monsters of all shapes and sizes pursue a lone hero.
Big day today - I got a ton of new monsters into the game, and they're all mostly working!
Here you can see them attacking each other (and me) in the test arena. The colors look so lush - I couldn't be happier with the new colorspace.
#roguelike #pixelart #indiedev #gamedev
๐คhell yeah
19.02.2026 17:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The blood's looking a little giallo-style. I've yet to see if I want to tone that down or not.
19.02.2026 06:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0A vast cavern lit by a grid of glowing mushrooms. Monsters of all shapes and sizes pursue a lone hero.
Big day today - I got a ton of new monsters into the game, and they're all mostly working!
Here you can see them attacking each other (and me) in the test arena. The colors look so lush - I couldn't be happier with the new colorspace.
#roguelike #pixelart #indiedev #gamedev
Here's another of these, just for good measure. This one has the connections fully working. Today I'm hooking up preliminary versions of all those creatures I was doing art for, so get ready for that.
#roguelike #gamedev #indiedev
ASCII art showing large perlin noise caves dotted with other smaller cave systems.
Test output for ice caves - featuring open sections "*" and smaller caves. It's still not 100% there yet, but it's a work in progress.
#roguelike #gamedev #indiedev
Did Burglin' Gnomes get a high-profile streamer to play their game or something? It looks very bare bones. I mean it looks like a middle-tier Roblox game
17.02.2026 20:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0the logo for the 7DRL Challenge, 2026 edition
Wanna make a roguelike?
Make one in a week!!
7DRL starts in 10 days!
๐ฅ๐ฒโ๐๐ฅ
itch.io/jam/7drl-challenge-2026
An image captured from OgreLore showing a sword-wielding barbarian in a cozy fungus-covered cave.
Alright - that does it for tonight. A bunch of minor fixes to graphics, and the new tiles are in. Look at those mycelial walls - so nice. Have good night.
#roguelike #gamedev #indiedev
Have *a* good night, lmao.
17.02.2026 06:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0