Video from Windows build used for closed testing: tuned opponents behaviour, effects and mechanics. I used auto-pilot during look around :)
#gamedev #vrdev #quest3
14.06.2025 01:23 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Tuned "damage by exhaust" vfx and mechanics #gamedev #vrdev
11.06.2025 01:45 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Working on VFX for damage from exhaust. What is better 1 or 2? #gamedev
09.06.2025 01:21 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
Working on a forest environment. Added effects after incidents with trees - flying branches and leaves. Music video for fun :) #gamedev
30.05.2025 02:04 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
Tuned AI behavior for them to make a mess before the player sometimes. Improved collision reactions and added VFX #gamedev #vrdev #racinggame #hovers
20.05.2025 21:15 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 0
Desert race, easy pass #gamedev #vrdev
12.05.2025 00:24 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
And here is a debugging session of AI from my previous game #gamedev
02.05.2025 02:12 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Now I understand why hover AIs are so hard to develop: sliding physics and more DoFs create a completely different problem than road racing! All while maintaining fast lap times. #gamedev
Full video: www.youtube.com/watch?v=xjlw...
Road car AI from my prev game: www.youtube.com/watch?v=bsSt...
02.05.2025 01:36 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Dash interaction in my VR hover racing game. #gamedev #vrdev
11.04.2025 20:15 โ ๐ 18 ๐ 3 ๐ฌ 0 ๐ 0
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