No cat, but enjoying nonetheless ๐
09.12.2024 02:51 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by Graphics Programming Conference
Gigi: A Platform for Rapid Graphics Development and Code Generation
Last month I presented Gigi to the Graphics Programming Conference in Breda, talking about the history and motivation of Gigi, as well as implementation details.
My talk, and the rest, are now available on youtube.
The conference was amazing.
www.youtube.com/watch?v=MgCR...
04.12.2024 19:01 โ ๐ 76 ๐ 14 ๐ฌ 0 ๐ 0
GitHub - electronicarts/gigi: A framework for rapid prototyping and development of real-time rendering techniques.
A framework for rapid prototyping and development of real-time rendering techniques. - electronicarts/gigi
A quick way to get started experimenting with @shader-slang.bsky.social is through the rapid graphics development platform Gigi which lets you do GPU programming without c++. Just a node graph and shaders, and view the results in the viewer in real time with hot reloading.
github.com/electronicar...
24.11.2024 18:04 โ ๐ 102 ๐ 22 ๐ฌ 2 ๐ 2
Gigi viewer created by SEED group at EA, showing a stanford bunny with a shell texturing shader
I found some time to test Gigi by EA SEED. It's in an early stage, but it definitely has a lot of potential, so I'm looking forward to next releases! @demofox.bsky.social is really helpful on the Gigi Discord.
I did a simple shell texturing, as to do Compute+Mesh the tool needs more features :)
19.11.2024 22:41 โ ๐ 14 ๐ 2 ๐ฌ 0 ๐ 0
I've lately been thinking on doing a small intro workshop on graphics programming using gigi. This has been such a fun tool to use. It's like the next step to shadertoy. Thanks so much for creating it @demofox.bsky.social !
06.11.2024 13:22 โ ๐ 9 ๐ 2 ๐ฌ 1 ๐ 0
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island.
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