As Unreal Engine devs, it’s easy to get lost in code. I use a method called SAFER to stay on track:
🛡️ Shield
🔍 Assess
🧱 Fortify
🚫 Eliminate
🔁 Refine
Helps with structure, quality & sanity. More details soon! #UnrealEngine #gamedev #UE5 #epicgames
20.05.2025 09:57 — 👍 6 🔁 2 💬 0 📌 0
LinkedIn
This link will take you to a page that’s not on LinkedIn
Someone corrected me on Linkedin, I was wrong : Under the hood, float values use IEEE-754 binary formats, which is doing is job properly, but it's limited by the mathematical fact that when we store it in a finite number of bits, we get a very close approximation, not the exact value.
19.05.2025 06:55 — 👍 0 🔁 0 💬 0 📌 0
🔍 Floats are liars!
Comparing floats in Unreal? Be careful — Value == 1.f might fail due to IEEE-754 imprecision.
✅ Use FMath::IsNearlyEqual() or IsNearlyZero()
🎨 In Blueprints? Use the “Nearly Equal” node.
#UnrealEngine #GameDev #CPP
19.05.2025 00:48 — 👍 2 🔁 1 💬 1 📌 0
Cryptimal, is an independent game in development.
Open world and monsters of all kinds to collect.
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Hi! I'm Carlcadium, a developer from Sweden, and I make games mainly using Unreal Engine and Blender.
Wishlist Liquid Lungs: https://store.steampowered.com/app/3561930/Liquid_Lungs/
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Making games using Unreal Engine. Working on gamedev is my primary focus, but I also work in Blender for 3D modeling and Aseprite for pixelart! Current projects: Retro FPS ImSim-lite sci-fi series, and an isometric samurai slasher.
Senior Design Manager at Blizzard Entertainment, author of Blueprints Visual Scripting for Unreal Engine, Frog Enthusiast 🐸. Posts and views are my own.
Pushing voxel technology forward at Voxel Plugin using Unreal Engine
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