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POOLOO73

@pooloo73.bsky.social

π’Œ Dark Souls II modder π’Œ He/Him π’Œ 20 π’Œ πŸ‡¦πŸ‡· https://linktr.ee/POOLOO73

33 Followers  |  28 Following  |  25 Posts  |  Joined: 11.12.2024  |  2.0591

Latest posts by pooloo73.bsky.social on Bluesky

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This January I found a vulnerability in the DS2 server code that lets a malicious user crash a player, even without connecting to them.
BA 2.06 fixes this issue, it's recommended you download it if you want to play online.
For more details, here's Yui's post:
www.patreon.com/posts/info-b...

21.01.2026 17:22 β€” πŸ‘ 132    πŸ” 56    πŸ’¬ 3    πŸ“Œ 2
dark souls 1: undead parish. there is nobody around.

dark souls 1: undead parish. there is nobody around.

dark souls 1 great hollow: very foggy

dark souls 1 great hollow: very foggy

My Dark Souls 1 mod "A Peaceful World" is now out for everybody, for free.

In this mod, you explore a Lordran with nobody left in it. Merry Christmas.

www.patreon.com/posts/dark-s...

25.12.2025 19:48 β€” πŸ‘ 91    πŸ” 28    πŸ’¬ 3    πŸ“Œ 0

Felicitaciones Moon! Realmente me divertΓ­ mucho con el mod. Es muy satisfactorio ver corregidos muchos elementos del juego original. Estaba lo mejor del DS2 Vanilla, lo mejor de DS2 Softs, lo que siempre les habΓ­a faltado a ambos y mucha imaginaciΓ³n. πŸ™ŒπŸ™ŒπŸ™Œ

PD: Lamento mi escasa devoluciΓ³n del testeo.

18.10.2025 09:24 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Firelink Edition New enemy placement, item location, armor sets, weapons, decorations...A new experience and look for Dark Souls β…‘!

Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.

I hope you all enjoy it.

15.10.2025 13:11 β€” πŸ‘ 232    πŸ” 78    πŸ’¬ 13    πŸ“Œ 3
DS2 TeamAttackEffectivity (aka aggro groups aggressiveness aka platoon action limits aka how many enemies attack you at the same time)
	
This is the system that affects how many enemies are aggressive at the same time.
Every time an enemy aggro's a target, a value is added to a shared counter. If that value brings the counter over a threshold, that enemy is given a less aggressive AI role.
	
LogicEzStateParam
	Rows 1400, 1401, 1402: "Platoon Action Limit" aggro counter thresholds
		Determines value thresholds before placing an enemy into less aggressive roles
	Rows 2000-2406: "Thought Weight" aggro counter values
		Determines values that an enemy adds to the aggro counter
		Row used is determined by an enemy's LogicComParam
			Unk30 in LogicComParam determines the offset to use.
		Not known how different LV's are chosen. But in the case of TeamAttackEffectivty, values are identical so it doesn't matter.
			(As a side note, it looks like other parts of AI would be affected by these LVs in meaningful ways so figuring them out would probably be helpful. Seemingly not in LogicComParam, EnemyParam, or generator params)
	
LogicComParam
	Unk30
		Determines the offset of "Thought Weight" param row to use in LogicEzStateParam.
			By default, greater Unk30 values = lower aggression (lower aggro values). 0 adds the most to the aggro counter, and 6 adds the least.
			Value of 1 will use rows 2001/2101/2201/2301/2401
			Value of 2 will use rows 2002/2102/2202/2302/2402
			etc.

DS2 TeamAttackEffectivity (aka aggro groups aggressiveness aka platoon action limits aka how many enemies attack you at the same time) This is the system that affects how many enemies are aggressive at the same time. Every time an enemy aggro's a target, a value is added to a shared counter. If that value brings the counter over a threshold, that enemy is given a less aggressive AI role. LogicEzStateParam Rows 1400, 1401, 1402: "Platoon Action Limit" aggro counter thresholds Determines value thresholds before placing an enemy into less aggressive roles Rows 2000-2406: "Thought Weight" aggro counter values Determines values that an enemy adds to the aggro counter Row used is determined by an enemy's LogicComParam Unk30 in LogicComParam determines the offset to use. Not known how different LV's are chosen. But in the case of TeamAttackEffectivty, values are identical so it doesn't matter. (As a side note, it looks like other parts of AI would be affected by these LVs in meaningful ways so figuring them out would probably be helpful. Seemingly not in LogicComParam, EnemyParam, or generator params) LogicComParam Unk30 Determines the offset of "Thought Weight" param row to use in LogicEzStateParam. By default, greater Unk30 values = lower aggression (lower aggro values). 0 adds the most to the aggro counter, and 6 adds the least. Value of 1 will use rows 2001/2101/2201/2301/2401 Value of 2 will use rows 2002/2102/2202/2302/2402 etc.

alrighty good news, figured out how group aggro works in dark souls 2.

this was somehow not known/documented until now, in spite of the system being hugely important to modding the other souls games.

15.09.2025 17:07 β€” πŸ‘ 112    πŸ” 12    πŸ’¬ 1    πŸ“Œ 0

Maybe I should mention that I'm still working on my DS2 mod, same as always, but to be super honest, I'm rushing the last few areas so I can finally share something, I can make it good later.

I hope it'll be ready by the end of the year. 😫

#DarkSouls2

17.08.2025 01:26 β€” πŸ‘ 28    πŸ” 3    πŸ’¬ 5    πŸ“Œ 0
Preview
GitHub - MoonlightRuin/Kings-Field-Spanish-Translation-Patch: Spanish patch for King's Field (1994) Spanish patch for King's Field (1994). Contribute to MoonlightRuin/Kings-Field-Spanish-Translation-Patch development by creating an account on GitHub.

The Spanish translation patch is live!!
Β‘King's Field 1 Ahora estΓ‘ en EspaΓ±ol!

Download:
github.com/MoonlightRui...

15.07.2025 14:19 β€” πŸ‘ 29    πŸ” 11    πŸ’¬ 2    πŸ“Œ 0
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Thank you all for making #darksouls2 lighting engine the most downloaded mod on Nexus for Dark souls2. New version V0.9.50 is now up, which contains improvements like DLSS/FSR3.1, Skylight rendering, Water rendering (SSR) and MSAA

18.06.2025 16:11 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I can dream of a Dark Souls 2 remake, and the Lost Bastille looking somewhat like this.

23.05.2025 00:55 β€” πŸ‘ 26    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0
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Giant Lord. #DarkSouls2 #DarkSouls #DarkSoulsArt #DarkSoulsFanArt

29.05.2025 13:19 β€” πŸ‘ 36    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0
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Nightreign - Wylder

30.05.2025 00:40 β€” πŸ‘ 194    πŸ” 39    πŸ’¬ 0    πŸ“Œ 0
Darkmoon Covenant area. Beyond where the fog gate normally is, a t-posing fella can be seen.

Darkmoon Covenant area. Beyond where the fog gate normally is, a t-posing fella can be seen.

Dark Souls 1 datamining: Gwyndolin's Proxy

When speaking to Gwyndolin in front of the fog gate, you aren't actually talking to Gwyndolin at all. The Darkmoon Covenant leader is secretly an invisible "talk" character who exists just past the fog gate (modified here to appear as a friendly t-poser)

11.05.2025 22:04 β€” πŸ‘ 35    πŸ” 5    πŸ’¬ 4    πŸ“Œ 0
Elden Ring - Even weirder than usual
YouTube video by Zullie the Witch Elden Ring - Even weirder than usual

For an enemy that technically isn't even a mini-boss, the Land Octopus has a surprising number of unique features, including at least one that might be left over from something much more bizarre.

youtu.be/Ealj7Y__Ow8

11.05.2025 17:00 β€” πŸ‘ 265    πŸ” 29    πŸ’¬ 6    πŸ“Œ 0
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Spawn point of the Aurous Knight Phantom in No-man's Wharf.

#DarkSouls2

05.05.2025 20:51 β€” πŸ‘ 33    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Yui is now working on Dark Souls 2 Seamless Co-op

25.04.2025 16:36 β€” πŸ‘ 18    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Closer look at the enemy Alchemine (probably Alcmene) from King's Field III.
Described as an evil creature with fire powers. It's the classic fiery spider-lady!

#KingsField

25.04.2025 19:00 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Closer look at the enemy "Raymire" (Lamia) from King's Field III, described as an evil creature with the magic attribute of water.
Certain snake-woman boss from DS2 has a very similar design.

#King'sField #DarkSouls2

23.04.2025 17:07 β€” πŸ‘ 46    πŸ” 12    πŸ’¬ 2    πŸ“Œ 1
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Dark Souls 3 - Lothric's Main Gate

23.04.2025 02:31 β€” πŸ‘ 134    πŸ” 27    πŸ’¬ 2    πŸ“Œ 0

an extremely important discovery, as its merely the latest addition to a storied history of test cats in fromsoft games

the classic, of course, is dark souls 2's test cat

23.04.2025 22:42 β€” πŸ‘ 161    πŸ” 58    πŸ’¬ 2    πŸ“Œ 1
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Frigid Outskirts

#DarkSouls2

22.04.2025 18:20 β€” πŸ‘ 26    πŸ” 3    πŸ’¬ 4    πŸ“Œ 0
15.04.2025 15:54 β€” πŸ‘ 260    πŸ” 73    πŸ’¬ 2    πŸ“Œ 0
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Interestingly, this statue already existed in the base game.

Though unused in the world, a scaled-down variant (with slight texture changes) can be accessed in Shaded Woods by using the Chameleon spell.

(4/4)

14.04.2025 17:52 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This statue’s texture is named β€œγ“γ‘γ—β€ (kokeshi, a traditional Japanese doll).

Only one instance appears in Crown of the Sunken King, located right before the boss fight with Graverobber, Varg, and Cerah in the Cave of the Dead.

(3/4)

14.04.2025 17:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The β€œdoorframe” model was later used for the portals where the Burnt Ivory Knights spawn before being sealed.

This version differs from the final oneβ€”especially in the normal map.

(2/4)

14.04.2025 17:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Dark Souls 2 – 2014

Since version 1.0 of Dark Souls 2, internal files from Brightstone Cove Tseldora and Shaded Woods include two 3D assets that were later used in the DLCs: Crown of the Ivory King and Crown of the Sunken King.

(1/4)

#DarkSouls2

14.04.2025 17:52 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
[Dark Souls: Furnace of War] - Sidestep Attacks & Other Updates!
YouTube video by Xenthos [Dark Souls: Furnace of War] - Sidestep Attacks & Other Updates!

Posted a new narrated progress update video for my Dark Souls Remastered mod!
youtu.be/i402806SWrI

01.04.2025 20:00 β€” πŸ‘ 16    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0

twice the same photos bruh

10.04.2025 20:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
04/11/2013

04/11/2013

25/06/2013

25/06/2013

FoFG went from dry, fresh-looking, and structured to greener, more worn down, and abandoned.

The 2013 demo was still in progress, but it already showed a direction closer to the final gameβ€”just with some clear differences I’m showing here.

10.04.2025 20:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

By "simplified," I mean many models now merge things like planks, walls, and debris into one mesh.

This makes it harder to assign different textures or edit them properly. It’s a big change compared to the 2013 demo.

#DarkSouls2

10.04.2025 20:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Namco Bandai - Booth Tour SDCC 2013
YouTube video by GameSpot Namco Bandai - Booth Tour SDCC 2013

youtu.be/6UZE1uwEcR8?...

10.04.2025 19:53 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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