that run animation probably took a good chunk of ROM but worth it in the end
08.10.2025 21:48 β π 3 π 0 π¬ 0 π 0@d-r-m.bsky.social
Random nobody, likes VR, computer graphics, anime, gaming, game preservation, retro tech, and technology discussion
that run animation probably took a good chunk of ROM but worth it in the end
08.10.2025 21:48 β π 3 π 0 π¬ 0 π 0what keeps me playing PSO2 #xiera #sierra #phantasystaronline2
05.10.2025 06:01 β π 1 π 0 π¬ 0 π 0if GBA emulators were to be more realistic
02.10.2025 15:30 β π 1 π 0 π¬ 0 π 0imagine the purpose of life is just to train an LLM in the sky. the gods needed a language to speak but without mortal concerns, their vocab felt short, so we are the training data, to feed their growing vocabulary
30.09.2025 17:01 β π 0 π 0 π¬ 0 π 0this it too cool! though i imagine if you add more vertical space you can fit in a mid and high enemy sweep. love the little cute crab top right
25.09.2025 18:54 β π 0 π 0 π¬ 0 π 0i really like the glider in botw for this reason, really great game mechanic that saved players a lot of time
21.09.2025 18:40 β π 2 π 0 π¬ 0 π 0lol at the reference m.youtube.com/shorts/xgD3I...
16.09.2025 21:34 β π 5 π 0 π¬ 0 π 0in general, sometimes iβm amazed to see earlier games like in the 90s selling more than even modern games. like youβd expect thereβs more gamers now and more customers but nah itβs like super mario bros up there still among the other best selling games
11.09.2025 19:20 β π 2 π 0 π¬ 0 π 0ooh. interesting topic. i do know there was Coded Arms on PSP by Konami. sadly they outsourced the sequel (Contagion) to a western studio iirc that diverted from the aesthetic a bit and cancelled the PS3 version: m.youtube.com/watch?v=b26s...
10.09.2025 09:23 β π 1 π 0 π¬ 1 π 0would it be possible to play the game in VR but mouse and keyboard? for those of us that want the immersion but are too lazy to wiggle their arms about π
09.09.2025 09:25 β π 1 π 0 π¬ 1 π 0you can throw away the SQL too and store the data as structs with a hashmap in front, and do all the database manipulation within your process with no SQL interface losses; there are libraries out there that do this already alongside providing rigorous data backup
07.09.2025 11:43 β π 0 π 0 π¬ 0 π 0well of course itβs integrating at a point the past data with the new data, but for anomalies past a certain error % it likely prefers the current read out over the past data. but even with that fixed, you have more difficult challenges like a glass pane in the middle of the road
07.09.2025 10:56 β π 0 π 0 π¬ 0 π 0so the mistake youβre making here is youβre assuming the car is keeping track of the taper, and detecting an anomaly when the taper doesnβt stay the same as it approaches. instead the car is treating each instance as standalone unlike a human. for all it knows, the road IS physically skinnier
07.09.2025 10:31 β π 0 π 0 π¬ 1 π 0human eyes go further. they move around a bit, so does your head, which gets micro-depth cues. then thereβs depth from things being in focus/out of focus. then thereβs depth cues from lighting/shadows. finally thereβs depth cues from object recog. this all needs to be coded up and integrated
07.09.2025 10:08 β π 0 π 0 π¬ 1 π 0her real nameβs Joey and her parents have a real good marriage - wait no, theyβre divorced
07.09.2025 08:12 β π 0 π 0 π¬ 0 π 0how are you compressing the fur where it meets the snow?
06.09.2025 19:13 β π 0 π 0 π¬ 1 π 0that Freespace box is * crisp *
05.09.2025 15:23 β π 1 π 0 π¬ 0 π 0thatβs cool!
01.09.2025 21:31 β π 1 π 0 π¬ 0 π 0i was digging through old tweets for KPDH concept art (wish there was an official collectorβs bluray/book with it!) and came across this tweet by @maggiekang.bsky.social , lol makes me wonder if the βundisclosedβ reason is #kpopdemonhunters related π
31.08.2025 07:28 β π 3 π 0 π¬ 0 π 0this was sort of inspired by how Virtual Boy does 3D with multiple background layers with their own parallax offset, and fusing it with an actual 3D rasterizer
30.08.2025 21:54 β π 0 π 0 π¬ 0 π 0it will definitely lead to βobviously segmentedβ-esque stereoscopic scenes but iβm suspecting it might stylistically still work or i could allocate more layers to the near plane to avoid obvious looking stereo segmenting
30.08.2025 21:52 β π 1 π 0 π¬ 0 π 0instead of drawing the scene twice for each eye the GPU draws the scene once across 16 layers. it then uses parallax to shift layers depending on depth. this works but creates gaps that i need to address by possibly overdrawing at layer transitions. i might abandon the idea if i canβt make it work
30.08.2025 21:49 β π 0 π 0 π¬ 2 π 0the most recent thing iβve been working on adding to my fantasy VM/emulator is a 32 voice, 48 KHz SPU inspired by the PS1βs SPU and a stereoscopic GPU that uses multilayered depth/color buffers for parallax
30.08.2025 21:39 β π 0 π 0 π¬ 1 π 0which brings us somewhat close to present day status of my fantasy 16 bit CPU and VM, and now OS, where i have a preliminary kernel running 4 tasks in parallel. each different colored Hello is a different program running
30.08.2025 21:32 β π 0 π 0 π¬ 0 π 0because the CPU is 16 bit, to write 0xFFFF to letβs say 0x1234_5678, you need to do:
li ds, 0x1234 # Load dest segment reg
li r0, 0x5678
mov [r0], 0xFFFF
the left side [r0] automatically uses ds so itβs technically [ds:r0]. if it were on the right side (a read), itβd use the ss (src seg) register
i then added foreground/background color support per character cell
30.08.2025 21:21 β π 0 π 0 π¬ 0 π 0to begin writing an OS for my fictional 16 bit machine, i took the collection of text functions i wrote and made a scrolling console with them
30.08.2025 21:18 β π 0 π 0 π¬ 0 π 0i ended up implementing paging similar to x86 for my fantasy 16 bit CPU. though it lacks page dirs, just has a flat page table. it has a TLB/TLB clearing instructions as well. here iβm remapping the display device address from 0xAβ¦ to 0xEβ¦; with paging in place, the pieces were set for writing an OS
30.08.2025 21:13 β π 0 π 0 π¬ 0 π 0example code to access the memory mapped storage device. the VM itself writes to a raw file which i show in a hex editor the output of the write. iβve not done so yet but one would then build on top this to implement a file system
30.08.2025 20:59 β π 0 π 0 π¬ 0 π 0